ad802cbf0703309a8e1d96d7c0a088fc85fa0faf
[wowui.git] / OmaRF / RaidFrame.lua
1 -- RaidFrame.lua
2 local _;
3 local unpack, pairs, rawget = unpack, pairs, rawget;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local UnitInRange = UnitInRange;
7 local InCombatLockdown = InCombatLockdown;
8 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
9 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
10 local GameTooltip = nil;
11 local GameTooltip_SetDefaultAnchor = nil;
12
13 local registerEvents = OmaRFEvents.RegisterEvents;
14 local registerUnitEvents = OmaRFEvents.RegisterUnitEvents;
15 local unitEvent = OmaRFEvents.UnitEvent;
16 local setupIndicators = OmaRFIndicators.SetupIndicators;
17
18 local Settings = OmaRFSettings;
19 local baseColor = Settings.BaseColor;
20 local bgColor = Settings.BgColor;
21 local healthColor = Settings.HealthColor;
22 local shieldColor = Settings.ShieldColor;
23 local shieldhlColor = Settings.ShieldhlColor;
24 local healpredColor = Settings.HealpredColor;
25 local healabsorbColor = Settings.HealabsorbColor;
26 local width, height = Settings.Width, Settings.Height;
27 -- placeholders with visible values when error happens
28 local anchorX, anchorY = 10, 10;
29 local attributes = {};
30
31 local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
32 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
33 local party = {};
34 local raid = {};
35
36 local M = {};
37 OmaRaidFrame = M;
38
39 local function unitUpdate(self, elapsed)
40     -- there's no in/out of range event, have to check each frame
41     -- from FrameXML/CompactUnitFrame.lua
42     local inRange, checked = UnitInRange(self.displayed);
43     if checked and not inRange then
44         self:SetAlpha(0.55);
45     else
46         self:SetAlpha(1);
47     end
48 end
49
50 local function frameShow(frame)
51     registerEvents(frame);
52     registerUnitEvents(frame);
53     frame:SetScript("OnUpdate", unitUpdate);
54     unitEvent(frame, "UPDATE_ALL_BARS");
55 end
56
57 local function frameHide(frame)
58     frame:UnregisterAllEvents();
59     frame:SetScript("OnUpdate", nil);
60 end
61
62 local function showTooltip(secure)
63     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
64     GameTooltip:SetUnit(secure:GetAttribute("unit"));
65 end
66
67 local function hideTooltip(secure)
68     GameTooltip:FadeOut();
69 end
70
71 local function setupFrame(frame, secure, unit)
72     secure:SetAttribute("unit", unit);
73     frame:SetAttribute("unit", unit);
74     frame.unit = unit;
75     frame.displayed = unit;
76     -- hide frame to get initial frameShow call
77     frame:Hide();
78     if unit == "player" then frame.vehicle = "vehicle"
79     else frame.vehicle = unit.."pet" end
80     -- create visuals
81     secure:SetWidth(width+2);
82     secure:SetHeight(height+2);
83     frame:SetWidth(width+2);
84     frame:SetHeight(height+2);
85     frame.base = frame:CreateTexture(nil, "BACKGROUND");
86     frame.base:SetAllPoints();
87     frame.base:SetColorTexture(1, 1, 1);
88     frame.base:SetVertexColor(unpack(baseColor));
89     frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
90     frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
91     frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
92     frame.background:SetColorTexture(unpack(bgColor));
93     frame.health = frame:CreateTexture(nil, "BORDER");
94     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
95     frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
96     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
97     frame.health:SetVertexColor(unpack(healthColor));
98     frame.mana = frame:CreateTexture(nil, "BORDER");
99     frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
100     frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
101     frame.mana:SetColorTexture(1, 1, 1);
102     frame.mana:Hide();
103     frame.shield = frame:CreateTexture(nil, "BORDER");
104     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
105     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
106     frame.shield:SetColorTexture(unpack(shieldColor));
107     frame.shield:Hide();
108     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
109     frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
110     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
111     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
112     frame.shieldhl:Hide();
113     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
114     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
115     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
116     frame.healpred:SetColorTexture(unpack(healpredColor));
117     frame.healpred:Hide();
118     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
119     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
120     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
121     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
122     frame.healabsorb:Hide();
123     frame.role = frame:CreateTexture(nil, "ARTWORK");
124     frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
125     frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
126     frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
127     frame.role:Hide();
128     frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
129     frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
130     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
131     frame.overlay:SetColorTexture(1, 1, 1);
132     frame.overlay:Hide();
133     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
134     frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
135     frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
136     frame.text:SetFont(STANDARD_TEXT_FONT, 13);
137     frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
138     frame.text:Hide();
139     frame.rez = frame:CreateTexture(nil, "OVERLAY");
140     frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
141     frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
142     frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
143     frame.rez:Hide();
144     frame.ready = frame:CreateTexture(nil, "OVERLAY");
145     frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
146     frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
147     frame.ready:Hide();
148     -- set up indicators
149     setupIndicators(frame);
150     -- set scripts
151     frame:SetScript("OnShow", frameShow);
152     frame:SetScript("OnHide", frameHide);
153     frame:SetScript("OnEvent", unitEvent);
154     secure:SetScript("OnEnter", showTooltip);
155     secure:SetScript("OnLeave", hideTooltip);
156     -- set attributes
157     secure:RegisterForClicks("AnyDown");
158     for attr, val in pairs(attributes) do
159         secure:SetAttribute(attr, val);
160     end
161     -- rest give target and menu
162     secure:SetAttribute("*type1", "target");
163     secure:SetAttribute("*type2", "togglemenu");
164 end
165
166 -- vehicle toggle from Shadowed Unit Frames
167 local vehicletoggle = [=[
168     local unit = self:GetAttribute("unit");
169     if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
170         self:SetAttribute("toggleForVehicle", false);
171     else
172         self:SetAttribute("toggleForVehicle", true);
173     end
174 ]=]
175
176 local function initializeParty(parent)
