elseif frame.healpred:IsShown() then
frame.healpred:Hide();
end
+ frame.rounds = frame.rounds + 1;
+ if (frame.rounds > 7) then
+ frame.tankcd = {};
+ frame.alert = {};
+ frame.stacks = {};
+ frame.heal = {};
+ frame.buff1 = {};
+ addon.SetAuras(frame.unit, frame.guid);
+ frame.rounds = 0;
+ end
-- tank CD marker
if next(frame.tankcd) then
if not frame.defensive:IsShown() then frame.defensive:Show() end
elseif frame.buffind1:IsShown() then
frame.buffind1:Hide();
end
+ -- incoming ability
+ if next(frame.incoming) then
+ if not frame.glow:IsShown() then frame.glow:Show() end
+ elseif frame.glow:IsShown() then
+ frame.glow:Hide();
+ end
-- overlays
if next(frame.alert) then
-- major