frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
frame.healabsorb:Hide();
- frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
- frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
- frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
- frame.overlay:SetColorTexture(1, 1, 1);
- frame.overlay:Hide();
frame.role = frame:CreateTexture(nil, "OVERLAY");
frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);