a4c2c581b3a24573b3e95ebe54e460ff100fb6c1
[wowui.git] / OmaUF / TargetFrame.lua
1 -- TargetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
13
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healabsorbColor = Settings.HealabsorbColor;
21 local width, height = Settings.Target.Width, Settings.Target.Height;
22 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
23 -- placeholders with visible values when error happens
24 local attributes = {};
25
26 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28
29 local function frameShow(frame)
30     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
31     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
32     frame:RegisterEvent("PLAYER_TARGET_CHANGED");
33     frame:RegisterEvent("PARTY_LEADER_CHANGED");
34     frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
35     registerUnitEvents(frame);
36     registerCastEvents(frame.castbar);
37     unitEvent(frame, "UPDATE_ALL_BARS");
38 end
39
40 local function frameHide(frame)
41     frame:UnregisterAllEvents();
42     unregisterCastEvents(frame.castbar);
43 end
44
45 local function showTooltip(secure)
46     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
47     GameTooltip:SetUnit(secure:GetAttribute("unit"));
48 end
49
50 local function hideTooltip(secure)
51     GameTooltip:FadeOut();
52 end
53
54 function OmaUnitFrames.UpdateTargetTooltips()
55     GameTooltip = _G["GameTooltip"];
56     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
57 end
58
59 function OmaUnitFrames.InitializeTarget(parent)
60     attributes = Settings.Character.Clickheal;
61
62     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
63     local frame = CreateFrame("Frame", "OmaTarget", parent);
64     local unit = "target";
65     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
66     secure:SetAttribute("unit", unit);
67     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
68     frame:SetAttribute("unit", unit);
69     frame.unit = unit;
70     frame.displayed = unit;
71     -- hide frame to get initial frameShow call
72     frame:Hide();
73     -- create visuals
74     secure:SetWidth(width+2);
75     secure:SetHeight(height+2);
76     frame:SetWidth(width+2);
77     frame:SetHeight(height+2);
78     frame.width = width;
79     frame.base = frame:CreateTexture(nil, "BACKGROUND");
80     frame.base:SetAllPoints();
81     frame.base:SetColorTexture(1, 1, 1);
82     frame.base:SetVertexColor(unpack(baseColor));
83     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
84     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
85     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
86     frame.healthback:SetTexture(barTexture);
87     frame.healthback:SetVertexColor(unpack(bgColor));
88     frame.health = frame:CreateTexture(nil, "BORDER");
89     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
90     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
91     frame.health:SetTexture(barTexture);
92     frame.health:SetVertexColor(unpack(healthColor));
93     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
94     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
95     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
96     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
97     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
98     frame.manaback:SetTexture(barTexture);
99     frame.manaback:SetVertexColor(unpack(bgColor));
100     frame.mana = frame:CreateTexture(nil, "BORDER");
101     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
102     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
103     frame.mana:SetTexture(barTexture);
104     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
105     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
106     frame.manaText:Hide();
107     frame.shield = frame:CreateTexture(nil, "BORDER");
108     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
109     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
110     frame.shield:SetTexture(barTexture);
111     frame.shield:SetVertexColor(unpack(shieldColor));
112     frame.shield:Hide();
113     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
114     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
115     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
116     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
117     frame.shieldhl:Hide();
118     frame.status = frame:CreateTexture(nil, "OVERLAY");
119     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
120     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
121     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
122     frame.status:Hide();
123     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
124     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
125     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
126     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
127     frame.pvp:Hide();
128     frame.leader = frame:CreateTexture(nil, "OVERLAY");
129     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
130     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
131     frame.leader:Hide();
132     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
133     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
134     frame.name.count = 8;
135     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
136     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
137     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
138     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
139     frame.targeticon:SetWidth(18);
140     frame.targeticon:SetHeight(18);
141     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
142     frame.targeticon:Hide();
143     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
144     createAuraFrame(frame, unit);
145     -- set scripts
146     frame:SetScript("OnShow", frameShow);
147     frame:SetScript("OnHide", frameHide);
148     frame:SetScript("OnEvent", unitEvent);
149     secure:SetScript("OnEnter", showTooltip);
150     secure:SetScript("OnLeave", hideTooltip);
151     -- set attributes
152     secure:RegisterForClicks("AnyDown");
153     for attr, val in pairs(attributes) do
154         secure:SetAttribute(attr, val);
155     end
156     -- rest give target and menu
157     secure:SetAttribute("*type1", "target");
158     secure:SetAttribute("*type2", "togglemenu");
159     secure:SetAttribute("toggleForVehicle", false);
160     RegisterUnitWatch(frame);
161     RegisterUnitWatch(secure);
162     return frame;
163 end