3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healabsorbColor = Settings.HealabsorbColor;
21 local width, height = Settings.Target.Width, Settings.Target.Height;
22 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
23 -- placeholders with visible values when error happens
24 local attributes = {};
26 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
29 local function frameShow(frame)
30 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
31 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
32 frame:RegisterEvent("PLAYER_TARGET_CHANGED");
33 frame:RegisterEvent("PARTY_LEADER_CHANGED");
34 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
35 registerUnitEvents(frame);
36 registerCastEvents(frame.castbar);
37 unitEvent(frame, "UPDATE_ALL_BARS");
40 local function frameHide(frame)
41 frame:UnregisterAllEvents();
42 unregisterCastEvents(frame.castbar);
45 local function showTooltip(secure)
46 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
47 GameTooltip:SetUnit(secure:GetAttribute("unit"));
50 local function hideTooltip(secure)
51 GameTooltip:FadeOut();
54 function OmaUnitFrames.UpdateTargetTooltips()
55 GameTooltip = _G["GameTooltip"];
56 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
59 function OmaUnitFrames.InitializeTarget(parent)
60 attributes = Settings.Character.Clickheal;
62 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
63 local frame = CreateFrame("Frame", "OmaTarget", parent);
64 local unit = "target";
65 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
66 secure:SetAttribute("unit", unit);
67 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
68 frame:SetAttribute("unit", unit);
70 frame.displayed = unit;
71 -- hide frame to get initial frameShow call
74 secure:SetWidth(width+2);
75 secure:SetHeight(height+2);
76 frame:SetWidth(width+2);
77 frame:SetHeight(height+2);
79 frame.base = frame:CreateTexture(nil, "BACKGROUND");
80 frame.base:SetAllPoints();
81 frame.base:SetColorTexture(1, 1, 1);
82 frame.base:SetVertexColor(unpack(baseColor));
83 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
84 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
85 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
86 frame.healthback:SetTexture(barTexture);
87 frame.healthback:SetVertexColor(unpack(bgColor));
88 frame.health = frame:CreateTexture(nil, "BORDER");
89 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
90 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
91 frame.health:SetTexture(barTexture);
92 frame.health:SetVertexColor(unpack(healthColor));
93 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
94 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
95 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
96 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
97 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
98 frame.manaback:SetTexture(barTexture);
99 frame.manaback:SetVertexColor(unpack(bgColor));
100 frame.mana = frame:CreateTexture(nil, "BORDER");
101 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
102 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
103 frame.mana:SetTexture(barTexture);
104 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
105 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
106 frame.manaText:Hide();
107 frame.shield = frame:CreateTexture(nil, "BORDER");
108 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
109 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
110 frame.shield:SetTexture(barTexture);
111 frame.shield:SetVertexColor(unpack(shieldColor));
113 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
114 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
115 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
116 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
117 frame.shieldhl:Hide();
118 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
119 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
120 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
121 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
122 frame.healabsorb:Hide();
123 frame.status = frame:CreateTexture(nil, "OVERLAY");
124 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
125 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
126 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
128 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
129 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
130 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
131 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
133 frame.leader = frame:CreateTexture(nil, "OVERLAY");
134 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
135 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
137 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
138 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
139 frame.name.count = 8;
140 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
141 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
142 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
143 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
144 frame.targeticon:SetWidth(18);
145 frame.targeticon:SetHeight(18);
146 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
147 frame.targeticon:Hide();
148 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
149 createAuraFrame(frame, unit);
151 frame:SetScript("OnShow", frameShow);
152 frame:SetScript("OnHide", frameHide);
153 frame:SetScript("OnEvent", unitEvent);
154 secure:SetScript("OnEnter", showTooltip);
155 secure:SetScript("OnLeave", hideTooltip);
157 secure:RegisterForClicks("AnyDown");
158 for attr, val in pairs(attributes) do
159 secure:SetAttribute(attr, val);
161 -- rest give target and menu
162 secure:SetAttribute("*type1", "target");
163 secure:SetAttribute("*type2", "togglemenu");
164 secure:SetAttribute("toggleForVehicle", false);
165 RegisterUnitWatch(frame);
166 RegisterUnitWatch(secure);