3 local unpack, pairs, ipairs = unpack, pairs, ipairs;
4 local ssub = string.sub;
6 local UnitName, UnitInRange, UnitDebuff = UnitName, UnitInRange, UnitDebuff;
7 local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType;
8 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
9 local UnitInParty, UnitInRaid = UnitInParty, UnitInRaid;
10 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
11 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
12 local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
13 local UnitIsCharmed = UnitIsCharmed;
14 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
15 local SPELL_POWER_MANA = SPELL_POWER_MANA;
17 local CFrame = CreateFrame("Frame", "OmaCFrame", UIParent);
20 local positions = {"TOPRIGHT", "BOTTOMLEFT"};
22 -- configurable settings
23 local width, height = 80, 40;
24 local anchorX, anchorY = 0, -200;
26 local bgColor = {0.7, 0.7, 0.7};
27 local bgColorDispel = {1, 0.5, 0};
28 local healthColor = {0.3, 0.3, 0.3};
29 local healthColorDispel = {0.8, 0.4, 0};
30 local shieldColor = {0, 0.7, 1};
31 local shieldhlColor = {0.5, 0.8, 1};
32 local healpredColor = {0.5, 0.6, 0.5};
33 local healabsorbColor = {0.1, 0.1, 0.1};
35 [SPELL_POWER_MANA] = {0, 0.5, 1},
36 [SPELL_POWER_RAGE] = {1, 0.2, 0},
37 [SPELL_POWER_FOCUS] = {1, 0.5, 0},
38 [SPELL_POWER_ENERGY] = {1, 0.8, 0},
39 [SPELL_POWER_RUNIC_POWER] = {0.9, 0, 0.1},
41 -- watch to not remove mana entry
42 setmetatable(powerColors, {__index = function(t) return t[SPELL_POWER_MANA] end});
44 local function updateHealth(frame, unit)
45 local current = UnitHealth(unit);
46 local _, max = frame.health:GetMinMaxValues();
47 local healthLost = max - current;
48 frame.health:SetValue(current);
49 if healthLost > 0 then
50 if healthLost > 1200000000 then -- 1.2B
51 frame.text:SetFormattedText("-%.1fB", healthLost / 1000000000);
52 elseif healthLost > 1200000 then -- 1.2M
53 frame.text:SetFormattedText("-%.1fM", healthLost / 1000000);
54 elseif healthLost > 1000 then -- 1K
55 frame.text:SetFormattedText("-%dK", healthLost / 1000);
57 frame.text:SetFormattedText("-%d", healthLost)
59 if not frame.text:IsShown() then frame.text:Show() end
61 if frame.text:IsShown() then frame.text:Hide() end
65 local function updateMaxHealth(frame, unit)
66 frame.health:SetMinMaxValues(0, UnitHealthMax(unit));
69 local function updatePower(frame, unit)
70 frame.mana:SetValue(UnitPower(unit));
73 local function updateMaxPower(frame, unit)
74 frame.mana:SetMinMaxValues(0, UnitPowerMax(unit));
77 local function updatePowerColor(frame, unit)
78 frame.mana:SetStatusBarColor(unpack(powerColors[UnitPowerType(unit)]));
81 local function updateName(frame, unit)
82 frame.name:SetText(ssub(UnitName(unit), 1, 6));
85 local function updateHealPred(frame, unit)
86 local incoming = UnitGetIncomingHeals(unit) or 0;
88 local _, max = frame.health:GetMinMaxValues();
89 local space = width - frame.health.bar:GetWidth() + 1;
90 local pred = (incoming / max) * width;
