2 -- 2019 Aleksi Blinnikka
5 local ssub = string.sub;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
26 local guids = addon.FrameGuids;
27 local baseColor = {0, 0, 0};
28 local overlayColorDispel = {1, 0.5, 0, 0.5};
29 local overlayColorCharm = {0.8, 0, 1, 0.5};
30 local overlayColorAlert = {1, 0, 0, 0.5};
33 function addon.RegisterEvents(frame)
34 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35 frame:RegisterEvent("RAID_TARGET_UPDATE");
36 if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
37 if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
38 if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
40 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
41 frame:RegisterEvent("READY_CHECK");
42 frame:RegisterEvent("READY_CHECK_FINISHED");
43 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
47 function addon.RegisterUnitEvents(frame)
48 -- events are taken from FrameXML/CompactUnitFrame.lua
49 local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
50 frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
51 frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
52 frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
53 if frame.unit == "focus" or frame.unit == "target" then
54 frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
56 if frame.raid or frame.unit ~= "player" then
57 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
60 frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
61 frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
64 local registerUnitEvents = addon.RegisterUnitEvents;
66 local function updateName(frame, unit)
67 local name = UnitName(unit);
68 if not name or not frame.name then return end
69 name = ssub(name, 1, 6);
70 if frame.unit == unit then
71 frame.name:SetText(name);
73 frame.name:SetFormattedText("-%s", name);
76 local _, class = UnitClass(unit);
77 local color = RAID_CLASS_COLORS[class];
79 if not frame.raid then
80 if UnitIsEnemy("player", unit) then
81 frame.health:SetVertexColor(1, 0, 0);
83 frame.health:SetVertexColor(color.r, color.g, color.b);
86 frame.name:SetVertexColor(color.r, color.g, color.b);
90 addon.Events.UpdateName = updateName;
92 local function updateAggro(frame, unit)
93 local status = UnitThreatSituation(unit);
94 if status and status > 0 then
95 frame.base:SetVertexColor(GetThreatStatusColor(status));
97 frame.base:SetVertexColor(unpack(baseColor));
100 addon.Events.UpdateAggro = updateAggro;
102 local function updateVehicle(frame)
103 local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
104 UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle);
105 if shouldTargetVehicle then
106 if not frame.inVehicle then
107 frame.inVehicle = true;
108 frame.displayed = frame.vehicle;
109 registerUnitEvents(frame);
111 elseif frame.inVehicle then
112 frame.inVehicle = false;
113 frame.displayed = frame.unit;
114 registerUnitEvents(frame);
117 addon.Events.UpdateVehicle = updateVehicle;
119 local function updateRole(frame, unit)
120 local role = UnitGroupRolesAssigned(unit);
121 if role == "HEALER" then
122 frame.role:SetTexCoord(0.75, 1, 0, 1);
124 elseif role == "TANK" then
125 frame.role:SetTexCoord(0.5, 0.75, 0, 1);
131 addon.Events.UpdateRole = updateRole;
133 local function updateReadyCheck(frame, unit)
134 local status = GetReadyCheckStatus(unit);
135 if status == "ready" then
136 frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
138 elseif status == "notready" then
139 frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
141 elseif status == "waiting" then
142 frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
148 addon.Events.UpdateReadyCheck = updateReadyCheck;
150 local function updateRaidMarker(frame, unit)
151 local index = GetRaidTargetIndex(unit);
153 SetRaidTargetIconTexture(frame.targeticon, index);
154 frame.targeticon:Show();
156 frame.targeticon:Hide();
159 addon.Events.UpdateRaidMarker = updateRaidMarker;
162 ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
163 updateAggro(frame, frame.displayed);
165 ["UNIT_NAME_UPDATE"] = function(frame)
166 updateName(frame, frame.unit);
169 guids[frame.guid] = nil;
171 frame.guid = UnitGUID(frame.unit);
173 guids[frame.guid] = frame;
177 ["PLAYER_ROLES_ASSIGNED"] = function(frame)
178 updateRole(frame, frame.unit);
180 ["READY_CHECK"] = function(frame)
181 updateReadyCheck(frame, frame.unit);
183 ["RAID_TARGET_UPDATE"] = function(frame)
184 updateRaidMarker(frame, frame.displayed);
186 ["PLAYER_REGEN_DISABLED"] = function(frame)
188 -- clear buff status on entering combat, should also use UnitAura to re-fill
195 addon.SetAuras(frame.unit, frame.guid);
198 ["UPDATE_ALL_BARS"] = function(frame)
199 updateVehicle(frame);
200 updateRaidMarker(frame, frame.displayed);
201 if frame.raid or frame.unit ~= "player" then
202 updateName(frame, frame.unit);
205 updateRole(frame, frame.unit);
206 updateAggro(frame, frame.displayed);
207 updateReadyCheck(frame, frame.unit);
209 guids[frame.guid] = nil;
211 frame.guid = UnitGUID(frame.unit);
213 guids[frame.guid] = frame;
221 addon.SetAuras(frame.unit, frame.guid);
227 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
228 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
229 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
230 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
231 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
232 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
233 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
234 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
235 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
236 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
237 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
239 function addon.UnitEvent(self, event)
240 return eventFuncs[event](self);