do
local widgetType = "LSM30_Background"
- local widgetVersion = 9
+ local widgetVersion = 11
local contentFrameCache = {}
local function ReturnSelf(self)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
+
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
- local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
- text:SetPoint("LEFT", check, "RIGHT", 1, 0)
- text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+ text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+ text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
+
frame.ReturnSelf = ReturnSelf
end
frame:Show()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
+ local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+ self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end