3 local unpack, pairs, rawget = unpack, pairs, rawget;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local UnitInRange = UnitInRange;
7 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
8 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
10 local registerEvents = OmaRFEvents.RegisterEvents;
11 local unitEvent = OmaRFEvents.UnitEvent;
13 local Settings = OmaRFSettings;
14 local positions = Settings.Positions;
15 local width, height = Settings.Character.Width, Settings.Character.Height;
16 local anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
17 local indSize = Settings.IndSize;
18 local baseColor = Settings.BaseColor;
19 local bgColor = Settings.BgColor;
20 local healthColor = Settings.HealthColor;
21 local shieldColor = Settings.ShieldColor;
22 local shieldhlColor = Settings.ShieldhlColor;
23 local healpredColor = Settings.HealpredColor;
24 local healabsorbColor = Settings.HealabsorbColor;
25 local attributes = Settings.Character.Clickheal;
27 local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
28 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
35 local function setupIndicators(frame)
36 frame.inds = CreateFrame("Frame", nil, frame);
37 frame.inds:SetAllPoints();
39 for _, pos in pairs(positions) do
40 frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
41 frame.inds[pos]:SetPoint(pos, frame.inds, pos);
42 frame.inds[pos]:SetWidth(indSize);
43 frame.inds[pos]:SetHeight(indSize);
44 frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
45 frame.inds[pos]:SetVertexColor(1, 0, 0);
46 frame.inds[pos]:Hide();
47 frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
48 frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
49 frame.inds[pos].text:Hide();
51 frame.major = CreateFrame("Frame", nil, frame);
52 frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
53 frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
55 frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
57 frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
59 frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
61 frame.major[i]:SetWidth(indSize*2);
62 frame.major[i]:SetHeight(indSize*2);
63 frame.major[i]:Hide();
64 frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
65 frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
66 frame.major[i].text:Hide();
67 frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
68 frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
69 frame.major[i].stack:Hide();
73 local function unitUpdate(self, elapsed)
74 -- there's no in/out of range event, have to check each frame
75 -- from FrameXML/CompactUnitFrame.lua
76 local inRange, checked = UnitInRange(self.displayed);
77 if checked and not inRange then
84 local function frameShow(frame)
85 frame:RegisterEvent("PARTY_MEMBER_ENABLE");
86 frame:RegisterEvent("PARTY_MEMBER_DISABLE");
87 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
88 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
89 frame:RegisterEvent("UNIT_PET");
90 frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
91 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
92 registerEvents(frame);
93 frame:SetScript("OnUpdate", unitUpdate);
94 unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
97 local function frameHide(frame)
98 frame:UnregisterAllEvents();
99 frame:SetScript("OnUpdate", nil);
102 local function setupFrame(frame, secure, unit)
103 secure:SetAttribute("unit", unit);
104 frame:SetAttribute("unit", unit);
106 frame.displayed = unit;
107 -- hide frame to get initial frameShow call
109 if unit == "player" then
110 frame.vehicle = "vehicle";
112 frame.vehicle = unit.."pet";
115 secure:SetWidth(width+2);
116 secure:SetHeight(height+2);
117 frame:SetWidth(width+2);
118 frame:SetHeight(height+2);
119 frame.base = frame:CreateTexture(nil, "BACKGROUND");
120 frame.base:SetAllPoints();
121 frame.base:SetColorTexture(1, 1, 1);
122 frame.base:SetVertexColor(unpack(baseColor));
123 frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
124 frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
125 frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
126 frame.background:SetColorTexture(unpack(bgColor));
127 frame.health = frame:CreateTexture(nil, "BORDER");
128 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
129 frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
130 frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
131 frame.health:SetVertexColor(unpack(healthColor));
132 frame.health:SetWidth(width);
133 frame.health.max = UnitHealthMax(unit);
134 frame.mana = frame:CreateTexture(nil, "BORDER");
135 frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
136 frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
137 frame.mana:SetColorTexture(1, 1, 1);
138 frame.mana:SetWidth(width);
139 frame.mana.max = UnitPowerMax(unit);
140 frame.shield = frame:CreateTexture(nil, "BORDER");
141 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
142 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
143 frame.shield:SetColorTexture(unpack(shieldColor));
145 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
146 frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
147 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
148 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
149 frame.shieldhl:Hide();
150 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
151 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
152 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
