local UnitAura = UnitAura;
local CreateFrame = CreateFrame;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local UnitAura = UnitAura;
local CreateFrame = CreateFrame;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;