-- Indicators.lua local unpack, ipairs, pairs, ceil, floor = unpack, ipairs, pairs, ceil, floor; local UnitIsConnected, UnitIsDeadOrGhost = UnitIsConnected, UnitIsDeadOrGhost; local UnitAura, UnitIsPlayer, GetTime = UnitAura, UnitIsPlayer, GetTime; local UnitName, C_TimerAfter = UnitName, C_Timer.After; local IsInGroup, IsInRaid, GetNumGroupMembers = IsInGroup, IsInRaid, GetNumGroupMembers; local format = string.format; local positions = OmaRF.positions; local auraFilters = {"HELPFUL", "HARMFUL"}; local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb"; local _; local frameBase; local frames = {}; local watchedAuras = {}; local majorAuras = {}; local majorMax; local partyState = "solo"; local partyMembers = {"player", "party1", "party2", "party3", "party4"}; local function remaining(expires, current) if expires == 0 then return "" end local remain = expires - current; if remain > 60 then return format("%dm", ceil(remain/60)); end return floor(remain+0.5); end local function showIndicator(ind, icon, caster, expires, current, config) if not config.mine or UnitIsPlayer(caster) then if config.showIcon then if config.useDefaultIcon then ind.icon:SetTexture(DEFAULT_ICON); else ind.icon:SetTexture(icon); end if not ind.icon:IsShown() then ind.icon:Show() end end ind.expires = expires; if config.showText then ind.text:SetText(remaining(expires, current)); if not ind.text:IsShown() then ind.text:Show() end end end end local function showMajorIndicator(ind, icon, count, expires, current) ind.icon:SetTexture(icon); ind.expires = expires; ind.expireText:SetText(remaining(expires, current)); if count > 1 then ind.stackText:SetText(count); if not ind.stackText:IsShown() then ind.stackText:Show() end else if ind.stackText:IsShown() then ind.stackText:Hide() end end if not ind.icon:IsShown() then ind.icon:Show() end if not ind.expireText:IsShown() then ind.expireText:Show() end end -- update current auras TODO add bar coloring back with extra options local function updateAuras(frame, unit) for _, ind in pairs(frame.inds) do ind.expires = nil end for _, ind in ipairs(frame.majorInds) do ind.expires = nil end local name, icon, count, expires, caster, id; local majorPos = 1; local current = GetTime(); for _, filter in ipairs(auraFilters) do local i = 1; while true do name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end local pos = watchedAuras[id] or watchedAuras[name]; if pos then showIndicator( frame.inds[pos], icon, caster, expires, current, OmaRF.db.profile.indicators[pos] ); end if (majorAuras[id] or majorAuras[name]) and majorPos <= majorMax then showMajorIndicator(frame.majorInds[majorPos], icon, count, expires, current); majorPos = majorPos + 1; end i = i + 1; end end end -- Check the indicators on a frame and update the times on them local function updateIndicators(frame, i) local unit = "player"; if partyState == "solo" then if frame:IsShown() then frame:Hide() end return; elseif partyState == "raid" then unit = partyState..i; elseif i ~= 1 then -- party frames have player separate unit = partyState..(i-1); end if not UnitExists(unit) then return; elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then if frame:IsShown() then frame:Hide() end return; elseif not frame:IsShown() then frame:Show(); end local current = GetTime(); for pos, ind in pairs(frame.inds) do if ind.expires ~= nil then if OmaRF.db.profile.indicators[pos].showText then ind.text:SetText(remaining(ind.expires, current)); end else if ind.icon:IsShown() then ind.icon:Hide() end if ind.text:IsShown() then ind.text:Hide() end end end for _, ind in ipairs(frame.majorInds) do if ind.expires ~= nil then ind.expireText:SetText(remaining(ind.expires, current)); else if ind.icon:IsShown() then ind.icon:Hide() end if ind.expireText:IsShown() then ind.expireText:Hide() end if