-- Indicators.lua local unpack, ipairs, pairs, ceil, floor = unpack, ipairs, pairs, ceil, floor; local UnitIsConnected, UnitIsDeadOrGhost = UnitIsConnected, UnitIsDeadOrGhost; local UnitAura, UnitIsPlayer, GetTime = UnitAura, UnitIsPlayer, GetTime; local C_TimerAfter = C_Timer.After; local format = string.format; local positions = OmaRF.positions; local auraFilters = {"HELPFUL", "HARMFUL"}; local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb"; local _; local frameBase; local frames = {}; local watchedAuras = {}; local majorAuras = {}; local majorMax; local function remaining(expires, current) if expires == 0 then return "" end local remain = expires - current; if remain > 60 then return format("%dm", ceil(remain/60)); end return floor(remain+0.5); end local function showIndicator(ind, icon, caster, expires, current, config) if not config.mine or UnitIsPlayer(caster) then if config.showIcon then if config.useDefaultIcon then ind.icon:SetTexture(DEFAULT_ICON); else ind.icon:SetTexture(icon); end if not ind.icon:IsShown() then ind.icon:Show() end end ind.expires = expires; if config.showText then ind.text:SetText(remaining(expires, current)); if not ind.text:IsShown() then ind.text:Show() end end end end local function showMajorIndicator(ind, icon, count, expires, current) ind.icon:SetTexture(icon); ind.expires = expires; ind.expireText:SetText(remaining(expires, current)); if count > 1 then ind.stackText:SetText(count); if not ind.stackText:IsShown() then ind.stackText:Show() end else if ind.stackText:IsShown() then ind.stackText:Hide() end end if not ind.icon:IsShown() then ind.icon:Show() end if not ind.expireText:IsShown() then ind.expireText:Show() end end -- update current auras hooksecurefunc("CompactUnitFrame_UpdateAuras", function(unitFrame) local frameName = unitFrame:GetName(); if frames[frameName] then local frame = frames[frameName]; for _, ind in pairs(frame.inds) do ind.expires = nil end for _, ind in ipairs(frame.majorInds) do ind.expires = nil end local name, icon, count, expires, caster, id; local unit = unitFrame.displayedUnit; local majorPos = 1; local current = GetTime(); for _, filter in ipairs(auraFilters) do local i = 1; while true do name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end local pos = watchedAuras[id] or watchedAuras[name]; if pos then showIndicator( frame.inds[pos], icon, caster, expires, current, OmaRF.db.profile.indicators[pos] ); end if (majorAuras[id] or majorAuras[name]) and majorPos <= majorMax then showMajorIndicator(frame.majorInds[majorPos], icon, count, expires, current); majorPos = majorPos + 1; end i = i + 1; end end end end); -- Check the indicators on a frame and update the times on them local function updateIndicators(frame, name) local unitFrame = _G[name]; -- has to always reference global if unitFrame == nil then return; elseif not unitFrame:IsVisible() then if frame:IsShown() then frame:Hide() end return; end local unit = unitFrame.unit; local displayedUnit = unitFrame.displayedUnit; if not unit or not UnitIsConnected(unit) or UnitIsDeadOrGhost(displayedUnit) then if frame:IsShown() then frame:Hide() end return; end if not frame:IsShown() then frame:Show() end local current = GetTime(); for pos, ind in pairs(frame.inds) do if ind.expires ~= nil then if OmaRF.db.profile.indicators[pos].showText then ind.text:SetText(remaining(ind.expires, current)); end else if ind.icon:IsShown() then ind.icon:Hide() end if ind.text:IsShown() then ind.text:Hide() end end end for _, ind in ipairs(frame.majorInds) do if ind.expires ~= nil then ind.expireText:SetText(remaining(ind.expires, current)); else if ind.icon:IsShown() then ind.icon:Hide() end if ind.expireText:IsShown() then ind.expireText:Hide() end if ind.stackText:IsShown() then ind.stackText:Hide() end end end end local function configureIndicators(frame) local config = OmaRF.db.profile.indicators; for pos, ind in pairs(frame.inds) do ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]); ind.text:SetTextColor(unpack(config[pos]["textColor"])); ind.icon:SetWidth(config[pos]["iconSize"]); ind.icon:SetHeight(config[pos]["iconSize"]); ind.icon:SetTexture(DEFAULT_ICON); ind.icon:SetVertexColor(unpack(config[pos]["iconColor"])); end config = OmaRF.db.profile.majorAuras; for i, ind in ipairs(frame.majorInds) do if i == 1 then ind.icon:ClearAllPoints(); ind.icon:SetPoint("CENTER", frame, "CENTER", -config["iconSize"], 0); end ind.icon:SetWidth(config["iconSize"]); ind.icon:SetHeight(config["iconSize"]); ind.expireText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); ind.stackText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); end end local function createIndicators(frame) frame.inds = {}; for _, pos in ipairs(positions) do frame.inds[pos] = {}; frame.inds[pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); frame.inds[pos].text:SetPoint(pos, frame, pos); frame.inds[pos].icon = frame:CreateTexture(nil, "OVERLAY"); frame.inds[pos].icon:SetPoint(pos, frame, pos); end frame.majorInds = {}; majorMax = OmaRF.db.profile.majorAuras.max; for i = 1, majorMax do frame.majorInds[i] = {}; local ind = frame.majorInds[i]; ind.icon = frame:CreateTexture(nil, "OVERLAY"); if i > 1 then ind.icon:SetPoint("TOPLEFT", frame.majorInds[i-1].icon, "TOPRIGHT"); end ind.expireText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); ind.expireText:SetPoint("BOTTOMRIGHT", ind.icon, "BOTTOMRIGHT"); ind.stackText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); ind.stackText:SetPoint("TOPLEFT", ind.icon, "TOPLEFT"); end configureIndicators(frame); end -- Update all indicators local function updateAllIndicators() for name, frame in pairs(frames) do updateIndicators(frame, name) end if OmaRF.running then C_TimerAfter(0.15, updateAllIndicators) end end -- Used to update everything that is affected by the configuration function OmaRF:RefreshConfig() self:OnDisable(); -- clear everything if self.db.profile.enabled then for _, f in pairs(frames) do configureIndicators(f) end watchedAuras = {}; for _, pos in ipairs(positions) do for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do watchedAuras[aura] = pos; -- TODO single aura only in one position end end majorAuras = {}; for _, aura in ipairs(self.db.profile.majorAuras["auras"]) do majorAuras[aura] = true; end if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then frameBase:Show(); self.running = true; C_TimerAfter(0.15, updateAllIndicators); end end end local function updateFrames() for name, frame in pairs(frames) do local unitFrame = _G[name]; if unitFrame then if not frame.pointsSet then frame:SetAllPoints(unitFrame); frame.pointsSet = true; end end end end local function initialize(frame) local name = "CompactRaidFrame1"; frames[name] = CreateFrame("Frame", "OmaRF1", frameBase); frames[name]:SetAllPoints(name); frames[name]:Hide(); createIndicators(frames[name]); local i = 2; for y = 2,5 do local name = "CompactRaidFrame"..i; frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase); frames[name]:Hide(); createIndicators(frames[name]); i = i + 1; end for x = 1,7 do for y = 1,5 do local name = "CompactRaidFrame"..i; frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase); frames[name]:Hide(); createIndicators(frames[name]); i = i + 1; end end end local function onEvent(self, event, ...) if event == "GROUP_ROSTER_UPDATE" then -- not sure if fired before LayoutFrames, wait a bit C_TimerAfter(0.01, updateFrames); elseif event == "PLAYER_LOGIN" then initialize(); end end frameBase = CreateFrame("Frame", nil, UIParent); frameBase:SetFrameStrata("HIGH"); frameBase:RegisterEvent("PLAYER_LOGIN"); frameBase:RegisterEvent("GROUP_ROSTER_UPDATE"); frameBase:SetScript("OnEvent", onEvent); OmaRF.frameBase = frameBase;