d5ec0b7c95be4a27fd93654e5fd68544770d18b5
[wowui.git] / OmaUF / UnitFrames.lua
1 -- RaidFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
7 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
8 local GameTooltip = nil;
9 local GameTooltip_SetDefaultAnchor = nil;
10
11 local registerEvents = OmaUFEvents.RegisterEvents;
12 local unitEvent = OmaUFEvents.UnitEvent;
13
14 local Settings = OmaUFSettings;
15 local indSize = Settings.IndSize;
16 local baseColor = Settings.BaseColor;
17 local bgColor = Settings.BgColor;
18 local healthColor = Settings.HealthColor;
19 local shieldColor = Settings.ShieldColor;
20 local shieldhlColor = Settings.ShieldhlColor;
21 local healpredColor = Settings.HealpredColor;
22 local healabsorbColor = Settings.HealabsorbColor;
23 -- placeholders with visible values when error happens
24 local width, height = 10, 10;
25 local anchorX, anchorY = 10, 10;
26 local attributes = {};
27
28 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
29 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
30
31 local events = {
32     ["player"] = {
33         "UNIT_ENTERED_VEHICLE",
34         "UNIT_EXITED_VEHICLE",
35         "UNIT_PET",
36         "PLAYER_ROLES_ASSIGNED",
37         "PLAYER_ENTERING_WORLD",
38         "PLAYER_LEVEL_UP",
39         "PLAYER_REGEN_DISABLED",
40         "PLAYER_REGEN_ENABLED",
41         "PLAYER_UPDATE_RESTING",
42     },
43     ["target"] = {
44         "UNIT_ENTERED_VEHICLE",
45         "UNIT_EXITED_VEHICLE",
46         "UNIT_PET",
47         "UNIT_LEVEL",
48         "GROUP_ROSTER_UPDATE",
49         "PLAYER_ROLES_ASSIGNED",
50         "PLAYER_ENTERING_WORLD",
51         "PLAYER_TARGET_CHANGED",
52     },
53 };
54
55 local M = {};
56 OmaUnitFrames = M;
57
58 local function frameShow(frame)
59     for _, ev in pairs(events[frame.unit]) do
60         frame:RegisterEvent(ev);
61     end
62     registerEvents(frame);
63     unitEvent(frame, "UPDATE_ALL_BARS");
64 end
65
66 local function frameHide(frame)
67     frame:UnregisterAllEvents();
68 end
69
70 local function showTooltip(frame)
71     GameTooltip_SetDefaultAnchor(GameTooltip, PlayerFrame);
72     GameTooltip:SetUnit(frame:GetAttribute("unit"));
73 end
74
75 local function hideTooltip(frame)
76     GameTooltip:FadeOut();
77 end
78
79 local function setupFrame(frame, secure, unit)
80     secure:SetAttribute("unit", unit);
81     frame:SetAttribute("unit", unit);
82     frame.unit = unit;
83     frame.displayed = unit;
84     -- hide frame to get initial frameShow call
85     frame:Hide();
86     if unit == "player" then
87         frame.vehicle = "vehicle";
88     else
89         frame.vehicle = unit.."pet";
90     end
91     -- create visuals
92     frame.base = frame:CreateTexture(nil, "BACKGROUND");
93     frame.base:SetAllPoints();
94     frame.base:SetColorTexture(1, 1, 1);
95     frame.base:SetVertexColor(unpack(baseColor));
96     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
97     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
98     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
99     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
100     frame.healthback:SetVertexColor(unpack(bgColor));
101     frame.health = frame:CreateTexture(nil, "BORDER");
102     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
103     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
104     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
105     frame.health:SetVertexColor(unpack(healthColor));
106     frame.health:SetWidth(width);
107     frame.health.max = UnitHealthMax(unit);
108     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
109     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
110     frame.healthText:Hide();
111     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
112     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
113     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
114     frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
115     frame.manaback:SetVertexColor(unpack(bgColor));
116     frame.mana = frame:CreateTexture(nil, "BORDER");
117     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
118     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
119     frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
120     frame.mana:SetWidth(width);
121     frame.mana.max = UnitPowerMax(unit);
122     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
123     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
124     frame.manaText:Hide();
125     frame.shield = frame:CreateTexture(nil, "BORDER");
126     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
127     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
128     frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
129     frame.shield:SetVertexColor(unpack(shieldColor));
130     frame.shield:Hide();
131     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
132     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
133     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
134     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
135     frame.shieldhl:Hide();
136     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
137     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