ind.stackText:IsShown() then ind.stackText:Hide() end end end end local function configureIndicators(frame) local config = OmaRF.db.profile.indicators; for pos, ind in pairs(frame.inds) do ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]); ind.text:SetTextColor(unpack(config[pos]["textColor"])); ind.icon:SetWidth(config[pos]["iconSize"]); ind.icon:SetHeight(config[pos]["iconSize"]); ind.icon:SetTexture(DEFAULT_ICON); ind.icon:SetVertexColor(unpack(config[pos]["iconColor"])); end config = OmaRF.db.profile.majorAuras; for i, ind in ipairs(frame.majorInds) do if i == 1 then ind.icon:ClearAllPoints(); ind.icon:SetPoint("CENTER", frame, "CENTER", -config["iconSize"], 0); end ind.icon:SetWidth(config["iconSize"]); ind.icon:SetHeight(config["iconSize"]); ind.expireText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); ind.stackText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); end end local function createIndicators(frame) frame.inds = {}; for _, pos in ipairs(positions) do frame.inds[pos] = {}; frame.inds[pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); frame.inds[pos].text:SetPoint(pos, frame, pos); frame.inds[pos].icon = frame:CreateTexture(nil, "OVERLAY"); frame.inds[pos].icon:SetPoint(pos, frame, pos); end frame.majorInds = {}; majorMax = OmaRF.db.profile.majorAuras.max; for i = 1, majorMax do frame.majorInds[i] = {}; local ind = frame.majorInds[i]; ind.icon = frame:CreateTexture(nil, "OVERLAY"); if i > 1 then ind.icon:SetPoint("TOPLEFT", frame.majorInds[i-1].icon, "TOPRIGHT"); end ind.expireText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); ind.expireText:SetPoint("BOTTOMRIGHT", ind.icon, "BOTTOMRIGHT"); ind.stackText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); ind.stackText:SetPoint("TOPLEFT", ind.icon, "TOPLEFT"); end configureIndicators(frame); end -- Update all indicators local function updateAllIndicators() for i, frame in ipairs(frames) do updateIndicators(frame, i); end if OmaRF.running then C_TimerAfter(0.15, updateAllIndicators) end end -- Used to update everything that is affected by the configuration function OmaRF:RefreshConfig() self:OnDisable(); -- clear everything if self.db.profile.enabled then for _, f in pairs(frames) do configureIndicators(f) end watchedAuras = {}; for _, pos in ipairs(positions) do for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do watchedAuras[aura] = pos; -- TODO single aura only in one position end end majorAuras = {}; for _, aura in ipairs(self.db.profile.majorAuras["auras"]) do majorAuras[aura] = true; end if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then if not frameBase:IsShown() then frameBase:Show() end self.running = true; C_TimerAfter(0.15, updateAllIndicators); end end end local function updateStatusText(self, unit) if not UnitIsConnected(unit) then self.statusText:SetText("DC"); elseif UnitIsDeadOrGhost(unit) then self.statusText:SetText("rip"); else local healthLost = UnitHealthMax(unit) - UnitHealth(unit); if healthLost <= 0 then self.statusText:SetText(""); return; end local prettyHealth; if healthLost > 1200000000 then -- 1.2B prettyHealth = format("-%.1fB", healthLost / 1000000000); elseif healthLost > 1200000 then -- 1.2M prettyHealth = format("-%.1fM", healthLost / 1000000); elseif healthLost > 1000 then -- 1K prettyHealth = format("-%dK", healthLost / 1000); else prettyHealth = format("-%d", healthLost) end self.statusText:SetText(prettyHealth); end end local function frameEvent(self, event, ...) local arg1, arg2, arg3, arg4 = ...; if event == "UNIT_HEALTH" or event == "UNIT_HEALTH_FREQUENT" then updateStatusText(self, arg1); elseif event == "UNIT_AURA" then updateAuras(self, arg1); end end --[[ TODO powerBar display and bar coloring if options.displayPowerBar and role ~= "HEALER" then