-- FrameInit.lua local _; local unpack, pairs, rawget = unpack, pairs, rawget; local format = string.format; local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax; local UnitInRange = UnitInRange; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; local PowerTypeMana = Enum.PowerType.Mana; local PowerTypeRage = Enum.PowerType.Rage; local PowerTypeFocus = Enum.PowerType.Focus; local PowerTypeEnergy = Enum.PowerType.Energy; local PowerTypeRunic = Enum.PowerType.RunicPower; local unitEvent = nil; local M = {}; OmaFrames = M; -- configurable settings M.Positions = {"TOPRIGHT", "BOTTOMLEFT"}; M.Width, M.Height = 80, 40; M.AnchorX, M.AnchorY = 0, -330; M.IndSize = 14; M.BaseColor = {0, 0, 0}; M.BgColor = {0.7, 0.7, 0.7}; M.HealthColor = {0.3, 0.3, 0.3}; M.ShieldColor = {0, 0.7, 1}; M.ShieldhlColor = {0.5, 0.8, 1}; M.HealpredColor = {0.5, 0.6, 0.5}; M.HealabsorbColor = {0.1, 0.1, 0.1}; M.OverlayColorDispel = {1, 0.5, 0, 0.5}; M.OverlayColorCharm = {0.8, 0, 1, 0.5}; M.OverlayColorAlert = {1, 0, 0, 0.5}; M.PowerColors = { [PowerTypeMana] = {0, 0.5, 1}, [PowerTypeRage] = {1, 0, 0}, [PowerTypeFocus] = {1, 0.5, 0}, [PowerTypeEnergy] = {1, 0.8, 0}, [PowerTypeRunic] = {0.9, 0, 0.1}, }; -- watch to not remove mana entry setmetatable(M.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end}); local positions = M.Positions; local width, height = M.Width, M.Height; local indSize = M.IndSize; local baseColor = M.BaseColor; local bgColor = M.BgColor; local healthColor = M.HealthColor; local shieldColor = M.ShieldColor; local shieldhlColor = M.ShieldhlColor; local healpredColor = M.HealpredColor; local healabsorbColor = M.HealabsorbColor; local function setupIndicators(frame) frame.inds = CreateFrame("Frame", nil, frame); frame.inds:SetAllPoints(); frame.inds:Hide(); for _, pos in pairs(positions) do frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY"); frame.inds[pos]:SetPoint(pos, frame.inds, pos); frame.inds[pos]:SetWidth(indSize); frame.inds[pos]:SetHeight(indSize); frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb"); frame.inds[pos]:SetVertexColor(1, 0, 0); frame.inds[pos]:Hide(); frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT"); frame.inds[pos].text:Hide(); end frame.major = CreateFrame("Frame", nil, frame); frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4); frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT"); for i = 1,3 do frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY"); if i == 1 then frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT"); else frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT"); end frame.major[i]:SetWidth(indSize*2); frame.major[i]:SetHeight(indSize*2); frame.major[i]:Hide(); frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT"); frame.major[i].text:Hide(); frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT"); frame.major[i].stack:Hide(); end end local function unitUpdate(self, elapsed) -- there's no in/out of range event, have to check each frame -- from FrameXML/CompactUnitFrame.lua local inRange, checked = UnitInRange(self.displayed); if checked and not inRange then self:SetAlpha(0.55); else self:SetAlpha(1); end end function M.RegisterEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua -- TODO ready check support, raid marker support, -- player flags support (/afk, /dnd) local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed); frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed); end local registerEvents = M.RegisterEvents; local function frameShow(frame) frame:RegisterEvent("PARTY_MEMBER_ENABLE"); frame:RegisterEvent("PARTY_MEMBER_DISABLE"); frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); frame:RegisterEvent("UNIT_EXITED_VEHICLE"); frame:RegisterEvent("UNIT_PET"); frame:RegisterEvent("PLAYER_ROLES_ASSIGNED"); frame:RegisterEvent("GROUP_ROSTER_UPDATE"); registerEvents(frame); frame:SetScript("OnUpdate", unitUpdate); unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed); end local function frameHide(frame) frame:UnregisterAllEvents(); frame:SetScript("OnUpdate", nil); end local function setupFrame(frame, secure, unit) -- create visuals secure:SetWidth(width+2); frame:SetWidth(width+2); frame.base = frame:CreateTexture(nil, "BACKGROUND"); frame.base:SetAllPoints(); frame.base:SetColorTexture(1, 1, 1); frame.base:SetVertexColor(unpack(baseColor)); frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.background:SetColorTexture(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2); frame.health:SetVertexColor(unpack(healthColor)); frame.health:SetWidth(width); frame.health.max = UnitHealthMax(unit); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2); frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT"); frame.mana:SetColorTexture(1, 1, 1); frame.mana:SetWidth(width); frame.mana.max = UnitPowerMax(unit); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.shield:SetColorTexture(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0); frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0); frame.shieldhl:SetColorTexture(unpack(shieldhlColor)); frame.shieldhl:Hide(); frame.healpred = frame:CreateTexture(nil, "ARTWORK"); frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.healpred:SetColorTexture(unpack(healpredColor)); frame.healpred:Hide(); frame.healabsorb = frame:CreateTexture(nil, "ARTWORK"); frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT"); frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); frame.role = frame:CreateTexture(nil, "ARTWORK"); frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2); frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14); frame.role:SetTexCoord(0.75, 1, 0, 1); frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE"); frame.role:Hide(); frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2); frame.overlay:SetColorTexture(1, 1, 1); frame.overlay:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11); frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.text:SetFont(STANDARD_TEXT_FONT, 13); frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1); frame.text:Hide(); frame.rez = frame:CreateTexture(nil, "OVERLAY"); frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12); frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12); frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez"); frame.rez:Hide(); setupIndicators(frame); frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); -- set attributes secure:RegisterForClicks("AnyDown"); secure:SetAttribute("type1", "spell"); -- left click secure:SetAttribute("type2", "spell"); -- right click secure:SetAttribute("shift-type1", "spell"); -- shift left click secure:SetAttribute("shift-type2", "spell"); -- shift right click secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click secure:SetAttribute("alt-type2", "spell"); -- alt right click secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click secure:SetAttribute("spell1", "Holy Light"); secure:SetAttribute("spell2", "Bestow Faith"); secure:SetAttribute("shift-spell1", "Flash of Light"); secure:SetAttribute("shift-spell2", "Light of the Martyr"); secure:SetAttribute("ctrl-spell1", "Cleanse"); secure:SetAttribute("alt-spell2", "Lay on Hands"); secure:SetAttribute("alt-shift-spell1", "Beacon of Light"); secure:SetAttribute("alt-shift-spell2", "Beacon of Faith"); -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); end -- vehicle toggle from Shadowed Unit Frames local vehicletoggle = [=[ local unit = self:GetAttribute("unit"); if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then print(unit, "in vehicle, still target player"); self:SetAttribute("toggleForVehicle", false); else self:SetAttribute("toggleForVehicle", true); end ]=] -- TODO reorganizing needed for eventhandler stuff function M.InitializeParty(parent, party, eventhandler) unitEvent = eventhandler; local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaParty0", parent); local unit = "player"; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; frame.vehicle = "vehicle"; frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", eventhandler); frame:Hide(); setupFrame(frame, secure, unit); RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show"); RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show"); RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no"); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); party[0] = {secure=secure, frame=frame}; for i = 1,4 do local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaParty"..i, parent); local unit = "party"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; frame.vehicle = unit.."pet"; frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT"); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit); local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); RegisterStateDriver(frame, "visibility", visible); RegisterStateDriver(secure, "visibility", visible); RegisterStateDriver(secure, "vehicleui", vehicle); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); party[i] = {secure=secure, frame=frame}; end end function M.InitializeRaid(parent, raid, eventhandler) local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid1", parent); local unit = "raid1"; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; frame.vehicle = unit.."pet"; frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", eventhandler); frame:Hide(); setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); RegisterStateDriver(secure, "vehicleui", vehicle); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[1] = {secure=secure, frame=frame}; for y = 1,7 do local i = y*5+1; local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid"..i, parent); local unit = "raid"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT"); secure:SetHeight(height+2); frame.unit = unit; frame.vehicle = unit.."pet"; frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); RegisterStateDriver(secure, "vehicleui", vehicle); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[i] = {secure=secure, frame=frame}; end for y = 0,7 do for x = 1,4 do local i = y*5+x+1; local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid"..i, parent); local unit = "raid"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; frame.vehicle = unit.."pet"; frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT"); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); RegisterStateDriver(secure, "vehicleui", vehicle); secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[i] = {secure=secure, frame=frame}; end end end