local indSize = OmaRFSettings.IndSize;
local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
local square = "Interface\\AddOns\\OmaRF\\images\\square";
local indSize = OmaRFSettings.IndSize;
local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
local square = "Interface\\AddOns\\OmaRF\\images\\square";
["Rejuvenation"] = "TR1",
["Cenarion Ward"] = "TR2",
["Spring Blossoms"] = "TR3",
["Rejuvenation"] = "TR1",
["Cenarion Ward"] = "TR2",
["Spring Blossoms"] = "TR3",
inds[pos] = base:CreateTexture(nil, "OVERLAY");
inds[pos]:SetPoint(pos, base, pos);
inds[pos]:SetWidth(indSize);
inds[pos]:SetHeight(indSize);
inds[pos]:SetTexture(rhomb);
inds[pos] = base:CreateTexture(nil, "OVERLAY");
inds[pos]:SetPoint(pos, base, pos);
inds[pos]:SetWidth(indSize);
inds[pos]:SetHeight(indSize);
inds[pos]:SetTexture(rhomb);
inds[pos]:Hide();
inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT");
inds[pos]:Hide();
inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT");