+ ["Gilden"] = {
+ {
+ unit = "target",
+ auras = {"Shadow Word: Pain", "Purge the Wicked"},
+ auraFilter = "PLAYER HARMFUL",
+ x = 660,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "player",
+ auras = {"Power Word: Fortitude"},
+ auraFilter = "HELPFUL",
+ invert = true,
+ x = 720,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "player",
+ auras = {"Overcharge Mana"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 720,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ },
"Time Bomb", "Broken Shard", "Demolished", "Fetid Rot", "Roiling Deceit",
"Putrid Blood", "Endemic Virus", "Lingering Infection", "Gigavolt Charge",
"Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
"Time Bomb", "Broken Shard", "Demolished", "Fetid Rot", "Roiling Deceit",
"Putrid Blood", "Endemic Virus", "Lingering Infection", "Gigavolt Charge",
"Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
- "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul"
+ "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
+ "Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows"
name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
if not name then break end
-- possible improvement to add spellID as an option
name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
if not name then break end
-- possible improvement to add spellID as an option
frame:Hide();
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame:Hide();
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();