M.UpdateHealAbsorb = updateHealAbsorb;
local function updateAuras(frame, unit)
- local alert = checkIndicators(frame, unit);
- if alert then
+ updateAuras(frame, unit); -- this is throttled
+ if updateMajorAuras(frame, unit) then
if frame.overlay.color ~= overlayColorAlert then
frame.overlay:SetVertexColor(unpack(overlayColorAlert));
frame.overlay.color = overlayColorAlert;