-- RaidFrame.lua
local _;
-local unpack, pairs, rawget = unpack, pairs, rawget;
+local unpack, pairs = unpack, pairs;
local format = string.format;
-local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
local UnitInRange = UnitInRange;
local InCombatLockdown = InCombatLockdown;
local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
local M = {};
OmaRaidFrame = M;
-local function unitUpdate(self, elapsed)
+local function unitUpdate(frame)
-- there's no in/out of range event, have to check each frame
-- from FrameXML/CompactUnitFrame.lua
- local inRange, checked = UnitInRange(self.displayed);
+ local inRange, checked = UnitInRange(frame.displayed);
if checked and not inRange then
- self:SetAlpha(0.55);
+ frame:SetAlpha(0.55);
else
- self:SetAlpha(1);
+ frame:SetAlpha(1);
end
end
frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame.ready:Hide();
+ frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
+ frame.targeticon:SetPoint("CENTER", frame.background, "TOP");
+ frame.targeticon:SetWidth(12);
+ frame.targeticon:SetHeight(12);
+ frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
+ frame.targeticon:Hide();
-- set up indicators
setupIndicators(frame, class);
-- set scripts
secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
-local function loadCharSettings()
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
-end
-
local function initialize()
-- let other addons hook these to anchor tooltip elsewhere
GameTooltip = _G["GameTooltip"];
GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
- loadCharSettings();
- class = UnitClass("player");
+ _, class = UnitClass("player");
+ anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+ attributes = Settings.Character.Clickheal;
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
CFrame:SetWidth((width+2)*5);