local _;
-- global functions used every update
+local C_TimerAfter = C_Timer.After
local GetTime = GetTime;
local UnitAura = UnitAura;
local UnitIsPlayer = UnitIsPlayer;
function RaidFrameCustomization:UpdateAllIndicators()
CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators);
if self.running then
- C_Timer.After(0.15, self:UpdateAllIndicators);
+ C_TimerAfter(0.15, self:UpdateAllIndicators);
end
end
if next(watchedAuras) ~= nil then
self.running = true;
- C_Timer.After(0.15, self:UpdateAllIndicators);
+ C_TimerAfter(0.15, self:UpdateAllIndicators);
end
end
end