df3496712f052d56235636b758707a310dc523ab
[wowui.git] / OmaRF / FrameInit.lua
1 -- FrameInit.lua
2 local _;
3 local unpack, pairs, rawget = unpack, pairs, rawget;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local UnitInRange = UnitInRange;
7 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
8 local PowerTypeMana = Enum.PowerType.Mana;
9 local PowerTypeRage = Enum.PowerType.Rage;
10 local PowerTypeFocus = Enum.PowerType.Focus;
11 local PowerTypeEnergy = Enum.PowerType.Energy;
12 local PowerTypeRunic = Enum.PowerType.RunicPower;
13
14 local unitEvent = nil;
15
16 local M = {};
17 OmaFrames = M;
18
19 -- configurable settings
20 M.Positions = {"TOPRIGHT", "BOTTOMLEFT"};
21 M.Width, M.Height = 80, 40;
22 M.AnchorX, M.AnchorY = 0, -330;
23 M.IndSize = 14; M.BaseColor = {0, 0, 0};
24 M.BgColor = {0.7, 0.7, 0.7};
25 M.HealthColor = {0.3, 0.3, 0.3};
26 M.ShieldColor = {0, 0.7, 1};
27 M.ShieldhlColor = {0.5, 0.8, 1};
28 M.HealpredColor = {0.5, 0.6, 0.5};
29 M.HealabsorbColor = {0.1, 0.1, 0.1};
30 M.OverlayColorDispel = {1, 0.5, 0, 0.5};
31 M.OverlayColorCharm = {0.8, 0, 1, 0.5};
32 M.OverlayColorAlert = {1, 0, 0, 0.5};
33 M.PowerColors = {
34     [PowerTypeMana] = {0, 0.5, 1},
35     [PowerTypeRage] = {1, 0, 0},
36     [PowerTypeFocus] = {1, 0.5, 0},
37     [PowerTypeEnergy] = {1, 0.8, 0},
38     [PowerTypeRunic] = {0.9, 0, 0.1},
39 };
40 -- watch to not remove mana entry
41 setmetatable(M.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end});
42
43 local positions = M.Positions;
44 local width, height = M.Width, M.Height;
45 local indSize = M.IndSize;
46 local baseColor = M.BaseColor;
47 local bgColor = M.BgColor;
48 local healthColor = M.HealthColor;
49 local shieldColor = M.ShieldColor;
50 local shieldhlColor = M.ShieldhlColor;
51 local healpredColor = M.HealpredColor;
52 local healabsorbColor = M.HealabsorbColor;
53
54 local function setupIndicators(frame)
55     frame.inds = CreateFrame("Frame", nil, frame);
56     frame.inds:SetAllPoints();
57     frame.inds:Hide();
58     for _, pos in pairs(positions) do
59         frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
60         frame.inds[pos]:SetPoint(pos, frame.inds, pos);
61         frame.inds[pos]:SetWidth(indSize);
62         frame.inds[pos]:SetHeight(indSize);
63         frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
64         frame.inds[pos]:SetVertexColor(1, 0, 0);
65         frame.inds[pos]:Hide();
66         frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
67         frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
68         frame.inds[pos].text:Hide();
69     end
70     frame.major = CreateFrame("Frame", nil, frame);
71     frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
72     frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
73     for i = 1,3 do
74         frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
75         if i == 1 then
76             frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
77         else
78             frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
79         end
80         frame.major[i]:SetWidth(indSize*2);
81         frame.major[i]:SetHeight(indSize*2);
82         frame.major[i]:Hide();
83         frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
84         frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
85         frame.major[i].text:Hide();
86         frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
87         frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
88         frame.major[i].stack:Hide();
89     end
90 end
91
92 local function unitUpdate(self, elapsed)
93     -- there's no in/out of range event, have to check each frame
94     -- from FrameXML/CompactUnitFrame.lua
95     local inRange, checked = UnitInRange(self.displayed);
96     if checked and not inRange then
97         self:SetAlpha(0.55);
98     else
99         self:SetAlpha(1);
100     end
101 end
102
103 function M.RegisterEvents(frame)
104     -- events are taken from FrameXML/CompactUnitFrame.lua
105     -- TODO vehicle support, ready check support, raid marker support,
106     -- player flags support (/afk, /dnd)
107     -- TODO only update for vehicle events here
108     local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
109     frame:RegisterEvent("PARTY_MEMBER_ENABLE");
110     frame:RegisterEvent("PARTY_MEMBER_DISABLE");
111     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
112     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
113     frame:RegisterEvent("UNIT_PET");
114     frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
115     frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
116     frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
117     frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
118     frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
119     frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
120     frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
121     frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
122     frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
123     frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
124     frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
125     frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
126     frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
127     frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
128 end
