3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitInRange = UnitInRange;
6 local InCombatLockdown = InCombatLockdown;
7 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
8 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
9 local GameTooltip = nil;
10 local GameTooltip_SetDefaultAnchor = nil;
12 local registerEvents = OmaRFEvents.RegisterEvents;
13 local registerUnitEvents = OmaRFEvents.RegisterUnitEvents;
14 local unitEvent = OmaRFEvents.UnitEvent;
15 local setupIndicators = OmaRFIndicators.SetupIndicators;
17 local Settings = OmaRFSettings;
18 local baseColor = Settings.BaseColor;
19 local bgColor = Settings.BgColor;
20 local healthColor = Settings.HealthColor;
21 local shieldColor = Settings.ShieldColor;
22 local shieldhlColor = Settings.ShieldhlColor;
23 local healpredColor = Settings.HealpredColor;
24 local healabsorbColor = Settings.HealabsorbColor;
25 local width, height = Settings.Width, Settings.Height;
26 -- placeholders with visible values when error happens
27 local anchorX, anchorY = 10, 10;
28 local attributes = {};
30 local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
31 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
39 local function unitUpdate(frame)
40 -- there's no in/out of range event, have to check each frame
41 -- from FrameXML/CompactUnitFrame.lua
42 local inRange, checked = UnitInRange(frame.displayed);
43 if checked and not inRange then
50 local function frameShow(frame)
51 registerEvents(frame);
52 registerUnitEvents(frame);
53 frame:SetScript("OnUpdate", unitUpdate);
54 unitEvent(frame, "UPDATE_ALL_BARS");
57 local function frameHide(frame)
58 frame:UnregisterAllEvents();
59 frame:SetScript("OnUpdate", nil);
62 local function showTooltip(secure)
63 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
64 GameTooltip:SetUnit(secure:GetAttribute("unit"));
67 local function hideTooltip(secure)
68 GameTooltip:FadeOut();
71 local function setupFrame(frame, secure, unit)
72 secure:SetAttribute("unit", unit);
73 frame:SetAttribute("unit", unit);
75 frame.displayed = unit;
76 -- hide frame to get initial frameShow call
78 if unit == "player" then frame.vehicle = "vehicle"
79 else frame.vehicle = unit.."pet" end
81 secure:SetWidth(width+2);
82 secure:SetHeight(height+2);
83 frame:SetWidth(width+2);
84 frame:SetHeight(height+2);
85 frame.base = frame:CreateTexture(nil, "BACKGROUND");
86 frame.base:SetAllPoints();
87 frame.base:SetColorTexture(1, 1, 1);
88 frame.base:SetVertexColor(unpack(baseColor));
89 frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
90 frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
91 frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
92 frame.background:SetColorTexture(unpack(bgColor));
93 frame.health = frame:CreateTexture(nil, "BORDER");
94 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
95 frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
96 frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
97 frame.health:SetVertexColor(unpack(healthColor));
98 frame.mana = frame:CreateTexture(nil, "BORDER");
99 frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
100 frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
101 frame.mana:SetColorTexture(1, 1, 1);
103 frame.shield = frame:CreateTexture(nil, "BORDER");
104 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
105 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
106 frame.shield:SetColorTexture(unpack(shieldColor));
108 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
109 frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
110 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
111 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
112 frame.shieldhl:Hide();
113 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
114 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
115 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
116 frame.healpred:SetColorTexture(unpack(healpredColor));
117 frame.healpred:Hide();
118 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
119 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
120 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
121 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
122 frame.healabsorb:Hide();
123 frame.role = frame:CreateTexture(nil, "ARTWORK");
124 frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
125 frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
126 frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
128 frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
129 frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
130 frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
131 frame.overlay:SetColorTexture(1, 1, 1);
132 frame.overlay:Hide();
133 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
134 frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
135 frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
136 frame.text:SetFont(STANDARD_TEXT_FONT, 13);
137 frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
139 frame.rez = frame:CreateTexture(nil, "OVERLAY");
140 frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
141 frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
142 frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
144 frame.ready = frame:CreateTexture(nil, "OVERLAY");
145 frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
146 frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
149 setupIndicators(frame, class);
151 frame:SetScript("OnShow", frameShow);
152 frame:SetScript("OnHide", frameHide);
153 frame:SetScript("OnEvent", unitEvent);
154 secure:SetScript("OnEnter", showTooltip);
155 secure:SetScript("OnLeave", hideTooltip);
157 secure:RegisterForClicks("AnyDown");
158 for attr, val in pairs(attributes) do
159 secure:SetAttribute(attr, val);
161 -- rest give target and menu
162 secure:SetAttribute("*type1", "target");
163 secure:SetAttribute("*type2", "togglemenu");
166 -- vehicle toggle from Shadowed Unit Frames
167 local vehicletoggle = [=[
168 local unit = self:GetAttribute("unit");
169 if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
170 self:SetAttribute("toggleForVehicle", false);