91 frame.healpred:SetWidth(min(space, pred));
92 if not frame.healpred:IsShown() then frame.healpred:Show() end
94 if frame.healpred:IsShown() then frame.healpred:Hide() end
98 local function updateShield(frame, unit)
99 local shield = UnitGetTotalAbsorbs(unit) or 0;
101 local _, max = frame.health:GetMinMaxValues();
102 local space = width - frame.health.bar:GetWidth();
103 shield = (shield / max) * width;
104 frame.shield:SetWidth(min(space, shield));
105 if not frame.shield:IsShown() then
107 frame.shieldhl:Show();
110 if frame.shield:IsShown() then
112 frame.shieldhl:Hide();
117 local function updateHealAbsorb(frame, unit)
118 local absorb = UnitGetTotalHealAbsorbs(unit) or 0;
120 local _, max = frame.health:GetMinMaxValues();
121 local space = frame.health.bar:GetWidth();
122 absorb = (absorb / max) * width;
123 frame.healabsorb:SetWidth(min(space, absorb));
124 if not frame.healabsorb:IsShown() then frame.healabsorb:Show() end
126 if frame.healabsorb:IsShown() then frame.healabsorb:Hide() end
130 local function updateAuras(frame, unit)
131 if UnitDebuff(unit, 1, "RAID") ~= nil then
132 -- something dispellable
133 if frame.health.color ~= healthColorDispel then
134 -- TODO change to a texture layered on top tinting whole bar
135 frame.health:SetStatusBarColor(unpack(healthColorDispel));
136 frame.background:SetColorTexture(unpack(bgColorDispel));
137 frame.health.color = healthColorDispel;
139 elseif UnitIsCharmed(unit) then
142 if frame.health.color ~= healthColor then
143 frame.health:SetStatusBarColor(unpack(healthColor));
144 frame.background:SetColorTexture(unpack(bgColor));
145 frame.health.color = healthColor;
150 local function unitEvent(self, event, ...)
151 local arg1, arg2, arg3, arg4 = ...;
152 if event == "UNIT_HEALTH" or event == "UNIT_HEALTH_FREQUENT" then
153 updateHealth(self, arg1);
154 elseif event == "UNIT_POWER" then
155 updatePower(self, arg1);
156 elseif event == "UNIT_AURA" then
157 updateAuras(self, arg1);
158 elseif event == "UNIT_ABSORB_AMOUNT_CHANGED" then
159 updateShield(self, arg1);
160 elseif event == "UNIT_HEAL_PREDICTION" then
161 updateHealPred(self, arg1);
162 elseif event == "UNIT_HEAL_ABSORB_AMOUNT_CHANGED" then
163 updateHealAbsorb(self, arg1);
164 elseif event == "UNIT_MAXHEALTH" then
165 updateMaxHealth(self, arg1);
166 elseif event == "UNIT_MAXPOWER" then
167 updateMaxPower(self, arg1);
168 elseif event == "UNIT_DISPLAYPOWER" then
169 updatePowerColor(self, arg1);
170 elseif event == "UNIT_NAME_UPDATE" then
171 updateName(self, arg1);
172 elseif event == "UPDATE_ALL_BARS" then
173 updateHealth(self, arg1);
174 updatePower(self, arg1);
175 updateAuras(self, arg1);
176 updateShield(self, arg1);
177 updateHealPred(self, arg1);
178 updateMaxHealth(self, arg1);
179 updateMaxPower(self, arg1);
180 updatePowerColor(self, arg1);
181 updateName(self, arg1);
185 local function unitUpdate(self, elapsed)
186 -- there's no in/out of range event, have to check each frame
187 -- indicator update here?
