7585f81 - Fix coords display for Shadowlands
[wowui.git] / kehys / events.lua
index 6a96b3e..170c029 100644 (file)
@@ -36,6 +36,7 @@ function addon.RegisterEvents(frame)
     if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
     if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
     if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
     if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
+    if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end
     if frame.raid then
         frame:RegisterEvent("PLAYER_REGEN_DISABLED");
         frame:RegisterEvent("READY_CHECK");
     if frame.raid then
         frame:RegisterEvent("PLAYER_REGEN_DISABLED");
         frame:RegisterEvent("READY_CHECK");
@@ -50,11 +51,12 @@ function addon.RegisterUnitEvents(frame)
     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
-    if frame.unit == "focus" or frame.unit == "target" then
+    if frame.unit == "focus" or frame.unit == "target" or frame.boss then
         frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
     end
     if frame.raid or frame.unit ~= "player" then
         frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
         frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
     end
     if frame.raid or frame.unit ~= "player" then
         frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+        frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed);
     end
     if frame.raid then
         frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
     end
     if frame.raid then
         frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
@@ -77,10 +79,14 @@ local function updateName(frame, unit)
     local color = RAID_CLASS_COLORS[class];
     if color then
         if not frame.raid then
     local color = RAID_CLASS_COLORS[class];
     if color then
         if not frame.raid then
-            if UnitIsEnemy("player", unit) then
-                frame.health:SetVertexColor(1, 0, 0);
-            else
+            if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then
+                frame.health:SetVertexColor(0.5, 0.5, 0.5);
+            elseif UnitIsPlayer(unit) then
                 frame.health:SetVertexColor(color.r, color.g, color.b);
                 frame.health:SetVertexColor(color.r, color.g, color.b);
+            elseif UnitPlayerControlled(unit) then
+                frame.health:SetVertexColor(0, 1, 0);
+            else
+                frame.health:SetVertexColor(UnitSelectionColor(unit));
             end
         else
             frame.name:SetVertexColor(color.r, color.g, color.b);
             end
         else
             frame.name:SetVertexColor(color.r, color.g, color.b);
@@ -174,6 +180,9 @@ local eventFuncs = {
             end
         end
     end,
             end
         end
     end,
+    ["UNIT_FACTION"] = function(frame)
+        updateName(frame, frame.unit);
+    end,
     ["PLAYER_ROLES_ASSIGNED"] = function(frame)
         updateRole(frame, frame.unit);
     end,
     ["PLAYER_ROLES_ASSIGNED"] = function(frame)
         updateRole(frame, frame.unit);
     end,
@@ -234,6 +243,7 @@ eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
 
 function addon.UnitEvent(self, event)
 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
 
 function addon.UnitEvent(self, event)