3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
7 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
8 local GameTooltip = nil;
9 local GameTooltip_SetDefaultAnchor = nil;
11 local registerEvents = OmaUFEvents.RegisterEvents;
12 local unitEvent = OmaUFEvents.UnitEvent;
13 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
15 local Settings = OmaUFSettings;
16 local indSize = Settings.IndSize;
17 local baseColor = Settings.BaseColor;
18 local bgColor = Settings.BgColor;
19 local healthColor = Settings.HealthColor;
20 local shieldColor = Settings.ShieldColor;
21 local shieldhlColor = Settings.ShieldhlColor;
22 local healpredColor = Settings.HealpredColor;
23 local healabsorbColor = Settings.HealabsorbColor;
24 local width, height = Settings.Width, Settings.Height;
25 -- placeholders with visible values when error happens
26 local anchorX, anchorY = 10, 10;
27 local attributes = {};
29 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
30 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
34 "UNIT_ENTERED_VEHICLE",
35 "UNIT_EXITED_VEHICLE",
37 "PLAYER_ROLES_ASSIGNED",
38 "PLAYER_ENTERING_WORLD",
40 "PLAYER_REGEN_DISABLED",
41 "PLAYER_REGEN_ENABLED",
42 "PLAYER_UPDATE_RESTING",
45 "UNIT_ENTERED_VEHICLE",
46 "UNIT_EXITED_VEHICLE",
49 "GROUP_ROSTER_UPDATE",
50 "PLAYER_ROLES_ASSIGNED",
51 "PLAYER_ENTERING_WORLD",
52 "PLAYER_TARGET_CHANGED",
55 "UNIT_ENTERED_VEHICLE",
56 "UNIT_EXITED_VEHICLE",
58 "PLAYER_ENTERING_WORLD",
60 "PLAYER_REGEN_DISABLED",
61 "PLAYER_REGEN_ENABLED",
68 local function frameShow(frame)
69 for _, ev in pairs(events[frame.unit]) do
70 frame:RegisterEvent(ev);
72 registerEvents(frame);
73 unitEvent(frame, "UPDATE_ALL_BARS");
76 local function frameHide(frame)
77 frame:UnregisterAllEvents();
80 local function showTooltip(secure)
81 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
82 GameTooltip:SetUnit(secure:GetAttribute("unit"));
85 local function hideTooltip(secure)
86 GameTooltip:FadeOut();
89 local function setupFrame(frame, secure, unit, width, height)
90 secure:SetAttribute("unit", unit);
91 frame:SetAttribute("unit", unit);
93 frame.displayed = unit;
94 -- hide frame to get initial frameShow call
96 if unit == "player" then
97 frame.vehicle = "vehicle";
99 frame.vehicle = unit.."pet";
102 secure:SetWidth(width+2);
103 secure:SetHeight(height+2);
104 frame:SetWidth(width+2);
105 frame:SetHeight(height+2);
107 frame.base = frame:CreateTexture(nil, "BACKGROUND");
108 frame.base:SetAllPoints();
109 frame.base:SetColorTexture(1, 1, 1);
110 frame.base:SetVertexColor(unpack(baseColor));
111 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
112 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
113 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
114 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
115 frame.healthback:SetVertexColor(unpack(bgColor));
116 frame.health = frame:CreateTexture(nil, "BORDER");
117 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
118 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
119 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
120 frame.health:SetVertexColor(unpack(healthColor));
121 frame.health:SetWidth(width);
122 frame.health.max = UnitHealthMax(unit);
123 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
124 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
125 frame.healthText:Hide();
126 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
127 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
128 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
129 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
130 frame.manaback:SetVertexColor(unpack(bgColor));
131 frame.mana = frame:CreateTexture(nil, "BORDER");
132 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
133 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
134 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
135 frame.mana:SetWidth(width);
136 frame.mana.max = UnitPowerMax(unit);
137 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
138 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
139 frame.manaText:Hide();
140 frame.shield = frame:CreateTexture(nil, "BORDER");
141 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
142 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
143 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
144 frame.shield:SetVertexColor(unpack(shieldColor));
146 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
147 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
148 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
149 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
150 frame.shieldhl:Hide();
151 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
152 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
153 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
154 frame.healpred:SetColorTexture(unpack(healpredColor));
155 frame.healpred:Hide();
156 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
157 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
158 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
159 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
