local floor = math.floor;
local GetTime = GetTime;
local UnitAura = UnitAura;
+local CreateFrame = CreateFrame;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local CTimerAfter = C_Timer.After;
end
end
if needUpdate then
- CTimerAfter(0.16, updaters[frame]);
+ CTimerAfter(0.20, updaters[frame]);
else
updating[frame] = nil;
end
func = function() updateIndicators(frame) end;
updaters[frame] = func;
end
- CTimerAfter(0.16, func);
+ CTimerAfter(0.20, func);
end
else
frame.indBase:Hide();