-- PlayerFrame.lua local _; local unpack, pairs = unpack, pairs; local format = string.format; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT; local GameTooltip = nil; local GameTooltip_SetDefaultAnchor = nil; local registerUnitEvents = OmaUFEvents.RegisterUnitEvents; local unitEvent = OmaUFEvents.UnitEvent; local createAuraFrame = OmaUFAuras.CreateAuraFrame; local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; local bgColor = Settings.BgColor; local healthColor = Settings.HealthColor; local shieldColor = Settings.ShieldColor; local shieldhlColor = Settings.ShieldhlColor; local healpredColor = Settings.HealpredColor; local healabsorbColor = Settings.HealabsorbColor; local width, height = Settings.Player.Width, Settings.Player.Height; local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY; -- placeholders with visible values when error happens local attributes = {}; local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; local function frameShow(frame) frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); frame:RegisterEvent("UNIT_EXITED_VEHICLE"); frame:RegisterEvent("UNIT_PET"); -- TODO needed? frame:RegisterEvent("PLAYER_ENTERING_WORLD"); frame:RegisterEvent("PLAYER_LEVEL_UP"); frame:RegisterEvent("PLAYER_REGEN_DISABLED"); frame:RegisterEvent("PLAYER_REGEN_ENABLED"); frame:RegisterEvent("PLAYER_UPDATE_RESTING"); frame:RegisterEvent("PARTY_LEADER_CHANGED"); registerUnitEvents(frame); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); end local function showTooltip(secure) GameTooltip_SetDefaultAnchor(GameTooltip, secure); GameTooltip:SetUnit(secure:GetAttribute("unit")); end local function hideTooltip(secure) GameTooltip:FadeOut(); end function OmaUnitFrames.InitializePlayer(parent) GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; attributes = Settings.Character.Clickheal; local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames); local frame = CreateFrame("Frame", "OmaPlayer", parent); local unit = "player"; secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); secure:SetAttribute("unit", unit); frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); frame:SetAttribute("unit", unit); frame.unit = unit; frame.displayed = unit; frame.vehicle = "vehicle"; -- hide frame to get initial frameShow call frame:Hide(); -- create visuals secure:SetWidth(width+2); secure:SetHeight(height+2); frame:SetWidth(width+2); frame:SetHeight(height+2); frame.width = width; frame.base = frame:CreateTexture(nil, "BACKGROUND"); frame.base:SetAllPoints(); frame.base:SetColorTexture(1, 1, 1); frame.base:SetVertexColor(unpack(baseColor)); frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5); frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.healthback:SetVertexColor(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT"); frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.health:SetVertexColor(unpack(healthColor)); frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge"); frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0); frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5); frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.manaback:SetVertexColor(unpack(bgColor)); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT"); frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT"); frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0); frame.manaText:Hide(); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill"); frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0); frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0); frame.shieldhl:SetColorTexture(unpack(shieldhlColor)); frame.shieldhl:Hide(); frame.healpred = frame:CreateTexture(nil, "ARTWORK"); frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); frame.healpred:SetColorTexture(unpack(healpredColor)); frame.healpred:Hide(); frame.healabsorb = frame:CreateTexture(nil, "ARTWORK"); frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT"); frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); frame.status = frame:CreateTexture(nil, "OVERLAY"); frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8); frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8); frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon"); frame.status:Hide(); frame.pvp = frame:CreateTexture(nil, "OVERLAY"); frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6); frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18); frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde"); frame.pvp:Hide(); frame.leader = frame:CreateTexture(nil, "OVERLAY"); frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6); frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6); frame.leader:Hide(); frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); frame:SetScript("OnEvent", unitEvent); secure:SetScript("OnEnter", showTooltip); secure:SetScript("OnLeave", hideTooltip); -- set attributes secure:RegisterForClicks("AnyDown"); for attr, val in pairs(attributes) do secure:SetAttribute(attr, val); end -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); RegisterUnitWatch(frame); RegisterUnitWatch(secure); return frame; end