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cb2ce5f - Add ele shaman cleanse
[wowui.git]
/
OmaPower
/
AltPower.lua
diff --git
a/OmaPower/AltPower.lua
b/OmaPower/AltPower.lua
index
eeb2c42
..
9ea3609
100644
(file)
--- a/
OmaPower/AltPower.lua
+++ b/
OmaPower/AltPower.lua
@@
-21,21
+21,21
@@
function f:PLAYER_SPECIALIZATION_CHANGED()
if class == "PALADIN" then
if GetSpecialization() == 3 then -- ret
f:Show();
if class == "PALADIN" then
if GetSpecialization() == 3 then -- ret
f:Show();
- f:RegisterUnitEvent("UNIT_POWER", "player");
+ f:RegisterUnitEvent("UNIT_POWER
_UPDATE
", "player");
updatehp[UnitPower("player", ptype)]();
else
updatehp[UnitPower("player", ptype)]();
else
- f:UnregisterEvent("UNIT_POWER");
+ f:UnregisterEvent("UNIT_POWER
_UPDATE
");
f:Hide();
end
elseif class == "WARLOCK" then
f:Show();
f:Hide();
end
elseif class == "WARLOCK" then
f:Show();
- f:RegisterUnitEvent("UNIT_POWER", "player");
+ f:RegisterUnitEvent("UNIT_POWER
_UPDATE
", "player");
updatehp[UnitPower("player", ptype)]();
end
end
f.PLAYER_ENTERING_WORLD = f.PLAYER_SPECIALIZATION_CHANGED;
updatehp[UnitPower("player", ptype)]();
end
end
f.PLAYER_ENTERING_WORLD = f.PLAYER_SPECIALIZATION_CHANGED;
-function f:UNIT_POWER(_, t)
+function f:UNIT_POWER
_UPDATE
(_, t)
if t == "HOLY_POWER" or t == "SOUL_SHARDS" then
return updatehp[UnitPower("player", ptype)]();
end
if t == "HOLY_POWER" or t == "SOUL_SHARDS" then
return updatehp[UnitPower("player", ptype)]();
end
@@
-53,7
+53,7
@@
function f:PLAYER_LOGIN()
return;
end
f:SetFrameStrata("LOW");
return;
end
f:SetFrameStrata("LOW");
- f:SetPoint("CENTER", UIParent, "CENTER", -
283, -220
);
+ f:SetPoint("CENTER", UIParent, "CENTER", -
308, -217
);
f:SetWidth(29*5);
f:SetHeight(25);
for i = 1,5 do
f:SetWidth(29*5);
f:SetHeight(25);
for i = 1,5 do
@@
-73,7
+73,7
@@
function f:PLAYER_LOGIN()
end
end
end
end
- f:RegisterUnitEvent("UNIT_POWER", "player");
+ f:RegisterUnitEvent("UNIT_POWER
_UPDATE
", "player");
f:RegisterEvent("PLAYER_ENTERING_WORLD");
f:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED");
end
f:RegisterEvent("PLAYER_ENTERING_WORLD");
f:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED");
end