e739ba5b8951da07f6b76ff99fdaa4a1a0512954
[wowui.git] / OmaUF / PetFrame.lua
1 -- PetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Pet.Width, Settings.Pet.Height;
20 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
23
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
25
26 local function frameShow(frame)
27     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
28     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
29     frame:RegisterEvent("UNIT_PET");
30     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31     registerUnitEvents(frame);
32     unitEvent(frame, "UPDATE_ALL_BARS");
33 end
34
35 local function frameHide(frame)
36     frame:UnregisterAllEvents();
37 end
38
39 local function showTooltip(secure)
40     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
41     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
42 end
43
44 local function hideTooltip(secure)
45     GameTooltip:FadeOut();
46 end
47
48 local vehicletoggle = [=[
49     if newstate == "vehicle" then
50         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
51     else
52         self:SetAttribute("displayed", self:GetAttribute("unit"));
53     end
54 ]=]
55
56 function OmaUnitFrames.InitializePet(parent)
57     GameTooltip = _G["GameTooltip"];
58     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
59     attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
60
61     local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
62     local frame = CreateFrame("Frame", "OmaPet", parent);
63     local unit = "pet";
64     secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
65     secure:SetAttribute("unit", unit);
66     secure:SetAttribute("displayed", unit);
67     secure:SetAttribute("vehicle", "player");
68     frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
69     frame:SetAttribute("unit", unit);
70     frame.unit = unit;
71     frame.displayed = unit;
72     frame.vehicle = "player";
73     -- hide frame to get initial frameShow call
74     frame:Hide();
75     -- create visuals
76     secure:SetWidth(width+2);
77     secure:SetHeight(height+2);
78     frame:SetWidth(width+2);
79     frame:SetHeight(height+2);
80     frame.width = width;
81     frame.base = frame:CreateTexture(nil, "BACKGROUND");
82     frame.base:SetAllPoints();
83     frame.base:SetColorTexture(1, 1, 1);
84     frame.base:SetVertexColor(unpack(baseColor));
85     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
86     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
87     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
88     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
89     frame.healthback:SetVertexColor(unpack(bgColor));
90     frame.health = frame:CreateTexture(nil, "BORDER");
91     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
92     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
93     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
94     frame.health:SetVertexColor(unpack(healthColor));
95     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
96     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
97     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
98     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
99     frame.targeticon:SetWidth(18);
100     frame.targeticon:SetHeight(18);
101     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
102     frame.targeticon:Hide();
103     -- set scripts
104     frame:SetScript("OnShow", frameShow);
105     frame:SetScript("OnHide", frameHide);
106     frame:SetScript("OnEvent", unitEvent);
107     secure:SetScript("OnEnter", showTooltip);
108     secure:SetScript("OnLeave", hideTooltip);
109     -- set attributes
110     secure:RegisterForClicks("AnyDown");
111     for attr, val in pairs(attributes) do
112         secure:SetAttribute(attr, val);
113     end
114     -- rest give target and menu
115     secure:SetAttribute("*type1", "target");
116     secure:SetAttribute("*type2", "togglemenu");
117     secure:SetAttribute("toggleForVehicle", true);
118     RegisterUnitWatch(frame);
119     RegisterUnitWatch(secure);
120     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
121     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
122     return frame;
123 end