-local function setupFrame(frame, secure, unit)
- -- create visuals
- secure:SetWidth(width+2);
- frame:SetWidth(width+2);
- frame.base = frame:CreateTexture(nil, "BACKGROUND");
- frame.base:SetAllPoints();
- frame.base:SetColorTexture(unpack(baseColor));
- frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
- frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
- frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
- frame.background:SetColorTexture(unpack(bgColor));
- frame.health = frame:CreateTexture(nil, "BORDER");
- frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
- frame.health:SetVertexColor(unpack(healthColor));
- frame.health:SetWidth(width);
- frame.health.max = UnitHealthMax(unit);
- frame.mana = frame:CreateTexture(nil, "BORDER");
- frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
- frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
- frame.mana:SetColorTexture(1, 1, 1);
- frame.mana:SetWidth(width);
- frame.mana.max = UnitPowerMax(unit);
- frame.shield = frame:CreateTexture(nil, "BORDER");
- frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.shield:SetColorTexture(unpack(shieldColor));
- frame.shield:Hide();
- frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
- frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
- frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
- frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
- frame.shieldhl:Hide();
- frame.healpred = frame:CreateTexture(nil, "ARTWORK");
- frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.healpred:SetColorTexture(unpack(healpredColor));
- frame.healpred:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
- frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
- frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
- frame.overlay:Hide();
- frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
- frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.text:SetFont(STANDARD_TEXT_FONT, 13);
- frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
- frame.text:Hide();
- setupIndicators(frame);
- -- set attributes
- secure:RegisterForClicks("AnyDown");
- secure:SetAttribute("type1", "spell"); -- left click
- secure:SetAttribute("type2", "spell"); -- right click
- secure:SetAttribute("shift-type1", "spell"); -- shift left click
- secure:SetAttribute("shift-type2", "spell"); -- shift right click
- secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
- secure:SetAttribute("alt-type2", "spell"); -- alt right click
- secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
- secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
- secure:SetAttribute("spell1", "Holy Light");
- secure:SetAttribute("spell2", "Bestow Faith");
- secure:SetAttribute("shift-spell1", "Flash of Light");
- secure:SetAttribute("shift-spell2", "Light of the Martyr");
- secure:SetAttribute("ctrl-spell1", "Cleanse");
- secure:SetAttribute("alt-spell2", "Lay on Hands");
- secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
- secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
- -- rest give target and menu
- secure:SetAttribute("*type1", "target");
- secure:SetAttribute("*type2", "togglemenu");
-end
-
-local function initializeParty()
- local secure = CreateFrame("Button", "OmaPartySecure0", CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaParty0", CFrame);
- local unit = "player";
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
- party[0] = {secure=secure, frame=frame};
- for i = 1,4 do
- local secure = CreateFrame("Button", "OmaPartySecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaParty"..i, CFrame);
- local unit = "party"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- party[i] = {secure=secure, frame=frame};
- end
-end
-
-local function initializeRaid()
- local secure = CreateFrame("Button", "OmaRaidSecure1", CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid1", CFrame);
- local unit = "raid1";
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[1] = {secure=secure, frame=frame};
- for y = 1,7 do
- local i = y*5+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
- local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[i] = {secure=secure, frame=frame};
- end
- for y = 0,7 do
- for x = 1,4 do
- local i = y*5+x+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
- local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[i] = {secure=secure, frame=frame};
- end
- end
+local eventFuncs = {
+ ["UNIT_HEALTH"] = function(frame)
+ updateHealth(frame, frame.displayed);
+ updateShield(frame, frame.displayed);
+ updateHealAbsorb(frame, frame.displayed);
+ -- no heal prediction update, that doesn't overflow too much
+ end,
+ ["UNIT_POWER"] = function(frame)
+ updatePower(frame, frame.displayed);
+ end,
+ ["UNIT_AURA"] = function(frame)
+ updateAuras(frame, frame.displayed);
+ end,
+ ["UNIT_HEAL_PREDICTION"] = function(frame)
+ updateHealPred(frame, frame.displayed);
+ end,
+ ["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
+ updateShield(frame, frame.displayed);
+ end,
+ ["UNIT_HEAL_ABSORB_AMOUNT_CHANGED"] = function(frame)
+ updateHealAbsorb(frame, frame.displayed);
+ end,
+ ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
+ updateAggro(frame, frame.displayed);
+ end,
+ ["UNIT_MAXHEALTH"] = function(frame)
+ updateMaxHealth(frame, frame.displayed);
+ updateHealth(frame, frame.displayed);
+ updateShield(frame, frame.displayed);
+ updateHealAbsorb(frame, frame.displayed);
+ end,
+ ["UNIT_MAXPOWER"] = function(frame)
+ updateMaxPower(frame, frame.displayed);
+ updatePower(frame, frame.displayed);
+ end,
+ ["UNIT_DISPLAYPOWER"] = function(frame)
+ updatePowerColor(frame, frame.displayed);
+ end,
+ ["UNIT_NAME_UPDATE"] = function(frame)
+ updateName(frame, frame.displayed);
+ end,
+ ["UNIT_CONNECTION"] = function(frame)
+ updateHealth(frame, frame.displayed);
+ end,
+ ["INCOMING_RESURRECT_CHANGED"] = function(frame)
+ -- TODO have an icon
+ updateHealth(frame, frame.displayed);
+ end,
+ ["PARTY_MEMBER_ENABLE"] = function(frame)
+ -- new power info possibly (FrameXML/CompactUnitFrame.lua)
+ updateMaxPower(frame, frame.displayed);
+ updatePowerColor(frame, frame.displayed);
+ end,
+ ["UPDATE_ALL_BARS"] = function(frame)
+ updateVehicle(frame);
+ updateMaxHealth(frame, frame.displayed);
+ updateMaxPower(frame, frame.displayed);
+ updateHealth(frame, frame.displayed);
+ updatePower(frame, frame.displayed);
+ updateAuras(frame, frame.displayed);
+ updateShield(frame, frame.displayed);
+ updateHealPred(frame, frame.displayed);
+ updateHealAbsorb(frame, frame.displayed);
+ updatePowerColor(frame, frame.displayed);
+ updateAggro(frame, frame.displayed);
+ updateName(frame, frame.displayed);
+ end,
+};
+eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];
+eventFuncs["PARTY_MEMBER_DISABLE"] = eventFuncs["PARTY_MEMBER_ENABLE"];
+eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
+--local function unitEvent(self, event, ...)
+local function unitEvent(self, event)
+ --local arg1, arg2, arg3, arg4 = ...;
+ eventFuncs[event](self);