188 local inRange, checked = UnitInRange(self.unit);
189 if checked and not inRange then
196 local function registerEvents(frame, unit)
197 frame:RegisterUnitEvent("UNIT_HEALTH", unit);
198 frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit);
199 frame:RegisterUnitEvent("UNIT_MAXHEALTH", unit);
200 frame:RegisterUnitEvent("UNIT_POWER", unit);
201 frame:RegisterUnitEvent("UNIT_MAXPOWER", unit);
202 frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit);
203 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", unit);
204 frame:RegisterUnitEvent("UNIT_AURA", unit);
205 frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", unit);
206 frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", unit);
207 frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unit);
210 local function vis(frame, vis)
213 frame:SetScript("OnUpdate", unitUpdate);
214 frame:UnregisterAllEvents();
215 registerEvents(frame, frame.unit);
216 unitEvent(frame, "UPDATE_ALL_BARS", frame.unit);
219 frame:SetScript("OnUpdate", nil);
220 frame:UnregisterAllEvents();
224 local function updateGroup()
228 for _, val in ipairs(raid) do
229 if UnitInRaid(val.frame.unit) then
230 if not val.frame:IsShown() then vis(val.frame, true) end
231 elseif val.frame:IsShown() then
232 vis(val.frame, false);
235 -- hide player + party (use pairs, not ipairs)
236 for _, val in pairs(party) do
237 if val.frame:IsShown() then vis(val.frame, false) end
240 -- show player + party
241 for _, val in pairs(party) do
242 if UnitInParty(val.frame.unit) then
243 if not val.frame:IsShown() then vis(val.frame, true) end
244 elseif val.frame:IsShown() then
245 vis(val.frame, false);
249 for _, val in ipairs(raid) do
250 if val.frame:IsShown() then vis(val.frame, false) end
255 if not party[0].frame:IsShown() then vis(party[0].frame, true) end
256 -- hide all other frames
257 for _, val in ipairs(party) do
258 if val.frame:IsShown() then vis(val.frame, false) end
260 for _, val in ipairs(raid) do
261 if val.frame:IsShown() then vis(val.frame, false) end
266 local function setupIndicators(frame)
267 frame.inds = CreateFrame("Frame", nil, frame);
268 frame.inds:SetAllPoints();
269 for _, pos in pairs(positions) do
270 frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
271 frame.inds[pos]:SetPoint(pos, frame.inds, pos);
272 frame.inds[pos]:SetWidth(indSize);
273 frame.inds[pos]:SetHeight(indSize);
274 frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
278 local function setupFrame(frame, secure, unit)
280 secure:SetWidth(width+2);
281 frame:SetWidth(width+2);
282 frame.base = frame:CreateTexture(nil, "BACKGROUND");
283 frame.base:SetAllPoints();
284 frame.base:SetColorTexture(0, 0, 0);
285 frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
286 frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
287 frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
288 frame.background:SetColorTexture(unpack(bgColor));
289 frame.health = CreateFrame("StatusBar", nil, frame);
290 frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
291 frame.health:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
292 frame.health.bar = frame.health:CreateTexture(nil, "ARTWORK");
293 frame.health.bar:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
294 frame.health:SetStatusBarTexture(frame.health.bar);
295 frame.health:SetStatusBarColor(unpack(healthColor));
296 frame.health.color = healthColor;
297 frame.shield = frame.health:CreateTexture(nil, "ARTWORK");
298 frame.shield:SetPoint("TOPLEFT", frame.health.bar, "TOPRIGHT");
299 frame.shield:SetPoint("BOTTOMLEFT", frame.health.bar, "BOTTOMRIGHT");
300 frame.shield:SetColorTexture(unpack(shieldColor));
302 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
303 frame.shieldhl:SetPoint("TOPLEFT", frame.shield, "TOPRIGHT", -1, 0);
304 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.shield, "BOTTOMRIGHT", 1, 0);
305 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
306 frame.shieldhl:Hide();
307 frame.healpred = frame.health:CreateTexture(nil, "ARTWORK", nil, 1);
308 frame.healpred:SetPoint("TOPLEFT", frame.health.bar, "TOPRIGHT");
309 frame.healpred:SetPoint("BOTTOMLEFT", frame.health.bar, "BOTTOMRIGHT");
310 frame.healpred:SetColorTexture(unpack(healpredColor));
311 frame.healpred:Hide();
312 frame.healabsorb = frame.health:CreateTexture(nil, "ARTWORK", nil, 1);
313 frame.healabsorb:SetPoint("TOPRIGHT", frame.health.bar, "TOPRIGHT");
314 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health.bar, "BOTTOMRIGHT");
315 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
316 frame.healabsorb:Hide();
317 frame.mana = CreateFrame("StatusBar", nil, frame);
318 frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
319 frame.mana:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
320 frame.mana.bar = frame.mana:CreateTexture(nil, "ARTWORK");
321 frame.mana.bar:SetColorTexture(1, 1, 1);
322 frame.mana:SetStatusBarTexture(frame.mana.bar);
