f.heal = {}; -- high healing auras
f.tankcd = {}; -- tank CD auras
f.stacks = {}; -- stacking aura tracking
+ f.hits = {}; -- hits aura tracking
+ f.stagger = {}; -- Monk Stagger tracking
f.buff1 = {}; -- custom buff indicator 1
f.buff2 = {}; -- custom buff indicator 2
f.incoming = {}; -- incoming ability indicator
+ f.rolename = nil; -- TANK, HEALER, DAMAGER, NONE
+ f.classname = nil; -- DK Death Strike and Monk Stagger tracker
f.raid = true;
f.rounds = 0;
-- set up periodic updates
f.overlay:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT");
f.overlay:SetColorTexture(1, 1, 1);
f.overlay:Hide();
+ f.bottomwarn = f:CreateTexture(nil, "ARTWORK", nil, 1);
+ f.bottomwarn:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", 16, 5);
+ f.bottomwarn:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -16, 1);
+ f.bottomwarn:SetColorTexture(1, 0.3, 0.1, 0.66);
+ f.bottomwarn:Hide();
f.role = f:CreateTexture(nil, "ARTWORK", nil, 2);
f.role:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -3, 3);
f.role:SetPoint("TOPLEFT", f, "BOTTOMRIGHT", -15, 15);