-- TargetFrame.lua local _; local unpack, pairs = unpack, pairs; local format = string.format; local GameTooltip = GameTooltip; local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor; local registerUnitEvents = OmaUFEvents.RegisterUnitEvents; local registerCastEvents = OmaUFCastBar.RegisterCastEvents; local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents; local unitEvent = OmaUFEvents.UnitEvent; local createAuraFrame = OmaUFAuras.CreateAuraFrame; local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; local bgColor = Settings.BgColor; local healthColor = Settings.HealthColor; local shieldColor = Settings.ShieldColor; local shieldhlColor = Settings.ShieldhlColor; local healpredColor = Settings.HealpredColor; local healabsorbColor = Settings.HealabsorbColor; local width, height = Settings.Target.Width, Settings.Target.Height; local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY; -- placeholders with visible values when error happens local attributes = {}; local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; local function frameShow(frame) frame:RegisterEvent("GROUP_ROSTER_UPDATE"); frame:RegisterEvent("PLAYER_ENTERING_WORLD"); frame:RegisterEvent("PLAYER_TARGET_CHANGED"); frame:RegisterEvent("PARTY_LEADER_CHANGED"); frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit); registerUnitEvents(frame); registerCastEvents(frame.castbar); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); unregisterCastEvents(frame.castbar); end local function showTooltip(secure) GameTooltip_SetDefaultAnchor(GameTooltip, secure); GameTooltip:SetUnit(secure:GetAttribute("unit")); end local function hideTooltip(secure) GameTooltip:FadeOut(); end function OmaUnitFrames.UpdateTargetTooltips() GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; end function OmaUnitFrames.InitializeTarget(parent) attributes = Settings.Character.Clickheal; local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames); local frame = CreateFrame("Frame", "OmaTarget", parent); local unit = "target"; secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); secure:SetAttribute("unit", unit); frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); frame:SetAttribute("unit", unit); frame.unit = unit; frame.displayed = unit; -- hide frame to get initial frameShow call frame:Hide(); -- create visuals secure:SetWidth(width+2); secure:SetHeight(height+2); frame:SetWidth(width+2); frame:SetHeight(height+2); frame.width = width; frame.base = frame:CreateTexture(nil, "BACKGROUND"); frame.base:SetAllPoints(); frame.base:SetColorTexture(1, 1, 1); frame.base:SetVertexColor(unpack(baseColor)); frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5); frame.healthback:SetTexture(barTexture); frame.healthback:SetVertexColor(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT"); frame.health:SetTexture(barTexture); frame.health:SetVertexColor(unpack(healthColor)); frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge"); frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1); frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5); frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.manaback:SetTexture(barTexture); frame.manaback:SetVertexColor(unpack(bgColor)); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT"); frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT"); frame.mana:SetTexture(barTexture); frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1); frame.manaText:Hide(); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.shield:SetTexture(barTexture); frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0); frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0); frame.shieldhl:SetColorTexture(unpack(shieldhlColor)); frame.shieldhl:Hide(); frame.healpred = frame:CreateTexture(nil, "ARTWORK"); frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.healpred:SetColorTexture(unpack(healpredColor)); frame.healpred:Hide(); frame.healabsorb = frame:CreateTexture(nil, "ARTWORK"); frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT"); frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); frame.status = frame:CreateTexture(nil, "OVERLAY"); frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8); frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8); frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon"); frame.status:Hide(); frame.pvp = frame:CreateTexture(nil, "OVERLAY"); frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6); frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18); frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde"); frame.pvp:Hide(); frame.leader = frame:CreateTexture(nil, "OVERLAY"); frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6); frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6); frame.leader:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge"); frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1); frame.name.count = 9; frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1); frame.targeticon = frame:CreateTexture(nil, "OVERLAY"); frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP"); frame.targeticon:SetWidth(18); frame.targeticon:SetHeight(18); frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons"); frame.targeticon:Hide(); frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8); createAuraFrame(frame, unit); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); frame:SetScript("OnEvent", unitEvent); secure:SetScript("OnEnter", showTooltip); secure:SetScript("OnLeave", hideTooltip); -- set attributes secure:RegisterForClicks("AnyDown"); for attr, val in pairs(attributes) do secure:SetAttribute(attr, val); end -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); secure:SetAttribute("toggleForVehicle", false); RegisterUnitWatch(frame); RegisterUnitWatch(secure); return frame; end