3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
12 local Settings = OmaUFSettings;
13 local baseColor = Settings.BaseColor;
14 local bgColor = Settings.BgColor;
15 local healthColor = Settings.HealthColor;
16 local shieldColor = Settings.ShieldColor;
17 local shieldhlColor = Settings.ShieldhlColor;
18 local healpredColor = Settings.HealpredColor;
19 local healabsorbColor = Settings.HealabsorbColor;
20 local width, height = Settings.Target.Width, Settings.Target.Height;
21 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local function frameShow(frame)
28 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
29 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30 frame:RegisterEvent("PLAYER_TARGET_CHANGED");
31 frame:RegisterEvent("PARTY_LEADER_CHANGED");
32 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
33 registerUnitEvents(frame);
34 unitEvent(frame, "UPDATE_ALL_BARS");
37 local function frameHide(frame)
38 frame:UnregisterAllEvents();
41 local function showTooltip(secure)
42 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
43 GameTooltip:SetUnit(secure:GetAttribute("unit"));
46 local function hideTooltip(secure)
47 GameTooltip:FadeOut();
50 function OmaUnitFrames.InitializeTarget(parent)
51 GameTooltip = _G["GameTooltip"];
52 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
53 attributes = Settings.Character.Clickheal;
55 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
56 local frame = CreateFrame("Frame", "OmaTarget", parent);
57 local unit = "target";
58 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
59 secure:SetAttribute("unit", unit);
60 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
61 frame:SetAttribute("unit", unit);
63 frame.displayed = unit;
64 -- hide frame to get initial frameShow call
67 secure:SetWidth(width+2);
68 secure:SetHeight(height+2);
69 frame:SetWidth(width+2);
70 frame:SetHeight(height+2);
72 frame.base = frame:CreateTexture(nil, "BACKGROUND");
73 frame.base:SetAllPoints();
74 frame.base:SetColorTexture(1, 1, 1);
75 frame.base:SetVertexColor(unpack(baseColor));
76 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
77 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
78 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
79 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
80 frame.healthback:SetVertexColor(unpack(bgColor));
81 frame.health = frame:CreateTexture(nil, "BORDER");
82 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
83 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
84 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
85 frame.health:SetVertexColor(unpack(healthColor));
86 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
87 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
88 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
89 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
90 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
91 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
92 frame.manaback:SetVertexColor(unpack(bgColor));
93 frame.mana = frame:CreateTexture(nil, "BORDER");
94 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
95 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
96 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
97 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
98 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
99 frame.manaText:Hide();
100 frame.shield = frame:CreateTexture(nil, "BORDER");
101 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
102 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
103 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
104 frame.shield:SetVertexColor(unpack(shieldColor));
106 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
107 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
108 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
109 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
110 frame.shieldhl:Hide();
111 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
112 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
113 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
114 frame.healpred:SetColorTexture(unpack(healpredColor));
115 frame.healpred:Hide();
116 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
117 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
118 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
119 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
120 frame.healabsorb:Hide();
121 frame.status = frame:CreateTexture(nil, "OVERLAY");
122 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
123 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
124 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
126 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
127 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
128 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
129 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
131 frame.leader = frame:CreateTexture(nil, "OVERLAY");
132 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
133 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
135 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
136 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
137 frame.name.count = 9;
138 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
139 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
140 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
141 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
142 frame.targeticon:SetWidth(18);
143 frame.targeticon:SetHeight(18);
144 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
145 frame.targeticon:Hide();
147 frame:SetScript("OnShow", frameShow);
148 frame:SetScript("OnHide", frameHide);
149 frame:SetScript("OnEvent", unitEvent);
150 secure:SetScript("OnEnter", showTooltip);
151 secure:SetScript("OnLeave", hideTooltip);
153 secure:RegisterForClicks("AnyDown");
154 for attr, val in pairs(attributes) do
155 secure:SetAttribute(attr, val);
157 -- rest give target and menu
158 secure:SetAttribute("*type1", "target");
159 secure:SetAttribute("*type2", "togglemenu");
160 secure:SetAttribute("toggleForVehicle", false);
161 createAuraFrame(frame, unit);
162 RegisterUnitWatch(frame);
163 RegisterUnitWatch(secure);