172 self:SetAttribute("toggleForVehicle", true);
176 local function initializeParty(parent)
177 local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
178 local frame = CreateFrame("Frame", "OmaParty0", parent);
179 local unit = "player";
180 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
181 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
182 setupFrame(frame, secure, unit);
183 RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
184 RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
185 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
186 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
187 party[0] = {secure=secure, frame=frame};
189 local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
190 local frame = CreateFrame("Frame", "OmaParty"..i, parent);
191 local unit = "party"..i;
192 secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
193 frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
194 setupFrame(frame, secure, unit);
195 local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
196 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
197 RegisterStateDriver(frame, "visibility", visible);
198 RegisterStateDriver(secure, "visibility", visible);
199 RegisterStateDriver(secure, "vehicleui", vehicle);
200 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
201 party[i] = {secure=secure, frame=frame};
205 local function initializeRaid(parent)
206 local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
207 local frame = CreateFrame("Frame", "OmaRaid1", parent);
208 local unit = "raid1";
209 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
210 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
211 setupFrame(frame, secure, unit);
212 RegisterUnitWatch(frame);
213 RegisterUnitWatch(secure);
214 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
215 RegisterStateDriver(secure, "vehicleui", vehicle);
216 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
217 raid[1] = {secure=secure, frame=frame};
220 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
221 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
222 local unit = "raid"..i;
223 secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
224 frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
225 setupFrame(frame, secure, unit);
226 RegisterUnitWatch(frame);
227 RegisterUnitWatch(secure);
228 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
229 RegisterStateDriver(secure, "vehicleui", vehicle);
230 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
231 raid[i] = {secure=secure, frame=frame};
236 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
237 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
238 local unit = "raid"..i;
239 secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
240 frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
241 setupFrame(frame, secure, unit);
242 RegisterUnitWatch(frame);
243 RegisterUnitWatch(secure);
244 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
245 RegisterStateDriver(secure, "vehicleui", vehicle);
246 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
247 raid[i] = {secure=secure, frame=frame};
252 local function initializeFocus(parent)
253 local secure = CreateFrame("Button", "OmaFocusSecure", parent, inheritedFrames);
254 local frame = CreateFrame("Frame", "OmaFocus", parent);
255 local unit = "focus";
256 secure:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
257 frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
258 setupFrame(frame, secure, unit);
259 RegisterUnitWatch(frame);
260 RegisterUnitWatch(secure);
261 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
262 RegisterStateDriver(secure, "vehicleui", vehicle);
263 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
266 local function initialize()
267 -- let other addons hook these to anchor tooltip elsewhere
268 GameTooltip = _G["GameTooltip"];
269 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
270 _, class = UnitClass("player");
271 anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
272 attributes = Settings.Character.Clickheal;
273 CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
274 CFrame:SetHeight((height+2)*8);
275 CFrame:SetWidth((width+2)*5);
276 initializeParty(CFrame);
277 initializeRaid(CFrame);
278 initializeFocus(CFrame);
281 -- hiding Blizzard frames somewhat based on ShadowedUF
282 local function hideBlizzardRaidButton()
283 if InCombatLockdown() then return end
284 local manager = CompactRaidFrameManager;
285 -- remove show and unlock buttons from manager
286 manager.displayFrame.hiddenModeToggle:Hide();
287 manager.displayFrame.lockedModeToggle:Hide();
290 local hidden = false;
291 local function hideBlizzardRaid()
292 if hidden then return end
294 local function hide()
295 if InCombatLockdown() then return end
296 CompactRaidFrameContainer:Hide();
297 local shown = CompactRaidFrameManager_GetSetting("IsShown");
298 if shown and shown ~= "0" then
299 CompactRaidFrameManager_SetSetting("IsShown", "0");
303 CompactRaidFrameContainer:UnregisterAllEvents();
304 -- there may still be frames created at startup getting events
305 for i=1,MAX_RAID_MEMBERS do
306 local frame = _G["CompactRaidFrame"..i];
307 if not frame then break end
308 frame:UnregisterAllEvents();
310 hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
312 CompactRaidFrameContainer:HookScript("OnShow", hide);
313 hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
314 hideBlizzardRaidButton();
317 for _, frame in pairs({FocusFrame, FocusFrameToT}) do
318 frame:UnregisterAllEvents();
319 frame.healthbar:UnregisterAllEvents();
320 frame.manabar:UnregisterAllEvents();
321 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
322 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
327 CFrame:RegisterEvent("PLAYER_LOGIN");
328 CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
329 CFrame:SetScript("OnEvent", function(self, event, addon)
330 if event == "PLAYER_LOGIN" then
334 elseif event == "PLAYER_REGEN_ENABLED" then
335 -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
336 -- couldn't hide the button
337 hideBlizzardRaidButton();