local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
-local healabsorbColor = Settings.HealabsorbColor;
local width, height = Settings.Target.Width, Settings.Target.Height;
local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
-- placeholders with visible values when error happens
GameTooltip:FadeOut();
end
-function OmaUnitFrames.UpdateTargetTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
function OmaUnitFrames.InitializeTarget(parent)
attributes = Settings.Character.Clickheal;