129 local registerEvents = M.RegisterEvents;
130
131 local function frameShow(frame)
132     registerEvents(frame);
133     frame:SetScript("OnUpdate", unitUpdate);
134     unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
135 end
136
137 local function frameHide(frame)
138     frame:UnregisterAllEvents();
139     frame:SetScript("OnUpdate", nil);
140 end
141
142 local function setupFrame(frame, secure, unit)
143     -- create visuals
144     secure:SetWidth(width+2);
145     frame:SetWidth(width+2);
146     frame.base = frame:CreateTexture(nil, "BACKGROUND");
147     frame.base:SetAllPoints();
148     frame.base:SetColorTexture(1, 1, 1);
149     frame.base:SetVertexColor(unpack(baseColor));
150     frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
151     frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
152     frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
153     frame.background:SetColorTexture(unpack(bgColor));
154     frame.health = frame:CreateTexture(nil, "BORDER");
155     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
156     frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
157     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
158     frame.health:SetVertexColor(unpack(healthColor));
159     frame.health:SetWidth(width);
160     frame.health.max = UnitHealthMax(unit);
161     frame.mana = frame:CreateTexture(nil, "BORDER");
162     frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
163     frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
164     frame.mana:SetColorTexture(1, 1, 1);
165     frame.mana:SetWidth(width);
166     frame.mana.max = UnitPowerMax(unit);
167     frame.shield = frame:CreateTexture(nil, "BORDER");
168     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
169     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
170     frame.shield:SetColorTexture(unpack(shieldColor));
171     frame.shield:Hide();
172     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
173     frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
174     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
175     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
176     frame.shieldhl:Hide();
177     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
178     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
179     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
180     frame.healpred:SetColorTexture(unpack(healpredColor));
181     frame.healpred:Hide();
182     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
183     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
184     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
185     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
186     frame.healabsorb:Hide();
187     frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
188     frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
189     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
190     frame.overlay:SetColorTexture(1, 1, 1);
191     frame.overlay:Hide();
192     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
193     frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
194     frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
195     frame.text:SetFont(STANDARD_TEXT_FONT, 13);
196     frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
197     frame.text:Hide();
198     setupIndicators(frame);
199     frame:SetScript("OnShow", frameShow);
200     frame:SetScript("OnHide", frameHide);
201     -- set attributes
202     secure:RegisterForClicks("AnyDown");
203     secure:SetAttribute("type1", "spell"); -- left click
204     secure:SetAttribute("type2", "spell"); -- right click
205     secure:SetAttribute("shift-type1", "spell"); -- shift left click
206     secure:SetAttribute("shift-type2", "spell"); -- shift right click
207     secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
208     secure:SetAttribute("alt-type2", "spell"); -- alt right click
209     secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
210     secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
211     secure:SetAttribute("spell1", "Holy Light");
212     secure:SetAttribute("spell2", "Bestow Faith");
213     secure:SetAttribute("shift-spell1", "Flash of Light");
214     secure:SetAttribute("shift-spell2", "Light of the Martyr");
215     secure:SetAttribute("ctrl-spell1", "Cleanse");
216     secure:SetAttribute("alt-spell2", "Lay on Hands");
217     secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
218     secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
219     -- rest give target and menu
220     secure:SetAttribute("*type1", "target");
221     secure:SetAttribute("*type2", "togglemenu");
222 end
223
224 -- vehicle toggle from Shadowed Unit Frames
225 local vehicletoggle = [=[
226     local unit = self:GetAttribute("unit");
227     if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
228         print(unit, "in vehicle, still target player");
229         self:SetAttribute("toggleForVehicle", false);
230     else
231         self:SetAttribute("toggleForVehicle", true);
232     end
233 ]=]
234
235 -- TODO reorganizing needed for eventhandler stuff
236 function M.InitializeParty(parent, party, eventhandler)
237     unitEvent = eventhandler;
238     local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
239     local frame = CreateFrame("Frame", "OmaParty0", parent);
240     local unit = "player";
241     secure:SetAttribute("unit", unit);
