3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
7 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
8 local GameTooltip = nil;
9 local GameTooltip_SetDefaultAnchor = nil;
11 local registerEvents = OmaUFEvents.RegisterEvents;
12 local unitEvent = OmaUFEvents.UnitEvent;
13 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
15 local Settings = OmaUFSettings;
16 local indSize = Settings.IndSize;
17 local baseColor = Settings.BaseColor;
18 local bgColor = Settings.BgColor;
19 local healthColor = Settings.HealthColor;
20 local shieldColor = Settings.ShieldColor;
21 local shieldhlColor = Settings.ShieldhlColor;
22 local healpredColor = Settings.HealpredColor;
23 local healabsorbColor = Settings.HealabsorbColor;
24 -- placeholders with visible values when error happens
25 local width, height = 10, 10;
26 local anchorX, anchorY = 10, 10;
27 local attributes = {};
29 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
30 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
34 "UNIT_ENTERED_VEHICLE",
35 "UNIT_EXITED_VEHICLE",
37 "PLAYER_ROLES_ASSIGNED",
38 "PLAYER_ENTERING_WORLD",
40 "PLAYER_REGEN_DISABLED",
41 "PLAYER_REGEN_ENABLED",
42 "PLAYER_UPDATE_RESTING",
45 "UNIT_ENTERED_VEHICLE",
46 "UNIT_EXITED_VEHICLE",
49 "GROUP_ROSTER_UPDATE",
50 "PLAYER_ROLES_ASSIGNED",
51 "PLAYER_ENTERING_WORLD",
52 "PLAYER_TARGET_CHANGED",
59 local function frameShow(frame)
60 for _, ev in pairs(events[frame.unit]) do
61 frame:RegisterEvent(ev);
63 registerEvents(frame);
64 unitEvent(frame, "UPDATE_ALL_BARS");
67 local function frameHide(frame)
68 frame:UnregisterAllEvents();
71 local function showTooltip(frame)
72 GameTooltip_SetDefaultAnchor(GameTooltip, PlayerFrame);
73 GameTooltip:SetUnit(frame:GetAttribute("unit"));
76 local function hideTooltip(frame)
77 GameTooltip:FadeOut();
80 local function setupFrame(frame, secure, unit)
81 secure:SetAttribute("unit", unit);
82 frame:SetAttribute("unit", unit);
84 frame.displayed = unit;
85 -- hide frame to get initial frameShow call
87 if unit == "player" then
88 frame.vehicle = "vehicle";
90 frame.vehicle = unit.."pet";
93 frame.base = frame:CreateTexture(nil, "BACKGROUND");
94 frame.base:SetAllPoints();
95 frame.base:SetColorTexture(1, 1, 1);
96 frame.base:SetVertexColor(unpack(baseColor));
97 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
98 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
99 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
100 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
101 frame.healthback:SetVertexColor(unpack(bgColor));
102 frame.health = frame:CreateTexture(nil, "BORDER");
103 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
104 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
105 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
106 frame.health:SetVertexColor(unpack(healthColor));
107 frame.health:SetWidth(width);
108 frame.health.max = UnitHealthMax(unit);
109 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
110 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
111 frame.healthText:Hide();
112 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
113 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
114 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
115 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
116 frame.manaback:SetVertexColor(unpack(bgColor));
117 frame.mana = frame:CreateTexture(nil, "BORDER");
118 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
119 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
120 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
121 frame.mana:SetWidth(width);
122 frame.mana.max = UnitPowerMax(unit);
123 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
124 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
125 frame.manaText:Hide();
126 frame.shield = frame:CreateTexture(nil, "BORDER");
127 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
128 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
129 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
130 frame.shield:SetVertexColor(unpack(shieldColor));
132 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
133 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
134 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
135 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
136 frame.shieldhl:Hide();
137 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
138 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
139 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
140 frame.healpred:SetColorTexture(unpack(healpredColor));
141 frame.healpred:Hide();
142 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
143 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
144 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
145 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
146 frame.healabsorb:Hide();
147 frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
148 frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
149 frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
150 frame.overlay:SetColorTexture(1, 1, 1);
