-- RaidFrame.lua local _; local unpack, pairs = unpack, pairs; local format = string.format; local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT; local GameTooltip = nil; local GameTooltip_SetDefaultAnchor = nil; local registerEvents = OmaUFEvents.RegisterEvents; local unitEvent = OmaUFEvents.UnitEvent; local createAuraFrame = OmaUFAuras.CreateAuraFrame; local Settings = OmaUFSettings; local indSize = Settings.IndSize; local baseColor = Settings.BaseColor; local bgColor = Settings.BgColor; local healthColor = Settings.HealthColor; local shieldColor = Settings.ShieldColor; local shieldhlColor = Settings.ShieldhlColor; local healpredColor = Settings.HealpredColor; local healabsorbColor = Settings.HealabsorbColor; local width, height = Settings.Width, Settings.Height; -- placeholders with visible values when error happens local anchorX, anchorY = 10, 10; local attributes = {}; local UnitFrames = CreateFrame("Frame", "OmaUnitFrames"); local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; local events = { ["player"] = { "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE", "UNIT_PET", "PLAYER_ROLES_ASSIGNED", "PLAYER_ENTERING_WORLD", "PLAYER_LEVEL_UP", "PLAYER_REGEN_DISABLED", "PLAYER_REGEN_ENABLED", "PLAYER_UPDATE_RESTING", }, ["target"] = { "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE", "UNIT_PET", "UNIT_LEVEL", "GROUP_ROSTER_UPDATE", "PLAYER_ROLES_ASSIGNED", "PLAYER_ENTERING_WORLD", "PLAYER_TARGET_CHANGED", }, }; local M = {}; OmaUnitFrames = M; local function frameShow(frame) for _, ev in pairs(events[frame.unit]) do frame:RegisterEvent(ev); end registerEvents(frame); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); end local function showTooltip(frame) GameTooltip_SetDefaultAnchor(GameTooltip, frame); GameTooltip:SetUnit(frame:GetAttribute("unit")); end local function hideTooltip(frame) GameTooltip:FadeOut(); end local function setupFrame(frame, secure, unit) secure:SetAttribute("unit", unit); frame:SetAttribute("unit", unit); frame.unit = unit; frame.displayed = unit; -- hide frame to get initial frameShow call frame:Hide(); if unit == "player" then frame.vehicle = "vehicle"; else frame.vehicle = unit.."pet"; end -- create visuals frame.base = frame:CreateTexture(nil, "BACKGROUND"); frame.base:SetAllPoints(); frame.base:SetColorTexture(1, 1, 1); frame.base:SetVertexColor(unpack(baseColor)); frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5); frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.healthback:SetVertexColor(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT"); frame.health:SetVertexColor(unpack(healthColor)); frame.health:SetWidth(width); frame.health.max = UnitHealthMax(unit); frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge"); frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0); frame.healthText:Hide(); frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5); frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.manaback:SetVertexColor(unpack(bgColor)); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT"); frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT"); frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.mana:SetWidth(width); frame.mana.max = UnitPowerMax(unit); frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0); frame.manaText:Hide(); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill"); frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0); frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0); frame.shieldhl:SetColorTexture(unpack(shieldhlColor)); frame.shieldhl:Hide(); frame.healpred = frame:CreateTexture(nil, "ARTWORK"); frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.healpred:SetColorTexture(unpack(healpredColor)); frame.healpred:Hide(); frame.healabsorb = frame:CreateTexture(nil, "ARTWORK"); frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT"); frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT"); frame.overlay:SetColorTexture(1, 1, 1); frame.overlay:Hide(); frame.role = frame:CreateTexture(nil, "OVERLAY"); frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8); frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8); frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES"); frame.role:Hide(); frame.status = frame:CreateTexture(nil, "OVERLAY"); frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8); frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8); frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon"); frame.status:Hide(); frame.pvp = frame:CreateTexture(nil, "OVERLAY"); frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6); frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18); frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde"); frame.pvp:Hide(); frame.leader = frame:CreateTexture(nil, "OVERLAY"); frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6); frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6); frame.leader:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge"); frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1); frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); frame:SetScript("OnEvent", unitEvent); secure:SetScript("OnEnter", showTooltip); secure:SetScript("OnLeave", hideTooltip); -- set attributes secure:RegisterForClicks("AnyDown"); for attr, val in pairs(attributes) do secure:SetAttribute(attr, val); end -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); end -- vehicle toggle from Shadowed Unit Frames local vehicletoggle = [=[ local unit = self:GetAttribute("unit"); if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then self:SetAttribute("toggleForVehicle", false); else self:SetAttribute("toggleForVehicle", true); end ]=] local function initializePlayer(parent) local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames); local frame = CreateFrame("Frame", "OmaPlayer", parent); local unit = "player"; secure:SetPoint("CENTER", parent, "CENTER", -300, -175); secure:SetWidth(width+2); secure:SetHeight(height+2); frame:SetPoint("CENTER", parent, "CENTER", -300, -175); frame:SetWidth(width+2); frame:SetHeight(height+2); setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no"); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); end local function initializeTarget(parent) local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames); local frame = CreateFrame("Frame", "OmaTarget", parent); local unit = "target"; secure:SetPoint("CENTER", parent, "CENTER", 300, -175); secure:SetWidth(width+2); secure:SetHeight(height+2); frame:SetPoint("CENTER", parent, "CENTER", 300, -175); frame:SetWidth(width+2); frame:SetHeight(height+2); setupFrame(frame, secure, unit); createAuraFrame(frame, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no"); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); end local function loadCharSettings() anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; attributes = Settings.Character.Clickheal; end local function initialize() loadCharSettings(); -- let other addons hook these to anchor tooltip elsewhere GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; initializePlayer(UIParent); initializeTarget(UIParent); -- TODO boss frames, pet frame, (arena frames) end local hidden = false; local function hideBlizzardFrames() if hidden then return end hidden = true; for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do frame:UnregisterAllEvents(); frame.healthbar:UnregisterAllEvents(); frame.manabar:UnregisterAllEvents(); if frame.spellbar then frame.spellbar:UnregisterAllEvents() end if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end frame:Hide(); end -- TODO create frames for class powers, currently using Simple Holy Power for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame, PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame, PaladinPowerBarFrame, MageArcaneChargesFrame}) do frame:UnregisterAllEvents(); frame:Hide(); end -- from ShadowedUF, re-register vehicle events for default auras PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD"); PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE"); PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE"); PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE"); PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE"); PlayerFrame:SetMovable(true); PlayerFrame:SetUserPlaced(true); PlayerFrame:SetDontSavePosition(true); end UnitFrames:RegisterEvent("PLAYER_LOGIN"); UnitFrames:SetScript("OnEvent", function(self, event) if event == "PLAYER_LOGIN" then OmaUFLoadChar(); hideBlizzardFrames(); initialize(); end end);