frame.healthBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.powerBar:Hide(); end ]] --local update_ooc = false; local function updateFrames() if not IsInGroup() or GetNumGroupMembers() == 1 then -- solo partyState = "solo"; local frame = frames[1]; frame:UnregisterAllEvents(); frame:RegisterUnitEvent("UNIT_AURA", "player"); frame:RegisterUnitEvent("UNIT_HEALTH", "player"); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "player"); else if IsInRaid() then partyState = "raid"; for i, frame in ipairs(frames) do local name = partyState..i; if not UnitExists(name) then break end frame:UnregisterAllEvents(); frame:RegisterUnitEvent("UNIT_AURA", name); frame:RegisterUnitEvent("UNIT_HEALTH", name); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", name); end else partyState = "party"; for i, name in ipairs(partyMembers) do local frame = frames[i]; if not UnitExists(name) then break end frame:UnregisterAllEvents(); frame:RegisterUnitEvent("UNIT_AURA", name); frame:RegisterUnitEvent("UNIT_HEALTH", name); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", name); end end end --[[for name, frame in pairs(frames) do local unitFrame = _G[name]; if unitFrame then if not frame.unitFrameSetup then if InCombatLockdown() then update_ooc = true; else unitFrame.name:SetFont(STANDARD_TEXT_FONT, 12, ""); unitFrame.optionTable.displayBuffs = false; unitFrame.optionTable.displayDebuffs = false; unitFrame.optionTable.displayDispelDebuffs = false; frame.unitFrameSetup = true; end end local unit = unitFrame.unit; if unit then if InCombatLockdown() then update_ooc = true; else local name = UnitName(unit); unitFrame.name:SetText(name); end end end end]] end local function createStatusText(frame) frame.statusText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); frame.statusText:SetPoint("CENTER", frame, "CENTER"); frame.statusText:SetFont(STANDARD_TEXT_FONT, 14, ""); end local function initialize(frame) frames[1] = CreateFrame("Frame", "OmaRF1", frameBase); frames[1]:SetAllPoints("CompactRaidFrame1"); -- only connection to blizzard frames frames[1]:SetScript("OnEvent", frameEvent); frames[1]:Hide(); createStatusText(frames[1]); createIndicators(frames[1]); local i = 2; -- TODO size could change local width, height = frames[1]:GetWidth(), frames[1]:GetHeight(); for y = 2,5 do frames[i] = CreateFrame("Frame", "OmaRF"..i, frameBase); frames[i]:SetPoint("TOPLEFT", frames[i-1], "BOTTOMLEFT"); frames[i]:SetWidth(width); frames[i]:SetHeight(height); frames[i]:SetScript("OnEvent", frameEvent); frames[i]:Hide(); createStatusText(frames[i]); createIndicators(frames[i]); i = i + 1; end for x = 0,6 do for y = 1,5 do frames[i] = CreateFrame("Frame", "OmaRF"..i, frameBase); frames[i]:SetPoint("TOPLEFT", frames[x*5+y], "TOPRIGHT"); frames[i]:SetWidth(width); frames[i]:SetHeight(height); frames[i]:SetScript("OnEvent", frameEvent); frames[i]:Hide(); createStatusText(frames[i]); createIndicators(frames[i]); i = i + 1; end end C_TimerAfter(0.01, updateFrames); end local function baseEvent(self, event, ...) if event == "GROUP_ROSTER_UPDATE" then -- not sure if fired before LayoutFrames, wait a bit C_TimerAfter(0.01, updateFrames); --[[elseif event == "PLAYER_REGEN_ENABLED" then if update_ooc then updateFrames(); update_ooc = false; end]] elseif event == "PLAYER_LOGIN" then initialize(); end end frameBase = CreateFrame("Frame", nil, UIParent); frameBase:SetFrameStrata("HIGH"); frameBase:RegisterEvent("PLAYER_LOGIN"); frameBase:RegisterEvent("PLAYER_REGEN_ENABLED"); frameBase:RegisterEvent("GROUP_ROSTER_UPDATE"); frameBase:SetScript("OnEvent", baseEvent); OmaRF.frameBase = frameBase; -- hide buffs, debuffs from Blizzard frames --DefaultCompactUnitFrameOptions.displayBuffs = false; --DefaultCompactUnitFrameOptions.displayDebuffs = false; --DefaultCompactUnitFrameOptions.displayDispelDebuffs = false;