578ca7c - Most action bar functionality completed
[wowui.git] / OmaRF / Events.lua
index 7c31381..404e063 100644 (file)
@@ -16,6 +16,7 @@ local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
+local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
@@ -38,9 +39,8 @@ function M.RegisterEvents(frame)
     frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
     frame:RegisterEvent("READY_CHECK");
     frame:RegisterEvent("READY_CHECK_FINISHED");
-    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
-    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+    frame:RegisterEvent("RAID_TARGET_UPDATE");
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
 end
 
@@ -48,6 +48,8 @@ local function unregisterPower(frame)
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
     frame.mana:Hide();
+    frame:UnregisterEvent("PARTY_MEMBER_ENABLE");
+    frame:UnregisterEvent("PARTY_MEMBER_DISABLE");
     frame:UnregisterEvent("UNIT_POWER");
     frame:UnregisterEvent("UNIT_MAXPOWER");
     frame:UnregisterEvent("UNIT_DISPLAYPOWER");
@@ -59,6 +61,8 @@ local function registerPower(frame)
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
     frame.mana:Show();
+    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
+    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
     frame:RegisterUnitEvent("UNIT_POWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit);
@@ -86,7 +90,6 @@ function M.RegisterUnitEvents(frame)
     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
-    frame:RegisterUnitEvent("RAID_TARGET_UPDATE", frame.unit, displayed);
 end
 local registerUnitEvents = M.RegisterUnitEvents;
 
@@ -102,7 +105,7 @@ local function updateHealth(frame, unit)
         frame.health:SetWidth(width);
         updateMaxHealth(frame, unit);
         frame.health:Show();
-    elseif UnitIsDeadOrGhost(unit) then
+    elseif current <= 0 or UnitIsDeadOrGhost(unit) then
         frame.health:Hide();
     else
         frame.health:SetWidth(current/max*width);
@@ -151,11 +154,15 @@ end
 
 local function updatePower(frame, unit)
     local current, max = UnitPower(unit), frame.mana.max;
-    if current > max or max <= 0 then
+    if current <= 0 then
+        frame.mana:Hide();
+    elseif current > max or max <= 0 then
         frame.mana:SetWidth(width);
         updateMaxPower(frame, unit);
+        frame.mana:Show();
     else
         frame.mana:SetWidth(current/max*width);
+        frame.mana:Show();
     end
 end
 
@@ -189,17 +196,20 @@ end
 local function updateShield(frame, unit)
     local shield = UnitGetTotalAbsorbs(unit) or 0;
     if shield > 0 then
-        local max = frame.health.max;
         local space = width - frame.health:GetWidth();
         shield = (shield / frame.health.max) * width;
-        if space < shield then
+        if space == 0 then
+            frame.shield:Hide();
+            frame.shieldhl:Show();
+        elseif space < shield then
             frame.shield:SetWidth(space);
+            frame.shield:Show();
             frame.shieldhl:Show();
         else
             frame.shield:SetWidth(shield);
+            frame.shield:Show();
             frame.shieldhl:Hide();
         end
-        frame.shield:Show();
     else
         frame.shield:Hide();
         frame.shieldhl:Hide();
@@ -278,22 +288,20 @@ local function updateRole(frame, unit)
     if role == "HEALER" then
         frame.role:SetTexCoord(0.75, 1, 0, 1);
         frame.role:Show();
-        if not frame.role.healer then
-            registerPower(frame);
-            frame.role.healer = true;
-        end
+        registerPower(frame);
+        frame.role.healer = true;
     elseif role == "TANK" then
         frame.role:SetTexCoord(0.5, 0.75, 0, 1);
         frame.role:Show();
         if frame.role.healer then
-            unregisterPower(frame);
             frame.role.healer = false;
+            unregisterPower(frame);
         end
     else
         frame.role:Hide();
         if frame.role.healer then
-            unregisterPower(frame);
             frame.role.healer = false;
+            unregisterPower(frame);
         end
     end
 end
@@ -315,7 +323,13 @@ local function updateReadyCheck(frame, unit)
 end
 
 local function updateRaidMarker(frame, unit)
-    --print(unit, "marker");
+    local index = GetRaidTargetIndex(unit);
+    if index then
+        SetRaidTargetIconTexture(frame.targeticon, index);
+        frame.targeticon:Show();
+    else
+        frame.targeticon:Hide();
+    end
 end
 
 local eventFuncs = {
@@ -384,26 +398,28 @@ local eventFuncs = {
         updateReadyCheck(frame, frame.unit);
     end,
     ["RAID_TARGET_UPDATE"] = function(frame)
-        updateRaidMarker(frame, frame.unit);
+        updateRaidMarker(frame, frame.displayed);
     end,
     ["UPDATE_ALL_BARS"] = function(frame)
         updateRole(frame, frame.unit);
         updateVehicle(frame);
         updateMaxHealth(frame, frame.displayed);
-        updateMaxPower(frame, frame.displayed);
         updateHealth(frame, frame.displayed);
         updateText(frame, frame.displayed);
-        updatePower(frame, frame.displayed);
+        if frame.role.healer then
+            updateMaxPower(frame, frame.displayed);
+            updatePower(frame, frame.displayed);
+            updatePowerColor(frame, frame.displayed);
+        end
         updateAuras(frame, frame.displayed);
         updateShield(frame, frame.displayed);
         updateHealPred(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
-        updatePowerColor(frame, frame.displayed);
         updateAggro(frame, frame.displayed);
         updateName(frame, frame.displayed);
         updateIncomingRes(frame, frame.unit);
         updateReadyCheck(frame, frame.unit);
-        updateRaidMarker(frame, frame.unit);
+        updateRaidMarker(frame, frame.displayed);
     end,
 };
 eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];