875c87e - Change DruidIndicators to spellIDs, remove dead code
[wowui.git] / OmaRF / Events.lua
index 7c31381..26565ab 100644 (file)
@@ -38,8 +38,6 @@ function M.RegisterEvents(frame)
     frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
     frame:RegisterEvent("READY_CHECK");
     frame:RegisterEvent("READY_CHECK_FINISHED");
     frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
     frame:RegisterEvent("READY_CHECK");
     frame:RegisterEvent("READY_CHECK_FINISHED");
-    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
-    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
 end
     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
 end
@@ -48,6 +46,8 @@ local function unregisterPower(frame)
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
     frame.mana:Hide();
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
     frame.mana:Hide();
+    frame:UnregisterEvent("PARTY_MEMBER_ENABLE");
+    frame:UnregisterEvent("PARTY_MEMBER_DISABLE");
     frame:UnregisterEvent("UNIT_POWER");
     frame:UnregisterEvent("UNIT_MAXPOWER");
     frame:UnregisterEvent("UNIT_DISPLAYPOWER");
     frame:UnregisterEvent("UNIT_POWER");
     frame:UnregisterEvent("UNIT_MAXPOWER");
     frame:UnregisterEvent("UNIT_DISPLAYPOWER");
@@ -59,6 +59,8 @@ local function registerPower(frame)
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
     frame.mana:Show();
     frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
     frame.mana:Show();
+    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
+    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
     frame:RegisterUnitEvent("UNIT_POWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_POWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit);
     frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit);
@@ -102,7 +104,7 @@ local function updateHealth(frame, unit)
         frame.health:SetWidth(width);
         updateMaxHealth(frame, unit);
         frame.health:Show();
         frame.health:SetWidth(width);
         updateMaxHealth(frame, unit);
         frame.health:Show();
-    elseif UnitIsDeadOrGhost(unit) then
+    elseif current <= 0 or UnitIsDeadOrGhost(unit) then
         frame.health:Hide();
     else
         frame.health:SetWidth(current/max*width);
         frame.health:Hide();
     else
         frame.health:SetWidth(current/max*width);
@@ -151,11 +153,15 @@ end
 
 local function updatePower(frame, unit)
     local current, max = UnitPower(unit), frame.mana.max;
 
 local function updatePower(frame, unit)
     local current, max = UnitPower(unit), frame.mana.max;
-    if current > max or max <= 0 then
+    if current <= 0 then
+        frame.mana:Hide();
+    elseif current > max or max <= 0 then
         frame.mana:SetWidth(width);
         updateMaxPower(frame, unit);
         frame.mana:SetWidth(width);
         updateMaxPower(frame, unit);
+        frame.mana:Show();
     else
         frame.mana:SetWidth(current/max*width);
     else
         frame.mana:SetWidth(current/max*width);
+        frame.mana:Show();
     end
 end
 
     end
 end
 
@@ -189,17 +195,20 @@ end
 local function updateShield(frame, unit)
     local shield = UnitGetTotalAbsorbs(unit) or 0;
     if shield > 0 then
 local function updateShield(frame, unit)
     local shield = UnitGetTotalAbsorbs(unit) or 0;
     if shield > 0 then
-        local max = frame.health.max;
         local space = width - frame.health:GetWidth();
         shield = (shield / frame.health.max) * width;
         local space = width - frame.health:GetWidth();
         shield = (shield / frame.health.max) * width;
-        if space < shield then
+        if space == 0 then
+            frame.shield:Hide();
+            frame.shieldhl:Show();
+        elseif space < shield then
             frame.shield:SetWidth(space);
             frame.shield:SetWidth(space);
+            frame.shield:Show();
             frame.shieldhl:Show();
         else
             frame.shield:SetWidth(shield);
             frame.shieldhl:Show();
         else
             frame.shield:SetWidth(shield);
+            frame.shield:Show();
             frame.shieldhl:Hide();
         end
             frame.shieldhl:Hide();
         end
-        frame.shield:Show();
     else
         frame.shield:Hide();
         frame.shieldhl:Hide();
     else
         frame.shield:Hide();
         frame.shieldhl:Hide();
@@ -390,15 +399,17 @@ local eventFuncs = {
         updateRole(frame, frame.unit);
         updateVehicle(frame);
         updateMaxHealth(frame, frame.displayed);
         updateRole(frame, frame.unit);
         updateVehicle(frame);
         updateMaxHealth(frame, frame.displayed);
-        updateMaxPower(frame, frame.displayed);
         updateHealth(frame, frame.displayed);
         updateText(frame, frame.displayed);
         updateHealth(frame, frame.displayed);
         updateText(frame, frame.displayed);
-        updatePower(frame, frame.displayed);
+        if frame.role.healer then
+            updateMaxPower(frame, frame.displayed);
+            updatePower(frame, frame.displayed);
+            updatePowerColor(frame, frame.displayed);
+        end
         updateAuras(frame, frame.displayed);
         updateShield(frame, frame.displayed);
         updateHealPred(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
         updateAuras(frame, frame.displayed);
         updateShield(frame, frame.displayed);
         updateHealPred(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
-        updatePowerColor(frame, frame.displayed);
         updateAggro(frame, frame.displayed);
         updateName(frame, frame.displayed);
         updateIncomingRes(frame, frame.unit);
         updateAggro(frame, frame.displayed);
         updateName(frame, frame.displayed);
         updateIncomingRes(frame, frame.unit);