-- RaidFrame.lua
local _;
-local unpack, pairs, rawget = unpack, pairs, rawget;
+local unpack, pairs = unpack, pairs;
local format = string.format;
-local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
local UnitInRange = UnitInRange;
local InCombatLockdown = InCombatLockdown;
local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
local M = {};
OmaRaidFrame = M;
-local function unitUpdate(self, elapsed)
+local function unitUpdate(frame)
-- there's no in/out of range event, have to check each frame
-- from FrameXML/CompactUnitFrame.lua
- local inRange, checked = UnitInRange(self.displayed);
+ local inRange, checked = UnitInRange(frame.displayed);
if checked and not inRange then
- self:SetAlpha(0.55);
+ frame:SetAlpha(0.55);
else
- self:SetAlpha(1);
+ frame:SetAlpha(1);
end
end
frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
- frame.overlay:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+ frame.overlay:SetColorTexture(1, 1, 1);
frame.overlay:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
-local function loadCharSettings()
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
-end
-
local function initialize()
-- let other addons hook these to anchor tooltip elsewhere
GameTooltip = _G["GameTooltip"];
GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
_, class = UnitClass("player");
- loadCharSettings();
+ anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+ attributes = Settings.Character.Clickheal;
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
CFrame:SetWidth((width+2)*5);