-- CastBar.lua local _; local unpack = unpack; local ssub = string.sub; local min = math.min; local ceil = math.ceil; local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo; local GetTime = GetTime; local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; local castingColor = {1, 0.49, 0}; -- from Quartz defaults local nointerruptColor = {0.6, 0.6, 0.6}; local channelingColor = {0.32, 0.3, 1}; local M = {}; OmaUFCastBar = M; -- TODO trade skill bar updates as well, check Quartz modules/Tradeskill.lua local function onUpdate(bar) if not bar:IsShown() then return end local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth local startTime, endTime = bar.startTime, bar.endTime; local currentClamped = min(GetTime(), endTime); local remaining = endTime - currentClamped; local percent; if bar.channeling then percent = remaining / (endTime - startTime); else percent = (currentClamped - startTime) / (endTime - startTime); end width = percent*width; if width <= 0 then bar.cast:SetWidth(0.1); else bar.cast:SetWidth(width); end bar.time:SetFormattedText("%.1f", remaining); end local function showBar(bar) bar:Show(); bar:SetScript("OnUpdate", onUpdate); end local function hideBar(bar) bar:Hide(); bar:SetScript("OnUpdate", nil); end local function toggleInterruptible(bar, nointr) if bar.unit == "player" then return end if nointr then bar.cast:SetVertexColor(unpack(nointerruptColor)); bar.shield:Show(); else bar.cast:SetVertexColor(unpack(bar.cast.color)); bar.shield:Hide(); end end local function startCast(bar, unit, channeling) local name, icon, startTime, endTime, noInterrupt, id; if channeling then name, _, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit); if not startTime or not endTime then return nil end bar.channeling = true; bar.cast.color = channelingColor; else _, _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit); if not startTime or not endTime then return nil end bar.channeling = nil; bar.cast.color = castingColor; end bar.startTime = startTime / 1000; bar.endTime = endTime / 1000; -- don't show samwise for non-existent icons if icon ~= "Interface\\Icons\\Temp" then bar.icon:SetTexture(icon); bar.icon:Show(); bar.cast:SetWidth(channeling and bar.cast.width or 0.1); else bar.icon:Hide(); bar.cast:SetWidth(channeling and bar.cast.width or 0.1); -- TODO use fullwidth end bar.spell:SetText(ssub(name, 1, bar.spell.count)); bar.time:SetFormattedText("%.1f", (endTime - startTime)/1000); bar.cast:SetVertexColor(unpack(bar.cast.color)); showBar(bar); toggleInterruptible(bar, noInterrupt); return true; end local function applyDelay(bar, unit, channeling) local startTime, endTime; if channeling then _, _, _, _, startTime, endTime = UnitChannelInfo(unit); else _, _, _, _, startTime, endTime = UnitCastingInfo(unit); end if not startTime or not endTime then return hideBar(bar) end bar.startTime = startTime / 1000; bar.endTime = endTime / 1000; -- TODO show delay text end local events = { ["UNIT_SPELLCAST_START"] = function(bar, unit) startCast(bar, unit); end, ["PLAYER_TARGET_CHANGED"] = function(bar) hideBar(bar); if not startCast(bar, bar.unit) then startCast(bar, bar.unit, true); end end, ["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit) startCast(bar, unit, true); end, ["UNIT_SPELLCAST_STOP"] = function(bar) hideBar(bar); end, ["UNIT_SPELLCAST_DELAYED"] = function(bar, unit) applyDelay(bar, unit); end, ["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(bar, unit) applyDelay(bar, unit, true); end, ["UNIT_SPELLCAST_INTERRUPTIBLE"] = function(bar) toggleInterruptible(bar, false); end, ["UNIT_SPELLCAST_NOT_INTERRUPTIBLE"] = function(bar) toggleInterruptible(bar, true); end, }; events["UNIT_SPELLCAST_CHANNEL_STOP"] = events["UNIT_SPELLCAST_STOP"]; local function onEvent(bar, event, unit) if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then events[event](bar, unit); elseif event == "PLAYER_TARGET_CHANGED" then events[event](bar); end end function M.RegisterCastEvents(bar) --bar:RegisterEvent("UNIT_SPELLCAST_SENT"); bar:RegisterEvent("UNIT_SPELLCAST_START"); bar:RegisterEvent("UNIT_SPELLCAST_STOP"); --bar:RegisterEvent("UNIT_SPELLCAST_FAILED"); --bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED"); bar:RegisterEvent("UNIT_SPELLCAST_DELAYED"); bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START"); bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP"); bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE"); bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE"); bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE"); if bar.unit == "target" then bar:RegisterEvent("PLAYER_TARGET_CHANGED") end -- trigger initial check if not startCast(bar, bar.unit) then startCast(bar, bar.unit, true); end end function M.UnregisterCastEvents(bar) bar:UnregisterAllEvents(); hideBar(bar); end function M.CreateCastBar(parent, unit, yoffset) local bar = CreateFrame("Frame", parent:GetName().."CastBar", parent); bar.unit = unit; bar:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, yoffset); bar:SetPoint("BOTTOMRIGHT", parent, "TOPRIGHT", 0, yoffset); bar:SetHeight(22); bar:Hide(); bar.back = bar:CreateTexture(nil, "BACKGROUND"); bar.back:SetAllPoints(); bar.back:SetColorTexture(0, 0, 0, 0.7); bar.icon = bar:CreateTexture(nil, "ARTWORK", 1); bar.icon:SetPoint("TOPLEFT", bar, "TOPLEFT", 1, -1); bar.icon:SetPoint("BOTTOMRIGHT", bar, "BOTTOMLEFT", 21, 1); bar.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93); -- remove borders (from Quartz) bar.shield = bar:CreateTexture(nil, "ARTWORK"); bar.shield:SetPoint("CENTER", bar.icon, "CENTER", -2, -1); bar.shield:SetWidth(28); bar.shield:SetHeight(50); bar.shield:SetTexture("Interface\\CastingBar\\UI-CastingBar-Small-Shield"); bar.shield:SetTexCoord(0, 36/256, 0, 1); bar.shield:Hide(); bar.cast = bar:CreateTexture(nil, "ARTWORK"); bar.cast:SetPoint("TOPLEFT", bar.icon, "TOPRIGHT", 1, 0); bar.cast:SetPoint("BOTTOMLEFT", bar.icon, "BOTTOMRIGHT", 1, 0); bar.cast.width = bar:GetWidth() - bar.icon:GetWidth() - 3; bar.cast.fullwidth = bar:GetWidth() - 2; -- for casts without icon bar.cast:SetWidth(bar.cast.width); bar.cast:SetTexture(barTexture); bar.cast.color = castingColor; bar.spell = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); bar.spell:SetPoint("LEFT", bar.icon, "RIGHT", 2, 0); bar.spell.count = ceil(bar.cast:GetWidth()/10); bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0); bar:SetScript("OnEvent", onEvent); return bar; end