29d93c0 - change raid frame position as mage
[wowui.git] / OmaTMW / TellMeWhen.lua
index 1b92b72..479fa8e 100644 (file)
@@ -93,9 +93,8 @@ local chars = {
         ["Vildan"] = {
             {
                 unit = "target",
-                spec = 3, -- Retribution
-                auras = {"Judgment"},
-                auraFilter = "PLAYER HARMFUL",
+                auras = {"Bursting With Pride"},
+                auraFilter = "HELPFUL",
                 x = 570, -- placed over Innervate frame
                 y = 440,
                 width = 80,
@@ -117,8 +116,27 @@ local chars = {
                 auraFilter = "PLAYER HELPFUL",
                 x = 570,
                 y = 440,
-                width = 80,
-                height = 80,
+                width = 60,
+                height = 60,
+            },
+            {
+                unit = "player",
+                spec = 2, -- Protection
+                auras = {"Shining Light"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 630,
+                y = 440,
+                width = 60,
+                height = 60,
+            },
+            {
+                unit = "player",
+                auras = {"Seraphim", "Righteous Verdict"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 570,
+                y = 480,
+                width = 40,
+                height = 40,
             },
             {
                 unit = "player",
@@ -248,6 +266,78 @@ local chars = {
                 height = 40,
             },
         },
+        ["Iled"] = {
+            {
+                unit = "player",
+                spec = 2, -- Fire
+                auras = {"Sun King's Blessing"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 784,
+                y = 386,
+                width = 40,
+                height = 40,
+            },
+            {
+                unit = "player",
+                spec = 2, -- Fire
+                auras = {"Infernal Cascade"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 928,
+                y = 386,
+                width = 48,
+                height = 48,
+            },
+            {
+                unit = "player",
+                spec = 2, -- Fire
+                auras = {"Combustion"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 976,
+                y = 386,
+                width = 48,
+                height = 48,
+            },
+
+            {
+                unit = "player",
+                auras = {"Arcane Intellect"},
+                auraFilter = "HELPFUL",
+                invert = true,
+                x = 720,
+                y = 460,
+                width = 60,
+                height = 60,
+            },
+            {
+                unit = "target",
+                spec = 3, -- Frost
+                auras = {"Winter's Chill"},
+                auraFilter = "PLAYER HARMFUL",
+                x = 700,
+                y = 460,
+                width = 40,
+                height = 40,
+            },
+            {
+                unit = "player",
+                spec = 3, -- Frost
+                auras = {"Icy Veins"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 660,
+                y = 420,
+                width = 40,
+                height = 40,
+            },
+            {
+                unit = "player",
+                auras = {"Alter Time"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 700,
+                y = 420,
+                width = 40,
+                height = 40,
+            },
+        },
     },
 };
 
@@ -266,7 +356,7 @@ local chars = {
 local settings = {
     {
         unit = "player",
-        auras = {"Innervate", "Gift of the Titans"},
+        auras = {"Innervate", "Gift of the Titans", "Power Infusion"},
         auraFilter = "HELPFUL",
         x = 570,
         y = 440,
@@ -292,7 +382,11 @@ local settings = {
             "Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
             "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
             "Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows",
-            "Corrupted Existence", "Madness Bomb"
+            "Corrupted Existence", "Madness Bomb", "Crimson Chorus", "Essence Sap", "Bloodlight",
+            "Arcane Vulnerability", "Wicked Laceration", "Withering Touch", "Fragment of Destiny",
+            "Flameclasp Eruption", "Wailing Arrow", "Frozen Destruction",
+            "Remnant: Mort'regar's Echoes", "Barbed Arrow", "Scorn", "Ire", "Song of Dissolution",
+            "Grim Portent", "Exposed Threads of Fate", "Despair", "Shadowsteel Chains", "Ignite Soul"
         },
         auraFilter = "HARMFUL",
         x = 660,
@@ -303,7 +397,7 @@ local settings = {
     {
         unit = "player",
         auras = {
-            "Adaptive Membrane"
+            "Adaptive Membrane", "Gluttonous Miasma", "Remnant: Soulforge Heat"
         },
         auraFilter = "HARMFUL",
         x = 660,
@@ -327,11 +421,11 @@ local Indicators = CreateFrame("Frame", "OmaTMW", UIParent);
 local function updateAuraFrame(frame)
     local unit = frame.unit;
     if UnitExists(unit) and (not frame.spec or frame.spec == currentSpec) then
-        local name, icon, count, duration, expires;
+        local name, icon, count, duration, expires, id;
         local auraFilter = frame.auraFilter;
         local i = 1;
         while true do
-            name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
+            name, icon, count, _, duration, expires, _, _, _, id = UnitAura(unit, i, auraFilter);
             if not name then break end
             -- possible improvement to add spellID as an option
             if frame.auras[name] and not frame.invert then
@@ -417,6 +511,7 @@ local function createTMW(name, config, parent)
     frame.icon:SetPoint("BOTTOMRIGHT", frame.base, "BOTTOMRIGHT", -1, 1);
     frame.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93);
     frame.stack = frame:CreateFontString(nil, "OVERLAY", "NumberFontNormalLarge");
+    frame.stack:SetFont(STANDARD_TEXT_FONT, 26, "OUTLINE");
     frame.stack:SetPoint("TOPLEFT");
     frame.stack:Hide();
     frame.cd = CreateFrame("Cooldown", name.."CD", frame, "CooldownFrameTemplate");