160 frame.healabsorb:Hide();
161 frame.role = frame:CreateTexture(nil, "OVERLAY");
162 frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
163 frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
164 frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
166 frame.status = frame:CreateTexture(nil, "OVERLAY");
167 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
168 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
169 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
171 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
172 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
173 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
174 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
176 frame.leader = frame:CreateTexture(nil, "OVERLAY");
177 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
178 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
180 if unit ~= "pet" then
181 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
182 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
183 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
184 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
187 frame:SetScript("OnShow", frameShow);
188 frame:SetScript("OnHide", frameHide);
189 frame:SetScript("OnEvent", unitEvent);
190 secure:SetScript("OnEnter", showTooltip);
191 secure:SetScript("OnLeave", hideTooltip);
193 secure:RegisterForClicks("AnyDown");
194 for attr, val in pairs(attributes) do
195 secure:SetAttribute(attr, val);
197 -- rest give target and menu
198 secure:SetAttribute("*type1", "target");
199 secure:SetAttribute("*type2", "togglemenu");
202 -- vehicle toggle from Shadowed Unit Frames
203 local vehicletoggle = [=[
204 local unit = self:GetAttribute("unit");
205 if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
206 self:SetAttribute("toggleForVehicle", false);
208 self:SetAttribute("toggleForVehicle", true);
212 local function initializePlayer(parent)
213 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
214 local frame = CreateFrame("Frame", "OmaPlayer", parent);
215 local unit = "player";
216 secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
217 frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
218 setupFrame(frame, secure, unit, width, height);
219 RegisterUnitWatch(frame);
220 RegisterUnitWatch(secure);
221 --RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
222 --secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
225 local function initializePet(parent)
226 local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
227 local frame = CreateFrame("Frame", "OmaPet", parent);
229 secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
230 frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
231 setupFrame(frame, secure, unit, width/2, height/2);
232 RegisterUnitWatch(frame);
233 RegisterUnitWatch(secure);
236 local function initializeTarget(parent)
237 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
238 local frame = CreateFrame("Frame", "OmaTarget", parent);
239 local unit = "target";
240 secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
241 frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
242 setupFrame(frame, secure, unit, width, height);
243 createAuraFrame(frame, unit);
244 RegisterUnitWatch(frame);
245 RegisterUnitWatch(secure);
248 local function loadCharSettings()
249 anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
250 attributes = Settings.Character.Clickheal;
253 local function initialize()
255 -- let other addons hook these to anchor tooltip elsewhere
256 GameTooltip = _G["GameTooltip"];
257 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
258 initializePlayer(UIParent);
259 initializePet(_G["OmaPlayer"]);
260 initializeTarget(UIParent);
261 -- TODO boss frames, pet frame, (arena frames)
264 local hidden = false;
265 local function hideBlizzardFrames()
266 if hidden then return end
269 for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT, PetFrame}) do
270 frame:UnregisterAllEvents();
271 frame.healthbar:UnregisterAllEvents();
272 frame.manabar:UnregisterAllEvents();
273 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
274 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
278 -- TODO create frames for class powers, currently using Simple Holy Power
279 for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
280 PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
281 PaladinPowerBarFrame, MageArcaneChargesFrame}) do
282 frame:UnregisterAllEvents();
286 -- from ShadowedUF, re-register vehicle events for default auras
287 PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
288 PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
289 PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
290 PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
291 PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
292 PlayerFrame:SetMovable(true);
293 PlayerFrame:SetUserPlaced(true);
294 PlayerFrame:SetDontSavePosition(true);
297 UnitFrames:RegisterEvent("PLAYER_LOGIN");
298 UnitFrames:SetScript("OnEvent", function(self, event)
299 if event == "PLAYER_LOGIN" then
301 hideBlizzardFrames();