89e15af7f0fec3183da774b5b360b16dc15b8667
[wowui.git] / kehys / player.lua
1 -- player.lua
2 local _, addon = ...;
3 local unpack = unpack;
4 local format = string.format;
5 local CFrame = CreateFrame("Frame", "kehysPlayerInit", UIParent);
6 local CTimerAfter = C_Timer.After;
7
8 local barTexture = "Interface\\AddOns\\kehys\\images\\minimalist";
9 local vehicletoggle = [=[
10     if newstate == "vehicle" then
11         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
12     else
13         self:SetAttribute("displayed", self:GetAttribute("unit"));
14     end
15 ]=]
16
17 local updater = nil;
18 local function initPlayer(parent, width, height, update, event)
19     assert(type(parent) == "table", "Player frame creation missing parent!");
20     assert(type(width) == "number", "Player frame creation missing width!");
21     assert(type(height) == "number", "Player frame creation missing height!");
22     assert(type(update) == "function",
23            "Player frame creation missing update function!");
24     assert(type(event) == "function",
25            "Player frame creation missing event function!");
26
27     local f = CreateFrame("Button", "kehysPlayer", parent,
28                           "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
29     f:Hide();
30     f:SetPoint("CENTER", parent, "CENTER", -300, -178);
31     f:SetWidth(width);
32     f:SetHeight(height);
33     f.barwidth = width - 2; -- 1px padding
34     f:SetAttribute("unit", "player");
35     f:SetAttribute("displayed", "player");
36     f:SetAttribute("vehicle", "vehicle");
37     f.unit = "player";
38     f.displayed = "player";
39     f.vehicle = "vehicle"
40     f.nonraid = true;
41     f.prev = {};
42
43     updater = function()
44         CTimerAfter(0.1, updater);
45         update(f);
46     end
47     f:SetScript("OnEvent", event);
48     f:RegisterForClicks("AnyDown");
49     f:SetAttribute("*type1", "target");
50     f:SetAttribute("*type2", "togglemenu");
51     f:SetAttribute("toggleForVehicle", true);
52     RegisterStateDriver(f, "vehicleui", "[vehicleui] vehicle; no");
53     f:SetAttribute("_onstate-vehicleui", vehicletoggle);
54
55     -- create visuals
56     f.base = f:CreateTexture(nil, "BACKGROUND");
57     f.base:SetAllPoints();
58     f.base:SetColorTexture(0, 0, 0, 0.5);
59     f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
60     f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
61     f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
62     f.health = f:CreateTexture(nil, "BORDER");
63     f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
64     f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, -height/8);
65     f.health:SetTexture(barTexture);
66     f.health:SetVertexColor(0.8, 0.8, 0.8);
67     f.health:Hide();
68     f.mana = f:CreateTexture(nil, "BORDER");
69     f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -height/8);
70     f.mana:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
71     f.mana:SetTexture(barTexture);
72     f.mana:SetVertexColor(0.1, 0.5, 0.9);
73     f.mana:Hide();
74     f.manatext = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
75     f.manatext:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -2, 4);
76     f.manatext:Hide();
77     f.shield = f:CreateTexture(nil, "BORDER");
78     f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
79     f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
80     f.shield:SetTexture(barTexture);
81     f.shield:SetVertexColor(0, 0.7, 1);
82     f.shield:Hide();
83     f.shieldhl = f:CreateTexture(nil, "ARTWORK");
84     f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
85     f.shieldhl:SetPoint("BOTTOMRIGHT", f, "RIGHT", 0, -height/8);
86     f.shieldhl:SetColorTexture(0.5, 0.8, 1);
87     f.shieldhl:Hide();
88     f.healpred = f:CreateTexture(nil, "ARTWORK");
89     f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
90     f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
91     f.healpred:SetColorTexture(0.5, 0.6, 0.5);
92     f.healpred:Hide();
93     f.healabsorb = f:CreateTexture(nil, "ARTWORK");
94     f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
95     f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
96     f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
97     f.healabsorb:Hide();
98     f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
99     f.text:SetPoint("LEFT", f.health, "LEFT", 10, 0);
100     f.text:SetFont(STANDARD_TEXT_FONT, 13);
101     f.text:Hide();
102     f.targeticon = f:CreateTexture(nil, "OVERLAY");
103     f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
104     f.targeticon:SetWidth(12);
105     f.targeticon:SetHeight(12);
106     f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
107     f.targeticon:Hide();
108     f.status = f:CreateTexture(nil, "OVERLAY");
109     f.status:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", -8, 8);
110     f.status:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMLEFT", 8, -8);
111     f.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
112     f.status:Hide();
113
114     addon.RegisterEvents(f);
115     addon.RegisterUnitEvents(f);
116     event(f, "UPDATE_ALL_BARS");
117     updater();
118     f:Show();
119 end
120
121 CFrame:SetScript("OnEvent", function(self)
122     self:UnregisterAllEvents();
123     CFrame:SetFrameStrata("LOW");
124     CFrame:SetPoint("CENTER", nil, "CENTER");
125     CFrame:SetWidth(2);
126     CFrame:SetHeight(2);
127     initPlayer(self, 160, 48, addon.FrameUpdate, addon.UnitEvent);
128 end);
129 CFrame:RegisterEvent("PLAYER_LOGIN");