frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
frame.targeticon = frame:CreateTexture(nil, "OVERLAY");