323 frame.name = frame.health:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
324 frame.name:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
325 local name = UnitName(unit);
326 frame.name:SetText(name and ssub(name, 1, 6) or "");
327 frame.text = frame.health:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
328 frame.text:SetFont(STANDARD_TEXT_FONT, 13);
329 frame.text:SetPoint("CENTER", frame.background, "CENTER");
331 setupIndicators(frame);
333 secure:RegisterForClicks("AnyDown");
334 secure:SetAttribute("type1", "spell"); -- left click
335 secure:SetAttribute("type2", "spell"); -- right click
336 secure:SetAttribute("shift-type1", "spell"); -- shift left click
337 secure:SetAttribute("shift-type2", "spell"); -- shift right click
338 secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
339 secure:SetAttribute("alt-type2", "spell"); -- alt right click
340 secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
341 secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
342 secure:SetAttribute("spell1", "Holy Light");
343 secure:SetAttribute("spell2", "Bestow Faith");
344 secure:SetAttribute("shift-spell1", "Flash of Light");
345 secure:SetAttribute("shift-spell2", "Light of the Martyr");
346 secure:SetAttribute("ctrl-spell1", "Cleanse");
347 secure:SetAttribute("alt-spell2", "Lay on Hands");
348 secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
349 secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
350 -- rest give target and menu
351 secure:SetAttribute("*type1", "target");
352 secure:SetAttribute("*type2", "togglemenu");
355 local function initializeParty()
356 local secure = CreateFrame("Button", "OmaPartySecure0", CFrame, "SecureUnitButtonTemplate");
357 local frame = CreateFrame("Frame", "OmaParty0", CFrame);
358 local unit = "player";
359 secure:SetAttribute("unit", unit);
360 secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
361 secure:SetHeight(height+2);
363 frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
364 frame:SetHeight(height+2);
365 frame:SetScript("OnEvent", unitEvent);
367 setupFrame(frame, secure, unit);
368 RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
369 party[0] = {secure=secure, frame=frame};
371 local secure = CreateFrame("Button", "OmaPartySecure"..i, CFrame, "SecureUnitButtonTemplate");
372 local frame = CreateFrame("Frame", "OmaParty"..i, CFrame);
373 local unit = "party"..i;
374 secure:SetAttribute("unit", unit);
375 secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
376 secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
378 frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
379 frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
380 frame:SetScript("OnEvent", unitEvent);
382 setupFrame(frame, secure, unit);
383 RegisterUnitWatch(secure);
384 party[i] = {secure=secure, frame=frame};
388 local function initializeRaid()
389 local secure = CreateFrame("Button", "OmaRaidSecure1", CFrame, "SecureUnitButtonTemplate");
390 local frame = CreateFrame("Frame", "OmaRaid1", CFrame);
391 local unit = "raid1";
392 secure:SetAttribute("unit", unit);
393 secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
394 secure:SetHeight(height+2);
396 frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
397 frame:SetHeight(height+2);
398 frame:SetScript("OnEvent", unitEvent);
400 setupFrame(frame, secure, unit);
401 RegisterUnitWatch(secure);
402 raid[1] = {secure=secure, frame=frame};
405 local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
406 local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
407 local unit = "raid"..i;
408 secure:SetAttribute("unit", unit);
409 secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
410 secure:SetHeight(height+2);
412 frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
413 frame:SetHeight(height+2);
414 frame:SetScript("OnEvent", unitEvent);
416 setupFrame(frame, secure, unit);
417 RegisterUnitWatch(secure);
418 raid[i] = {secure=secure, frame=frame};
423 local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
424 local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
425 local unit = "raid"..i;
426 secure:SetAttribute("unit", unit);
427 secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
428 secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
430 frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
431 frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
432 frame:SetScript("OnEvent", unitEvent);
434 setupFrame(frame, secure, unit);
435 RegisterUnitWatch(secure);
436 raid[i] = {secure=secure, frame=frame};
441 local function initialize()
442 CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
443 CFrame:SetHeight((height+2)*8);
444 CFrame:SetWidth((width+2)*5+1); -- extra pixel for shield overflow
450 CFrame:RegisterEvent("PLAYER_LOGIN");
451 CFrame:RegisterEvent("GROUP_ROSTER_UPDATE");
452 CFrame:SetScript("OnEvent", function(self, event, ...)
453 if event == "GROUP_ROSTER_UPDATE" then
455 elseif event == "PLAYER_LOGIN" then