local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
-local updateAuraFrames = OmaUFAuras.UpdateAuras;
+local updateAuras = OmaUFAuras.UpdateAuras;
local Settings = OmaUFSettings;
local baseColor = Settings.BaseColor;
end
M.UpdateShield = updateShield;
-local function updateAuras(frame, unit)
- updateAuraFrames(frame, unit);
-end
-M.UpdateAuras = updateAuras;
-
local function updateAggro(frame, unit)
local status = UnitThreatSituation(unit);
if status and status > 0 then