177     local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
178     local frame = CreateFrame("Frame", "OmaParty0", parent);
179     local unit = "player";
180     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
181     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
182     setupFrame(frame, secure, unit);
183     RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
184     RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
185     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
186     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
187     party[0] = {secure=secure, frame=frame};
188     for i = 1,4 do
189         local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
190         local frame = CreateFrame("Frame", "OmaParty"..i, parent);
191         local unit = "party"..i;
192         secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
193         frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
194         setupFrame(frame, secure, unit);
195         local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
196         local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
197         RegisterStateDriver(frame, "visibility", visible);
198         RegisterStateDriver(secure, "visibility", visible);
199         RegisterStateDriver(secure, "vehicleui", vehicle);
200         secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
201         party[i] = {secure=secure, frame=frame};
202     end
203 end
204
205 local function initializeRaid(parent)
206     local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
207     local frame = CreateFrame("Frame", "OmaRaid1", parent);
208     local unit = "raid1";
209     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
210     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
211     setupFrame(frame, secure, unit);
212     RegisterUnitWatch(frame);
213     RegisterUnitWatch(secure);
214     local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
215     RegisterStateDriver(secure, "vehicleui", vehicle);
216     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
217     raid[1] = {secure=secure, frame=frame};
218     for y = 1,7 do
219         local i = y*5+1;
220         local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
221         local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
222         local unit = "raid"..i;
223         secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
224         frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
225         setupFrame(frame, secure, unit);
226         RegisterUnitWatch(frame);
227         RegisterUnitWatch(secure);
228         local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
229         RegisterStateDriver(secure, "vehicleui", vehicle);
230         secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
231         raid[i] = {secure=secure, frame=frame};
232     end
233     for y = 0,7 do
234         for x = 1,4 do
235             local i = y*5+x+1;
236             local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
237             local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
238             local unit = "raid"..i;
239             secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
240             frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
241             setupFrame(frame, secure, unit);
242             RegisterUnitWatch(frame);
243             RegisterUnitWatch(secure);
244             local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
245             RegisterStateDriver(secure, "vehicleui", vehicle);
246             secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
247             raid[i] = {secure=secure, frame=frame};
248         end
249     end
250 end
251
252 local function initializeFocus(parent)
253     local secure = CreateFrame("Button", "OmaFocusSecure", parent, inheritedFrames);
254     local frame = CreateFrame("Frame", "OmaFocus", parent);
255     local unit = "focus";
256     secure:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
257     frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
258     setupFrame(frame, secure, unit);
259     RegisterUnitWatch(frame);
260     RegisterUnitWatch(secure);
261     local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
262     RegisterStateDriver(secure, "vehicleui", vehicle);
263     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
264 end
265
266 local function loadCharSettings()
267     anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
268     attributes = Settings.Character.Clickheal;
269 end
270
271 local function initialize()
272     -- let other addons hook these to anchor tooltip elsewhere
273     GameTooltip = _G["GameTooltip"];
274     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
275     loadCharSettings();
276     CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
277     CFrame:SetHeight((height+2)*8);
278     CFrame:SetWidth((width+2)*5);
279     initializeParty(CFrame);
280     initializeRaid(CFrame);
281     initializeFocus(CFrame);
282 end
283
284 -- hiding Blizzard frames somewhat based on ShadowedUF
285 local function hideBlizzardRaidButton()
286     if InCombatLockdown() then return end
287     local manager = CompactRaidFrameManager;
288     -- remove show and unlock buttons from manager
289     manager.displayFrame.hiddenModeToggle:Hide();
290     manager.displayFrame.lockedModeToggle:Hide();
291 end
292
293 local hidden = false;
294 local function hideBlizzardRaid()
295     if hidden then return end
296     hidden = true;
297     local function hide()
298         if InCombatLockdown() then return end
299         CompactRaidFrameContainer:Hide();
300         local shown = CompactRaidFrameManager_GetSetting("IsShown");
301         if shown and shown ~= "0" then
302             CompactRaidFrameManager_SetSetting("IsShown", "0");
303         end
304     end
305
306     CompactRaidFrameContainer:UnregisterAllEvents();
307     -- there may still be frames created at startup getting events
308     for i=1,MAX_RAID_MEMBERS do
309         local frame = _G["CompactRaidFrame"..i];
310         if not frame then break end
311         frame:UnregisterAllEvents();
312     end
313     hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
314     hide();
315     CompactRaidFrameContainer:HookScript("OnShow", hide);
316     hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
317     hideBlizzardRaidButton();
318
319     -- hide focus frame
320     for _, frame in pairs({FocusFrame, FocusFrameToT}) do
321         frame:UnregisterAllEvents();
322         frame.healthbar:UnregisterAllEvents();
323         frame.manabar:UnregisterAllEvents();
324         if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
325         if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
326         frame:Hide();
327     end
328 end
329
330 CFrame:RegisterEvent("PLAYER_LOGIN");
331 CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
332 CFrame:SetScript("OnEvent", function(self, event, addon)
333     if event == "PLAYER_LOGIN" then
334         OmaRFLoadChar();
335         hideBlizzardRaid();
336         initialize();
337     elseif event == "PLAYER_REGEN_ENABLED" then
338         -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
339         -- couldn't hide the button
340         hideBlizzardRaidButton();
341     end
342 end);