4 local ssub = string.sub;
6 local ceil = math.ceil;
7 local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo;
8 local GetTime = GetTime;
10 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
11 local castingColor = {1, 0.49, 0}; -- from Quartz defaults
12 local nointerruptColor = {0.6, 0.6, 0.6};
13 local channelingColor = {0.32, 0.3, 1};
18 local function onUpdate(bar)
19 if not bar:IsShown() then return end -- TODO little fadeout possibly
20 local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
21 local startTime, endTime = bar.startTime, bar.endTime;
22 local currentClamped = min(GetTime(), endTime);
23 local remaining = endTime - currentClamped;
25 if bar.channeling then
26 percent = remaining / (endTime - startTime);
28 percent = (currentClamped - startTime) / (endTime - startTime);
31 width = percent*width;
33 bar.cast:SetWidth(0.1);
35 bar.cast:SetWidth(width);
37 bar.time:SetFormattedText("%.1f", remaining);
40 local function toggleInterruptible(bar, nointr)
41 if bar.unit == "player" then return end
43 bar.cast:SetVertexColor(unpack(nointerruptColor));
46 bar.cast:SetVertexColor(unpack(castingColor));
51 local function startCast(bar, unit, channeling)
52 local name, icon, startTime, endTime, noInterrupt, id;
54 name, _, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit);
55 bar.channeling = true;
57 _, _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit);
60 if not startTime or not endTime then return nil end
61 bar.startTime = startTime / 1000;
62 bar.endTime = endTime / 1000;
63 -- don't show samwise for non-existent icons
64 if icon ~= "Interface\\Icons\\Temp" then
65 bar.icon:SetTexture(icon);
67 bar.cast:SetWidth(channeling and bar.cast.width or 0.1);
70 bar.cast:SetWidth(channeling and bar.cast.width or 0.1); -- TODO use fullwidth
72 bar.spell:SetText(ssub(name, 1, bar.spell.count));
73 bar.time:SetFormattedText("%.1f", (endTime - startTime)/1000);
75 toggleInterruptible(bar, noInterrupt);
79 local function applyDelay(bar, unit, channeling)
80 local startTime, endTime;
82 _, _, _, _, startTime, endTime = UnitChannelInfo(unit);
84 _, _, _, _, startTime, endTime = UnitCastingInfo(unit);
86 if not startTime or not endTime then return bar:Hide() end
87 bar.startTime = startTime / 1000;
88 bar.endTime = endTime / 1000;
89 -- TODO show delay text
93 ["UNIT_SPELLCAST_START"] = function(bar, unit)
96 ["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit)
97 startCast(bar, unit, true);
99 ["UNIT_SPELLCAST_STOP"] = function(bar, unit)
102 ["UNIT_SPELLCAST_DELAYED"] = function(bar, unit)
103 applyDelay(bar, unit);
105 ["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(bar, unit)
106 applyDelay(bar, unit, true);
108 ["UNIT_SPELLCAST_INTERRUPTIBLE"] = function(bar)
109 toggleInterruptible(bar, false);
111 ["UNIT_SPELLCAST_NOT_INTERRUPTIBLE"] = function(bar)
112 toggleInterruptible(bar, true);
115 events["UNIT_SPELLCAST_CHANNEL_STOP"] = events["UNIT_SPELLCAST_STOP"];
117 local function onEvent(bar, event, unit)
118 if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then
120 events[event](bar, unit);
124 function M.RegisterCastEvents(bar)
125 --bar:RegisterEvent("UNIT_SPELLCAST_SENT");
126 bar:RegisterEvent("UNIT_SPELLCAST_START");
127 bar:RegisterEvent("UNIT_SPELLCAST_STOP");
128 --bar:RegisterEvent("UNIT_SPELLCAST_FAILED");
129 --bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
130 bar:RegisterEvent("UNIT_SPELLCAST_DELAYED");
131 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START");
132 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP");
133 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
134 bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE");
135 bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE");
136 bar:SetScript("OnUpdate", onUpdate);
137 -- trigger initial check
138 if not startCast(bar, bar.unit) then
139 startCast(bar, bar.unit, true);
143 function M.UnregisterCastEvents(bar)
144 bar:UnregisterAllEvents();
145 bar:SetScript("OnUpdate", nil);
148 function M.CreateCastBar(parent, unit, yoffset)
149 local bar = CreateFrame("Frame", parent:GetName().."CastBar", parent);
151 bar:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, yoffset);
152 bar:SetPoint("BOTTOMRIGHT", parent, "TOPRIGHT", 0, yoffset);
155 bar.back = bar:CreateTexture(nil, "BACKGROUND");
156 bar.back:SetAllPoints();
157 bar.back:SetColorTexture(0, 0, 0, 0.7);
158 bar.icon = bar:CreateTexture(nil, "ARTWORK", 1);
159 bar.icon:SetPoint("TOPLEFT", bar, "TOPLEFT", 1, -1);
160 bar.icon:SetPoint("BOTTOMRIGHT", bar, "BOTTOMLEFT", 21, 1);
161 bar.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93); -- remove borders (from Quartz)
162 bar.shield = bar:CreateTexture(nil, "ARTWORK");
163 bar.shield:SetPoint("CENTER", bar.icon, "CENTER", -2, -1);
164 bar.shield:SetWidth(28);
165 bar.shield:SetHeight(50);
166 bar.shield:SetTexture("Interface\\CastingBar\\UI-CastingBar-Small-Shield");
167 bar.shield:SetTexCoord(0, 36/256, 0, 1);
169 bar.cast = bar:CreateTexture(nil, "ARTWORK");
170 bar.cast:SetPoint("TOPLEFT", bar.icon, "TOPRIGHT", 1, 0);
171 bar.cast:SetPoint("BOTTOMLEFT", bar.icon, "BOTTOMRIGHT", 1, 0);
172 bar.cast.width = bar:GetWidth() - bar.icon:GetWidth() - 3;
173 bar.cast.fullwidth = bar:GetWidth() - 2; -- for casts without icon
174 bar.cast:SetWidth(bar.cast.width);
175 bar.cast:SetTexture(barTexture);
176 bar.cast:SetVertexColor(unpack(castingColor));
177 bar.spell = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
178 bar.spell:SetPoint("LEFT", bar.icon, "RIGHT", 2, 0);
179 bar.spell.count = ceil(bar.cast:GetWidth()/10);
180 bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
181 bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0);
182 bar:SetScript("OnEvent", onEvent);