170c02979f27fa6b30683dcfa79baad3fd61b956
[wowui.git] / kehys / events.lua
1 -- events.lua
2 -- 2019 Aleksi Blinnikka
3 local _;
4 local unpack = unpack;
5 local ssub = string.sub;
6 local min = math.min;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
23
24 local _, addon = ...;
25 addon.Events = {};
26 local guids = addon.FrameGuids;
27 local baseColor = {0, 0, 0};
28 local overlayColorDispel = {1, 0.5, 0, 0.5};
29 local overlayColorCharm = {0.8, 0, 1, 0.5};
30 local overlayColorAlert = {1, 0, 0, 0.5};
31 local width = 80;
32
33 function addon.RegisterEvents(frame)
34     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35     frame:RegisterEvent("RAID_TARGET_UPDATE");
36     if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
37     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
38     if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
39     if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end
40     if frame.raid then
41         frame:RegisterEvent("PLAYER_REGEN_DISABLED");
42         frame:RegisterEvent("READY_CHECK");
43         frame:RegisterEvent("READY_CHECK_FINISHED");
44         frame:RegisterEvent("GROUP_ROSTER_UPDATE");
45     end
46 end
47
48 function addon.RegisterUnitEvents(frame)
49     -- events are taken from FrameXML/CompactUnitFrame.lua
50     local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
51     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
52     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
53     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
54     if frame.unit == "focus" or frame.unit == "target" or frame.boss then
55         frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
56     end
57     if frame.raid or frame.unit ~= "player" then
58         frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
59         frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed);
60     end
61     if frame.raid then
62         frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
63         frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
64     end
65 end
66 local registerUnitEvents = addon.RegisterUnitEvents;
67
68 local function updateName(frame, unit)
69     local name = UnitName(unit);
70     if not name or not frame.name then return end
71     name = ssub(name, 1, 6);
72     if frame.unit == unit then
73         frame.name:SetText(name);
74     else
75         frame.name:SetFormattedText("-%s", name);
76     end
77
78     local _, class = UnitClass(unit);
79     local color = RAID_CLASS_COLORS[class];
80     if color then
81         if not frame.raid then
82             if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then
83                 frame.health:SetVertexColor(0.5, 0.5, 0.5);
84             elseif UnitIsPlayer(unit) then
85                 frame.health:SetVertexColor(color.r, color.g, color.b);
86             elseif UnitPlayerControlled(unit) then
87                 frame.health:SetVertexColor(0, 1, 0);
88             else
89                 frame.health:SetVertexColor(UnitSelectionColor(unit));
90             end
91         else
92             frame.name:SetVertexColor(color.r, color.g, color.b);
93         end
94     end
95 end
96 addon.Events.UpdateName = updateName;
97
98 local function updateAggro(frame, unit)
99     local status = UnitThreatSituation(unit);
100     if status and status > 0 then
101         frame.base:SetVertexColor(GetThreatStatusColor(status));
102     else
103         frame.base:SetVertexColor(unpack(baseColor));
104     end
105 end
106 addon.Events.UpdateAggro = updateAggro;
107
108 local function updateVehicle(frame)
109     local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
110         UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle);
111     if shouldTargetVehicle then
112         if not frame.inVehicle then
113             frame.inVehicle = true;
114             frame.displayed = frame.vehicle;
115             registerUnitEvents(frame);
116         end
117     elseif frame.inVehicle then
118         frame.inVehicle = false;
119         frame.displayed = frame.unit;
120         registerUnitEvents(frame);
121     end
122 end
123 addon.Events.UpdateVehicle = updateVehicle;
124
125 local function updateRole(frame, unit)
126     local role = UnitGroupRolesAssigned(unit);
127     if role == "HEALER" then
128         frame.role:SetTexCoord(0.75, 1, 0, 1);
129         frame.role:Show();
130     elseif role == "TANK" then
131         frame.role:SetTexCoord(0.5, 0.75, 0, 1);
132         frame.role:Show();
133     else
134         frame.role:Hide();
135     end
136 end
137 addon.Events.UpdateRole = updateRole;
138
139 local function updateReadyCheck(frame, unit)
140     local status = GetReadyCheckStatus(unit);
141     if status == "ready" then
142         frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
143         frame.ready:Show()
144     elseif status == "notready" then
145         frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
146         frame.ready:Show()
147     elseif status == "waiting" then
148         frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
149         frame.ready:Show()
150     else
151         frame.ready:Hide()
152     end
153 end
154 addon.Events.UpdateReadyCheck = updateReadyCheck;
155
156 local function updateRaidMarker(frame, unit)
157     local index = GetRaidTargetIndex(unit);
158     if index then
159         SetRaidTargetIconTexture(frame.targeticon, index);
160         frame.targeticon:Show();
161     else
162         frame.targeticon:Hide();
163     end
164 end
165 addon.Events.UpdateRaidMarker = updateRaidMarker;
166
167 local eventFuncs = {
168     ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
169         updateAggro(frame, frame.displayed);
170     end,
171     ["UNIT_NAME_UPDATE"] = function(frame)
172         updateName(frame, frame.unit);
173         if frame.raid then
174             if frame.guid then
175                 guids[frame.guid] = nil;
176             end
177             frame.guid = UnitGUID(frame.unit);
178             if frame.guid then
179                 guids[frame.guid] = frame;
180             end
181         end
182     end,
183     ["UNIT_FACTION"] = function(frame)
184         updateName(frame, frame.unit);
185     end,
186     ["PLAYER_ROLES_ASSIGNED"] = function(frame)
187         updateRole(frame, frame.unit);
188     end,
189     ["READY_CHECK"] = function(frame)
190         updateReadyCheck(frame, frame.unit);
191     end,
192     ["RAID_TARGET_UPDATE"] = function(frame)
193         updateRaidMarker(frame, frame.displayed);
194     end,
195     ["PLAYER_REGEN_DISABLED"] = function(frame)
196         if frame.raid then
197             -- clear buff status on entering combat, should also use UnitAura to re-fill
198             frame.tankcd = {};
199             frame.alert = {};
200             frame.stacks = {};
201             frame.heal = {};
202             frame.buff1 = {};
203             frame.buff2 = {};
204             addon.SetAuras(frame.unit, frame.guid);
205         end
206     end,
207     ["UPDATE_ALL_BARS"] = function(frame)
208         updateVehicle(frame);
209         updateRaidMarker(frame, frame.displayed);
210         if frame.raid or frame.unit ~= "player" then
211             updateName(frame, frame.unit);
212         end
213         if frame.raid then
214             updateRole(frame, frame.unit);
215             updateAggro(frame, frame.displayed);
216             updateReadyCheck(frame, frame.unit);
217             if frame.guid then
218                 guids[frame.guid] = nil;
219             end
220             frame.guid = UnitGUID(frame.unit);
221             if frame.guid then
222                 guids[frame.guid] = frame;
223             end
224             frame.tankcd = {};
225             frame.alert = {};
226             frame.stacks = {};
227             frame.heal = {};
228             frame.buff1 = {};
229             frame.buff2 = {};
230             addon.SetAuras(frame.unit, frame.guid);
231         else
232             frame.prev = {};
233         end
234     end,
235 };
236 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
237 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
238 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
239 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
240 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
241 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
242 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
243 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
244 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
245 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
246 eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"];
247 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
248
249 function addon.UnitEvent(self, event)
250     return eventFuncs[event](self);
251 end