138     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
139     frame.healpred:SetColorTexture(unpack(healpredColor));
140     frame.healpred:Hide();
141     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
142     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
143     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
144     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
145     frame.healabsorb:Hide();
146     frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
147     frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
148     frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
149     frame.overlay:SetColorTexture(1, 1, 1);
150     frame.overlay:Hide();
151     frame.role = frame:CreateTexture(nil, "OVERLAY");
152     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
153     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
154     frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
155     frame.role:Hide();
156     frame.status = frame:CreateTexture(nil, "OVERLAY");
157     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
158     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
159     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
160     frame.status:Hide();
161     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
162     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
163     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
164     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
165     frame.pvp:Hide();
166     frame.leader = frame:CreateTexture(nil, "OVERLAY");
167     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
168     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
169     frame.leader:Hide();
170     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
171     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
172     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
173     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
174     -- set scripts
175     frame:SetScript("OnShow", frameShow);
176     frame:SetScript("OnHide", frameHide);
177     frame:SetScript("OnEvent", unitEvent);
178     -- let other addons hook these to anchor tooltip elsewhere
179     GameTooltip = _G["GameTooltip"];
180     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
181     secure:SetScript("OnEnter", showTooltip);
182     secure:SetScript("OnLeave", hideTooltip);
183     -- set attributes
184     secure:RegisterForClicks("AnyDown");
185     for attr, val in pairs(attributes) do
186         secure:SetAttribute(attr, val);
187     end
188     -- rest give target and menu
189     secure:SetAttribute("*type1", "target");
190     secure:SetAttribute("*type2", "togglemenu");
191 end
192
193 -- vehicle toggle from Shadowed Unit Frames
194 local vehicletoggle = [=[
195     local unit = self:GetAttribute("unit");
196     if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
197         self:SetAttribute("toggleForVehicle", false);
198     else
199         self:SetAttribute("toggleForVehicle", true);
200     end
201 ]=]
202
203 local function initializePlayer(parent)
204     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
205     local frame = CreateFrame("Frame", "OmaPlayer", parent);
206     local unit = "player";
207     secure:SetPoint("CENTER", parent, "CENTER", -320, -100);
208     secure:SetWidth(width+2);
209     secure:SetHeight(height+2);
210     frame:SetPoint("CENTER", parent, "CENTER", -320, -100);
211     frame:SetWidth(width+2);
212     frame:SetHeight(height+2);
213     setupFrame(frame, secure, unit);
214     RegisterUnitWatch(frame);
215     RegisterUnitWatch(secure);
216     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
217     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
218 end
219
220 local function initializeTarget(parent)
221     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
222     local frame = CreateFrame("Frame", "OmaTarget", parent);
223     local unit = "target";
224     secure:SetPoint("CENTER", parent, "CENTER", 320, -100);
225     secure:SetWidth(width+2);
226     secure:SetHeight(height+2);
227     frame:SetPoint("CENTER", parent, "CENTER", 320, -100);
228     frame:SetWidth(width+2);
229     frame:SetHeight(height+2);
230     setupFrame(frame, secure, unit);
231     -- TODO target frame buffs/debuffs
232     RegisterUnitWatch(frame);
233     RegisterUnitWatch(secure);
234     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
235     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
236 end
237
238 local function initialize()
239     initializePlayer(UIParent);
240     initializeTarget(UIParent);
241 end
242
243 local function loadCharSettings()
244     width, height = Settings.Character.Width, Settings.Character.Height;
245     anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
246     attributes = Settings.Character.Clickheal;
247 end
248
249 UnitFrames:RegisterEvent("ADDON_LOADED");
250 UnitFrames:RegisterEvent("PLAYER_LOGIN");
251 UnitFrames:SetScript("OnEvent", function(self, event)
252     if event == "PLAYER_LOGIN" then
253         initialize();
254     elseif event == "ADDON_LOADED" then
255         OmaUFLoadChar();
256         loadCharSettings();
257         OmaUFEvents.LoadChar();
258     end
259 end);