151 frame.overlay:Hide();
152 frame.role = frame:CreateTexture(nil, "OVERLAY");
153 frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
154 frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
155 frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
157 frame.status = frame:CreateTexture(nil, "OVERLAY");
158 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
159 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
160 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
162 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
163 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
164 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
165 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
167 frame.leader = frame:CreateTexture(nil, "OVERLAY");
168 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
169 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
171 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
172 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
173 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
174 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
176 frame:SetScript("OnShow", frameShow);
177 frame:SetScript("OnHide", frameHide);
178 frame:SetScript("OnEvent", unitEvent);
179 secure:SetScript("OnEnter", showTooltip);
180 secure:SetScript("OnLeave", hideTooltip);
182 secure:RegisterForClicks("AnyDown");
183 for attr, val in pairs(attributes) do
184 secure:SetAttribute(attr, val);
186 -- rest give target and menu
187 secure:SetAttribute("*type1", "target");
188 secure:SetAttribute("*type2", "togglemenu");
191 -- vehicle toggle from Shadowed Unit Frames
192 local vehicletoggle = [=[
193 local unit = self:GetAttribute("unit");
194 if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
195 self:SetAttribute("toggleForVehicle", false);
197 self:SetAttribute("toggleForVehicle", true);
201 local function initializePlayer(parent)
202 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
203 local frame = CreateFrame("Frame", "OmaPlayer", parent);
204 local unit = "player";
205 secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
206 secure:SetWidth(width+2);
207 secure:SetHeight(height+2);
208 frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
209 frame:SetWidth(width+2);
210 frame:SetHeight(height+2);
211 setupFrame(frame, secure, unit);
212 RegisterUnitWatch(frame);
213 RegisterUnitWatch(secure);
214 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
215 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
218 local function initializeTarget(parent)
219 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
220 local frame = CreateFrame("Frame", "OmaTarget", parent);
221 local unit = "target";
222 secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
223 secure:SetWidth(width+2);
224 secure:SetHeight(height+2);
225 frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
226 frame:SetWidth(width+2);
227 frame:SetHeight(height+2);
228 setupFrame(frame, secure, unit);
229 createAuraFrame(frame, unit);
230 RegisterUnitWatch(frame);
231 RegisterUnitWatch(secure);
232 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
233 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
236 local function loadCharSettings()
237 width, height = Settings.Character.Width, Settings.Character.Height;
238 anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
239 attributes = Settings.Character.Clickheal;
242 local function initialize()
244 -- let other addons hook these to anchor tooltip elsewhere
245 GameTooltip = _G["GameTooltip"];
246 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
247 initializePlayer(UIParent);
248 initializeTarget(UIParent);
249 -- TODO boss frames, pet frame, (arena frames)
252 local hidden = false;
253 local function hideBlizzardFrames()
254 if hidden then return end
257 for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
258 frame:UnregisterAllEvents();
259 frame.healthbar:UnregisterAllEvents();
260 frame.manabar:UnregisterAllEvents();
261 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
262 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
266 -- TODO create frames for class powers, currently using Simple Holy Power
267 for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
268 PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
269 PaladinPowerBarFrame, MageArcaneChargesFrame}) do
270 frame:UnregisterAllEvents();
274 -- from ShadowedUF, re-register vehicle events for default auras
275 PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
276 PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
277 PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
278 PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
279 PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
280 PlayerFrame:SetMovable(true);
281 PlayerFrame:SetUserPlaced(true);
282 PlayerFrame:SetDontSavePosition(true);
285 UnitFrames:RegisterEvent("PLAYER_LOGIN");
286 UnitFrames:SetScript("OnEvent", function(self, event)
287 if event == "PLAYER_LOGIN" then
289 OmaUFEvents.LoadChar();
290 hideBlizzardFrames();