2 -- 2019 Aleksi Blinnikka
5 local ssub = string.sub;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
26 local guids = addon.FrameGuids;
27 local baseColor = {0, 0, 0};
28 local overlayColorDispel = {1, 0.5, 0, 0.5};
29 local overlayColorCharm = {0.8, 0, 1, 0.5};
30 local overlayColorAlert = {1, 0, 0, 0.5};
33 function addon.RegisterEvents(frame)
34 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35 frame:RegisterEvent("RAID_TARGET_UPDATE");
36 if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
37 if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
38 if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
39 if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end
41 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
42 frame:RegisterEvent("READY_CHECK");
43 frame:RegisterEvent("READY_CHECK_FINISHED");
44 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
48 function addon.RegisterUnitEvents(frame)
49 -- events are taken from FrameXML/CompactUnitFrame.lua
50 local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
51 frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
52 frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
53 frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
54 if frame.unit == "focus" or frame.unit == "target" or frame.boss then
55 frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
57 if frame.raid or frame.unit ~= "player" then
58 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
61 frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
62 frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
65 local registerUnitEvents = addon.RegisterUnitEvents;
67 local function updateName(frame, unit)
68 local name = UnitName(unit);
69 if not name or not frame.name then return end
70 name = ssub(name, 1, 6);
71 if frame.unit == unit then
72 frame.name:SetText(name);
74 frame.name:SetFormattedText("-%s", name);
77 local _, class = UnitClass(unit);
78 local color = RAID_CLASS_COLORS[class];
80 if not frame.raid then
81 if UnitIsEnemy("player", unit) then
82 frame.health:SetVertexColor(1, 0, 0);
83 elseif UnitIsPlayer(unit) then
84 frame.health:SetVertexColor(color.r, color.g, color.b);
86 frame.health:SetVertexColor(0, 1, 0);
89 frame.name:SetVertexColor(color.r, color.g, color.b);
93 addon.Events.UpdateName = updateName;
95 local function updateAggro(frame, unit)
96 local status = UnitThreatSituation(unit);
97 if status and status > 0 then
98 frame.base:SetVertexColor(GetThreatStatusColor(status));
100 frame.base:SetVertexColor(unpack(baseColor));
103 addon.Events.UpdateAggro = updateAggro;
105 local function updateVehicle(frame)
106 local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
107 UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle);
108 if shouldTargetVehicle then
109 if not frame.inVehicle then
110 frame.inVehicle = true;
111 frame.displayed = frame.vehicle;
112 registerUnitEvents(frame);
114 elseif frame.inVehicle then
115 frame.inVehicle = false;
116 frame.displayed = frame.unit;
117 registerUnitEvents(frame);
120 addon.Events.UpdateVehicle = updateVehicle;
122 local function updateRole(frame, unit)
123 local role = UnitGroupRolesAssigned(unit);
124 if role == "HEALER" then
125 frame.role:SetTexCoord(0.75, 1, 0, 1);
127 elseif role == "TANK" then
128 frame.role:SetTexCoord(0.5, 0.75, 0, 1);
134 addon.Events.UpdateRole = updateRole;
136 local function updateReadyCheck(frame, unit)
137 local status = GetReadyCheckStatus(unit);
138 if status == "ready" then
139 frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
141 elseif status == "notready" then
142 frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
144 elseif status == "waiting" then
145 frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
151 addon.Events.UpdateReadyCheck = updateReadyCheck;
153 local function updateRaidMarker(frame, unit)
154 local index = GetRaidTargetIndex(unit);
156 SetRaidTargetIconTexture(frame.targeticon, index);
157 frame.targeticon:Show();
159 frame.targeticon:Hide();
162 addon.Events.UpdateRaidMarker = updateRaidMarker;
165 ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
166 updateAggro(frame, frame.displayed);
168 ["UNIT_NAME_UPDATE"] = function(frame)
169 updateName(frame, frame.unit);
172 guids[frame.guid] = nil;
174 frame.guid = UnitGUID(frame.unit);
176 guids[frame.guid] = frame;
180 ["PLAYER_ROLES_ASSIGNED"] = function(frame)
181 updateRole(frame, frame.unit);
183 ["READY_CHECK"] = function(frame)
184 updateReadyCheck(frame, frame.unit);
186 ["RAID_TARGET_UPDATE"] = function(frame)
187 updateRaidMarker(frame, frame.displayed);
189 ["PLAYER_REGEN_DISABLED"] = function(frame)
191 -- clear buff status on entering combat, should also use UnitAura to re-fill
198 addon.SetAuras(frame.unit, frame.guid);
201 ["UPDATE_ALL_BARS"] = function(frame)
202 updateVehicle(frame);
203 updateRaidMarker(frame, frame.displayed);
204 if frame.raid or frame.unit ~= "player" then
205 updateName(frame, frame.unit);
208 updateRole(frame, frame.unit);
209 updateAggro(frame, frame.displayed);
210 updateReadyCheck(frame, frame.unit);
212 guids[frame.guid] = nil;
214 frame.guid = UnitGUID(frame.unit);
216 guids[frame.guid] = frame;
224 addon.SetAuras(frame.unit, frame.guid);
230 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
231 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
232 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
233 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
234 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
235 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
236 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
237 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
238 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
239 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
240 eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"];
241 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
243 function addon.UnitEvent(self, event)
244 return eventFuncs[event](self);