be9284232db8883b0126425ebce440f7c77ea2e2
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local healpredColor = Settings.HealpredColor;
20 local healabsorbColor = Settings.HealabsorbColor;
21 local width, height = Settings.Player.Width, Settings.Player.Height;
22 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
23 -- placeholders with visible values when error happens
24 local attributes = {};
25
26 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28
29 local function frameShow(frame)
30     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
33     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34     frame:RegisterEvent("PLAYER_LEVEL_UP");
35     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
36     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
37     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
38     frame:RegisterEvent("PARTY_LEADER_CHANGED");
39     registerUnitEvents(frame);
40     registerCastEvents(frame.castbar);
41     unitEvent(frame, "UPDATE_ALL_BARS");
42 end
43
44 local function frameHide(frame)
45     frame:UnregisterAllEvents();
46     unregisterCastEvents(frame.castbar);
47 end
48
49 local function showTooltip(secure)
50     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
51     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
52 end
53
54 local function hideTooltip(secure)
55     GameTooltip:FadeOut();
56 end
57
58 local vehicletoggle = [=[
59     if newstate == "vehicle" then
60         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
61     else
62         self:SetAttribute("displayed", self:GetAttribute("unit"));
63     end
64 ]=]
65
66 function OmaUnitFrames.InitializePlayer(parent)
67     GameTooltip = _G["GameTooltip"];
68     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
69     attributes = Settings.Character.Clickheal;
70
71     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
72     local frame = CreateFrame("Frame", "OmaPlayer", parent);
73     local unit = "player";
74     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
75     secure:SetAttribute("unit", unit);
76     secure:SetAttribute("displayed", unit);
77     secure:SetAttribute("vehicle", "vehicle");
78     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
79     frame:SetAttribute("unit", unit);
80     frame.unit = unit;
81     frame.displayed = unit;
82     frame.vehicle = "vehicle";
83     -- hide frame to get initial frameShow call
84     frame:Hide();
85     -- create visuals
86     secure:SetWidth(width+2);
87     secure:SetHeight(height+2);
88     frame:SetWidth(width+2);
89     frame:SetHeight(height+2);
90     frame.width = width;
91     frame.base = frame:CreateTexture(nil, "BACKGROUND");
92     frame.base:SetAllPoints();
93     frame.base:SetColorTexture(1, 1, 1);
94     frame.base:SetVertexColor(unpack(baseColor));
95     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
96     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
97     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
98     frame.healthback:SetTexture(barTexture);
99     frame.healthback:SetVertexColor(unpack(bgColor));
100     frame.health = frame:CreateTexture(nil, "BORDER");
101     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
102     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
103     frame.health:SetTexture(barTexture);
104     frame.health:SetVertexColor(unpack(healthColor));
105     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
106     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
107     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
108     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
109     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
110     frame.manaback:SetTexture(barTexture);
111     frame.manaback:SetVertexColor(unpack(bgColor));
112     frame.mana = frame:CreateTexture(nil, "BORDER");
113     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
114     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
115     frame.mana:SetTexture(barTexture);
116     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
117     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
118     frame.manaText:Hide();
119     frame.shield = frame:CreateTexture(nil, "BORDER");
120     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
121     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
122     frame.shield:SetTexture(barTexture);
123     frame.shield:SetVertexColor(unpack(shieldColor));
124     frame.shield:Hide();
125     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
126     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
127     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
128     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
129     frame.shieldhl:Hide();
130     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
131     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
132     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
133     frame.healpred:SetColorTexture(unpack(healpredColor));
134     frame.healpred:Hide();
135     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
136     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
137     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
138     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
139     frame.healabsorb:Hide();
140     frame.status = frame:CreateTexture(nil, "OVERLAY");
141     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
142     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
143     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
144     frame.status:Hide();
145     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
146     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
147     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
148     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
149     frame.pvp:Hide();
150     frame.leader = frame:CreateTexture(nil, "OVERLAY");
151     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
152     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
153     frame.leader:Hide();
154     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
155     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
156     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
157     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
158     frame.targeticon:SetWidth(18);
159     frame.targeticon:SetHeight(18);
160     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
161     frame.targeticon:Hide();
162     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
163     -- set scripts
164     frame:SetScript("OnShow", frameShow);
165     frame:SetScript("OnHide", frameHide);
166     frame:SetScript("OnEvent", unitEvent);
167     secure:SetScript("OnEnter", showTooltip);
168     secure:SetScript("OnLeave", hideTooltip);
169     -- set attributes
170     secure:RegisterForClicks("AnyDown");
171     for attr, val in pairs(attributes) do
172         secure:SetAttribute(attr, val);
173     end
174     -- rest give target and menu
175     secure:SetAttribute("*type1", "target");
176     secure:SetAttribute("*type2", "togglemenu");
177     secure:SetAttribute("toggleForVehicle", true);
178     RegisterUnitWatch(frame);
179     RegisterUnitWatch(secure);
180     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
181     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
182     return frame;
183 end