local indSize = OmaRFSettings.IndSize;
local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
local square = "Interface\\AddOns\\OmaRF\\images\\square";
-local positions = {"TOPLEFT"};
local M = {};
-OmaRFIndicators.Class["Druid"] = M;
+OmaRFIndicators.Class["DRUID"] = M;
M.Auras = {
["Lifebloom"] = "TOPLEFT",
["Rejuvenation"] = "TR1",
["Cenarion Ward"] = "TR2",
["Spring Blossoms"] = "TR3",
+ ["Rejuvenation (Germination)"] = "TR3",
["Regrowth"] = "TR4",
["Cultivation"] = "TR5",
}
function M.Setup(base)
local inds = {};
- for _, pos in pairs(positions) do
+ for _, pos in pairs({"TOPLEFT"}) do
inds[pos] = base:CreateTexture(nil, "OVERLAY");
inds[pos]:SetPoint(pos, base, pos);
inds[pos]:SetWidth(indSize);
inds[pos]:SetHeight(indSize);
inds[pos]:SetTexture(rhomb);
- inds[pos]:SetVertexColor(0, 1, 0);
+ inds[pos]:SetVertexColor(0, 1, 0.5);
inds[pos]:Hide();
inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT");