uf_hidden = true;
local frames = {
- PlayerFrame, PaladinPowerBarFrame, WarlockPowerFrame,
- PlayerFrameAlternateManaBar,
+ PlayerFrame, PlayerFrameAlternateManaBar, PaladinPowerBarFrame,
+ WarlockPowerFrame, ComboFrame, PriestBarFrame, RuneFrame,
+ MonkHarmonyBarFrame, MageArcaneChargesFrame, CastingBarFrame,
+ PetFrame, PetCastingBarFrame, TargetFrame, TargetFrameToT,
};
- --local frames = {PlayerFrame, TargetFrame, TargetFrameToT, PetFrame,
- -- PlayerFrameAlternateManaBar, ComboFrame, PriestBarFrame, RuneFrame,
- -- WarlockPowerFrame, MonkHarmonyBarFrame, PaladinPowerBarFrame,
- -- MageArcaneChargesFrame, CastingBarFrame, PetCastingBarFrame};
- --for i = 1,MAX_BOSS_FRAMES do
- -- table.insert(frames, _G["Boss"..i.."TargetFrame"]);
- -- table.insert(frames, _G["Boss"..i.."TargetFrameHealthBar"]);
- -- table.insert(frames, _G["Boss"..i.."TargetFrameManaBar"]);
- -- -- keep boss frame powerBarAlt
- --end
+ for i = 1,MAX_BOSS_FRAMES do
+ table.insert(frames, _G["Boss"..i.."TargetFrame"]);
+ table.insert(frames, _G["Boss"..i.."TargetFrameHealthBar"]);
+ table.insert(frames, _G["Boss"..i.."TargetFrameManaBar"]);
+ -- keep boss frame powerBarAlt
+ end
for _, frame in pairs(frames) do
frame:UnregisterAllEvents();
if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
PlayerFrame:SetMovable(true);
PlayerFrame:SetUserPlaced(true);
PlayerFrame:SetDontSavePosition(true);
- CastingBarFrame:ClearAllPoints();
- CastingBarFrame:SetPoint("BOTTOM", UIParent, "CENTER", -300, -146);
end
local hider = CreateFrame("Frame");