153 frame.healpred:SetColorTexture(unpack(healpredColor));
154 frame.healpred:Hide();
155 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
156 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
157 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
158 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
159 frame.healabsorb:Hide();
160 frame.role = frame:CreateTexture(nil, "ARTWORK");
161 frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
162 frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
163 frame.role:SetTexCoord(0.75, 1, 0, 1);
164 frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
166 frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
167 frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
168 frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
169 frame.overlay:SetColorTexture(1, 1, 1);
170 frame.overlay:Hide();
171 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
172 frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
173 frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
174 frame.text:SetFont(STANDARD_TEXT_FONT, 13);
175 frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
177 frame.rez = frame:CreateTexture(nil, "OVERLAY");
178 frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
179 frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
180 frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
183 setupIndicators(frame);
185 frame:SetScript("OnShow", frameShow);
186 frame:SetScript("OnHide", frameHide);
187 frame:SetScript("OnEvent", unitEvent);
189 secure:RegisterForClicks("AnyDown");
190 for attr, val in pairs(attributes) do
191 secure:SetAttribute(attr, val);
193 -- rest give target and menu
194 secure:SetAttribute("*type1", "target");
195 secure:SetAttribute("*type2", "togglemenu");
198 -- vehicle toggle from Shadowed Unit Frames
199 local vehicletoggle = [=[
200 local unit = self:GetAttribute("unit");
201 if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
202 self:SetAttribute("toggleForVehicle", false);
204 self:SetAttribute("toggleForVehicle", true);
208 local function initializeParty(parent)
209 local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
210 local frame = CreateFrame("Frame", "OmaParty0", parent);
211 local unit = "player";
212 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
213 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
214 setupFrame(frame, secure, unit);
215 RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
216 RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
217 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
218 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
219 party[0] = {secure=secure, frame=frame};
221 local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
222 local frame = CreateFrame("Frame", "OmaParty"..i, parent);
223 local unit = "party"..i;
224 secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
225 frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
226 setupFrame(frame, secure, unit);
227 local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
228 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
229 RegisterStateDriver(frame, "visibility", visible);
230 RegisterStateDriver(secure, "visibility", visible);
231 RegisterStateDriver(secure, "vehicleui", vehicle);
232 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
233 party[i] = {secure=secure, frame=frame};
237 local function initializeRaid(parent)
238 local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
239 local frame = CreateFrame("Frame", "OmaRaid1", parent);
240 local unit = "raid1";
241 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
242 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
243 setupFrame(frame, secure, unit);
244 RegisterUnitWatch(frame);
245 RegisterUnitWatch(secure);
246 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
247 RegisterStateDriver(secure, "vehicleui", vehicle);
248 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
249 raid[1] = {secure=secure, frame=frame};
252 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
253 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
254 local unit = "raid"..i;
255 secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
256 frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
257 setupFrame(frame, secure, unit);
258 RegisterUnitWatch(frame);
259 RegisterUnitWatch(secure);
260 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
261 RegisterStateDriver(secure, "vehicleui", vehicle);
262 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
263 raid[i] = {secure=secure, frame=frame};
268 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
269 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
270 local unit = "raid"..i;
271 secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
272 frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
273 setupFrame(frame, secure, unit);
274 RegisterUnitWatch(frame);
275 RegisterUnitWatch(secure);
276 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
277 RegisterStateDriver(secure, "vehicleui", vehicle);
278 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
279 raid[i] = {secure=secure, frame=frame};
284 local function initialize()
285 CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
286 CFrame:SetHeight((height+2)*8);
287 CFrame:SetWidth((width+2)*5+1);
288 initializeParty(CFrame);
289 initializeRaid(CFrame);
292 CFrame:RegisterEvent("PLAYER_LOGIN");
293 CFrame:SetScript("OnEvent", function(self, event)
294 if event == "PLAYER_LOGIN" then