5 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
10 local function initialize()
11 local player = M.InitializePlayer(UIParent);
12 --M.InitializePet(player);
13 local target = M.InitializeTarget(UIParent);
14 --M.InitializeToT(target);
15 -- TODO boss frames, (arena frames)
19 local function hideBlizzardFrames()
20 if hidden then return end
23 for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT, PetFrame}) do
24 frame:UnregisterAllEvents();
25 frame.healthbar:UnregisterAllEvents();
26 frame.manabar:UnregisterAllEvents();
27 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
28 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
32 -- TODO create frames for class powers, currently using Simple Holy Power
33 for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
34 PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
35 PaladinPowerBarFrame, MageArcaneChargesFrame}) do
36 frame:UnregisterAllEvents();
40 -- from ShadowedUF, re-register vehicle events for default auras
41 PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
42 PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
43 PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
44 PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
45 PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
46 PlayerFrame:SetMovable(true);
47 PlayerFrame:SetUserPlaced(true);
48 PlayerFrame:SetDontSavePosition(true);
51 UnitFrames:RegisterEvent("PLAYER_LOGIN");
52 UnitFrames:SetScript("OnEvent", function(self, event)
53 if event == "PLAYER_LOGIN" then