f.prev = {} -- values stored from previous update
f.alert = {}; -- alerting auras
f.heal = {}; -- high healing auras
+ f.tankcd = {}; -- tank CD auras
+ f.stacks = {}; -- stacking aura tracking
+ f.buff1 = {}; -- custom buff indicator 1
+ f.incoming = {}; -- incoming ability indicator
+ f.rounds = 0;
-- set up periodic updates
updaters[f] = function()
if f.updating then
f.base:SetAllPoints();
f.base:SetColorTexture(1, 1, 1);
f.base:SetVertexColor(unpack(addon.Colors.Base));
- f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow:SetAllPoints();
+ f.glow:SetColorTexture(1, 1, 1);
+ f.glow:SetVertexColor(unpack(addon.Colors.Glow));
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2);
f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
f.background:SetColorTexture(0.7, 0.7, 0.7);
f.text:SetPoint("CENTER", f, "CENTER", 0, -1);
f.text:SetFont(STANDARD_TEXT_FONT, 13);
f.text:Hide();
+ f.stack = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+ f.stack:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
+ f.stack:Hide();
f.ready = f:CreateTexture(nil, "OVERLAY");
f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15);
f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1);
f.ready:Hide();
+ f.defensive = f:CreateTexture(nil, "OVERLAY");
+ f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1);
+ f.defensive:SetWidth(6);
+ f.defensive:SetHeight(6);
+ f.defensive:SetColorTexture(1, 0.3, 0);
+ f.defensive:Hide();
+ f.buffind1 = f:CreateTexture(nil, "OVERLAY");
+ f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1);
+ f.buffind1:SetWidth(6);
+ f.buffind1:SetHeight(6);
+ f.buffind1:SetColorTexture(0.8, 0.1, 0.1);
+ f.buffind1:Hide();
f.targeticon = f:CreateTexture(nil, "OVERLAY");
f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
f.targeticon:SetWidth(12);