242     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
243     secure:SetHeight(height+2);
244     frame.unit = unit;
245     frame.vehicle = "vehicle";
246     frame.displayed = unit;
247     frame:SetAttribute("unit", unit);
248     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
249     frame:SetHeight(height+2);
250     frame:SetScript("OnEvent", eventhandler);
251     frame:Hide();
252     setupFrame(frame, secure, unit);
253     RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
254     RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
255     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
256     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
257     party[0] = {secure=secure, frame=frame};
258     for i = 1,4 do
259         local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
260         local frame = CreateFrame("Frame", "OmaParty"..i, parent);
261         local unit = "party"..i;
262         secure:SetAttribute("unit", unit);
263         secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
264         secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
265         frame.unit = unit;
266         frame.vehicle = unit.."pet";
267         frame.displayed = unit;
268         frame:SetAttribute("unit", unit);
269         frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
270         frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
271         frame:SetScript("OnEvent", unitEvent);
272         frame:Hide();
273         setupFrame(frame, secure, unit);
274         local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
275         local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
276         RegisterStateDriver(frame, "visibility", visible);
277         RegisterStateDriver(secure, "visibility", visible);
278         RegisterStateDriver(secure, "vehicleui", vehicle);
279         secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
280         party[i] = {secure=secure, frame=frame};
281     end
282 end
283
284 function M.InitializeRaid(parent, raid, eventhandler)
285     local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
286     local frame = CreateFrame("Frame", "OmaRaid1", parent);
287     local unit = "raid1";
288     secure:SetAttribute("unit", unit);
289     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
290     secure:SetHeight(height+2);
291     frame.unit = unit;
292     frame.vehicle = unit.."pet";
293     frame.displayed = unit;
294     frame:SetAttribute("unit", unit);
295     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
296     frame:SetHeight(height+2);
297     frame:SetScript("OnEvent", eventhandler);
298     frame:Hide();
299     setupFrame(frame, secure, unit);
300     RegisterUnitWatch(frame);
301     RegisterUnitWatch(secure);
302     local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
303     RegisterStateDriver(secure, "vehicleui", vehicle);
304     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
305     raid[1] = {secure=secure, frame=frame};
306     for y = 1,7 do
307         local i = y*5+1;
308         local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
309         local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
310         local unit = "raid"..i;
311         secure:SetAttribute("unit", unit);
312         secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
313         secure:SetHeight(height+2);
314         frame.unit = unit;
315         frame.vehicle = unit.."pet";
316         frame.displayed = unit;
317         frame:SetAttribute("unit", unit);
318         frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
319         frame:SetHeight(height+2);
320         frame:SetScript("OnEvent", unitEvent);
321         frame:Hide();
322         setupFrame(frame, secure, unit);
323         RegisterUnitWatch(frame);
324         RegisterUnitWatch(secure);
325         local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
326         RegisterStateDriver(secure, "vehicleui", vehicle);
327         secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
328         raid[i] = {secure=secure, frame=frame};
329     end
330     for y = 0,7 do
331         for x = 1,4 do
332             local i = y*5+x+1;
333             local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
334             local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
335             local unit = "raid"..i;
336             secure:SetAttribute("unit", unit);
337             secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
338             secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
339             frame.unit = unit;
340             frame.vehicle = unit.."pet";
341             frame.displayed = unit;
342             frame:SetAttribute("unit", unit);
343             frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
344             frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
345             frame:SetScript("OnEvent", unitEvent);
346             frame:Hide();
347             setupFrame(frame, secure, unit);
348             RegisterUnitWatch(frame);
349             RegisterUnitWatch(secure);
350             local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
351             RegisterStateDriver(secure, "vehicleui", vehicle);
352             secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
353             raid[i] = {secure=secure, frame=frame};
354         end
355     end
356 end